Summary of the Q&A with David Braben

Ozric

Volunteer Moderator
Just wanted to say thanks for your kind words and rep everyone, it did take quite a while, but it was too juicy a Q&A to resist :D


Does this mean they are going to make a start on this. I would guess starting by re-wokring the current xbox haptic feedback, which must be the first steps towards full and proper force feedback support.



You'd think this would have all been carefully programmed in some time back.

It does require a couple of programmers to go right through the games universe and make notes of where and when haptic events should happen. And then deicide upon which are important enough for the xbox one release. And then go back soon after and work/refine work/refine it.

And then they would have the starting point for full and proper force feedback in its first iteration.

The big question I have is what would you have to feed the force back from? It's space, there wouldn't be any Force Feedback until you got inside a station would there?
 
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...The big question I have is what would you have to feed the force back from? It's space, there wouldn't be any Force Feedback until you got inside a station would there?
This. No force feedback since fly-by-wire even with flight in gravity. ;)
 
The big question I have is what would you have to feed the force back from? It's space, there wouldn't be any Force Feedback until you got inside a station would there?

What does space have to do with force feedback? It's like sound, there's none in space yet the ships provide us with useful feedback, it can be the same with force feedback. And anyway, forces are exerted on your ship when you do stuff, regardless if you're in space or not. Example, the stick trembling slightly when you fire multicannons, or opposing resistance when you pull high G maneuvers, or vibrating when you get hit, etc... So many ways to make it interesting and fun.
 
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Just wanted to say thanks for your kind words and rep everyone, it did take quite a while, but it was too juicy a Q&A to resist :D




The big question I have is what would you have to feed the force back from? It's space, there wouldn't be any Force Feedback until you got inside a station would there?

What does space have to do with force feedback? It's like sound, there's none in space yet the ships provide us with useful feedback, it can be the same with force feedback. And anyway, forces are exerted on your ship when you do stuff, regardless if you're in space or not. Example, the stick trembling slightly when you fire multicannons, or opposing resistance when you pull high G maneuvers, or vibrating when you get hit, etc... So many ways to make it interesting and fun.



"Forces? What forces are there in a space craft with all electronic controls!?"

Even in space, the ships in ED could easily have full force feedback support to further aid the tactile joystick immersion, if you want it as a commander that is.

There are forces and effects that can be represented absolutely everywhere on a space craft via haptic feedback forces and vibrations. Vibrations from Landing gear operation, landing and take off forces and vibration, atmospheric flight - both entry and exit, atmospheric exit thrust forces, impacts in asteroid fields and with other space objects impacting the shields and hull including other ships or docking rings.

Entering and exiting hyperspace and interdictions. Ballistic weapons fire vibration, combat damage vibrations from ballistic weapons fire and missile hits to shield impacts. Then three could be the vibration forces from using afterburners or sudden reverse thrust. And even some opposite force when nearing stress limits - and in very tight turns, a slow force building up when near blackout and then maybe a stick shaker reminder.

Modern jets, and especially the newer ones do have haptic feedback, all with varying degrees of force. Different countries outfit their versions of the fighter jets with haptic feedback sticks and throttls. There are several companies that do this, supplying very expensive flight sticks and throttles to give the pilot some sense of feedback through he stick and throttle.


And although unlikely to happen now, but I would really like to see some haptic feedback on the left hand throttle of a force feedback HOTAS. To FEEL the ships engines throttle up and down will give a good pilot an extra tactile feedback on the state of their engines. Something no one has really attempted yet.



With space ships, we just take it a little further. With a little artist license in its implementation right across the games universe.



If FD and CIG both looked deeper into remaking anew force feedback for their space games then it could really mkae a come back. And after that, who knows what happens next. But they both have a great chance here to start anew.


This post I made will go into ore detail: https://forums.frontier.co.uk/showthread.php?t=41345&p=3004059&viewfull=1#post3004059 its the force feedback request thread.


The question is, what is FD going to do regarding full and proper force feedback.

It does require a couple of programmers to go right through the games universe and make notes of where and when haptic events should happen. And then deicide upon which are important enough for the xbox one release. And then go back soon after and work/refine work/refine it.

And then they would have the starting point for full and proper force feedback in its first iteration on PC.
 
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Ozric

Volunteer Moderator
Was the Cobra multi-crewed? There was a hollow Icon that stayed with the Cobra as the SRV drove away.

I doubt it, it was probably because hollow denotes Player ships. It's still a Player ship, just on Autopilot.
 
Hehe, OK, OK, it was just a question and I can see that you have both thought about it more than I ;) I suppose I wasn't thinking of vibration and was just thinking that although you would have force coming from say thrusting up, there would be no friction to counteract that force.

Yes I've had a good few years now whilst following ED and SC to think on my broad concept of an idea here. I continue to lobby for it though.


I'm guessing it would be a mixture of the flight computer adding in hatic feedback for flight systems and then ships hull vibrations/shield etc for natural other haptic events.



Ship created haptic feedback like....



One point of interest about force feedback (haptic feedback), in the film Interstellar when Cooper and Brand are about to enter the atmosphere of the water planet (miller's Planet) on the other side of the worm hole in the other galaxy, you hear CASE the robot ask if he should disable the feedback felt on the flight stick (haptic feedback).


So if Interstellar can have haptic feedback in the film, so could we. Right?

"No, I need to feel the air!" is Coopers reply to CASE the robot, and maybe in our case with ED/SC its both air (atmospheric) and this "I need to feel the engines thrust UP and Down!" (in space). And in time for atmospheric flight as well in both ED and SC




Of course all fully configurable from the haptic feedback section of the games settings. Have a little or a lot, or none at all (turn it completely off if you like), and various other controls and HOTAS/flightstick/xbox one/360 calibrations for force feedback, centring etc. Also to have the option to turn flight and hull and shield events off independently of each other if one so desires.
 
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Ozric

Volunteer Moderator
I'm guessing it would be a mixture of the flight computer adding in hatic feedback for flight systems and then ships hull vibrations etc for natural other hpatic events.


Ship created haptic ffeedback like....


One point of interest about force feedback (haptic feedback), in the film Interstellar when Cooper and Brand are about to enter the atmosphere of the water planet (miller's Planet) on the other side of the worm hole in the other galaxy, you hear CASE the robot ask if he should disable the feedback felt on the flight stick (haptic feedback).


So if Interstellar can have haptic feedback in the film, so could we. Right?


Of course all fully configurable from the haptic feedback section of the games settings. Have a little or a lot, or none at all, and various other controls and HOTAS/flightstick/xbox one/360 calibrations for force feedback, centring etc.

To be fair, I'm not that bothered by it, I imagine I might feel different when we can land on planets with atmospheres in a year or two's time. I don't think we should start saying if it's in Hollywood Sci-Fi then we could have it in the game is the way to go though ;)
Where we're going, we don't need eyes to see
 
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To be fair, I'm not that bothered by it, I imagine I might feel different when we can land on planets with atmospheres in a year or two's time. I don't think we should start saying if it's in Hollywood Sci-Fi then we could have it in the game is the way to go though ;)

Ed and Sc are Science fiction are they not. We're not living in that age, so to us it is far distant future. In my opinion at least.

The point about Interstellar is that we so seldom hear things like flight stick feedback in any films. I thought it just interesting that's all. Put a smile on my face when I heard it in the film.
 
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Ozric

Volunteer Moderator
Ed and Sc are Science fiction are they not. We're not living in that age, so to us it is far distant future. In my opinion at least.

The point about Interstellar is that we so seldom hear things like flight stick feedback in any films. I thought it just interesting that's all. Put a smile on my face when I heard it in the film.

They are indeed and I hope that the support does come in the future.
 
The big question I have is what would you have to feed the force back from? It's space, there wouldn't be any Force Feedback until you got inside a station would there?

there isn't any sound either but we have a sound simulator that is universally adopted to help flight, force feedback would be something similar I suppose, chalk it up to another thing the pew pew boys need for their consoles :)
 
The big question I have is what would you have to feed the force back from? It's space, there wouldn't be any Force Feedback until you got inside a station would there?

Modern airliners have force feedback to indicate when motions are pushing the safe envelope of the plane (because when the plane starts juddering rather than just your stick, you're already putting passengers at risk, not to mention freaking them out). There is a wealth of useful information that can be conveyed through force feedback: landing gear lock, landing pad contact, shield impacts, proximity alert blips, throttle up/down warning...
 
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