[Summary Thread] Removed and Missing Information / UI Functionality

!LAST UPDATED 12/09/2021 (Update 7)

Removed and Missing Information / UI Functionality in Elite: Odyssey

Greetings Commanders o7

It's been a couple of months now that several community leaders and myself compiled a somewhat comprehensive list on UI problems in Elite's Odyssey Expansion. The project was pretty popular in the forums and drew a lot of attention, in fact even from a Game Designer at the team. Obviously there have been numerous patches since May and there were (quite literally) hundreds of UI changes and improvements. Now seems a good time to review the list once more and see what has been addressed and fixed, or what may be still a cause of concern. I am also happy to revive the project to include any entries which may not have been mentioned yet. The old thread can be found here.

Full roll-out of all three posts might take some time as each one undergoes extensive review:
Post #1: List of current Issues (listed first for easy access)
Post #2: List of all fixes
Post #3: List submissions under author's review

This project was created and is maintained also with the help of forum submissions. I also invite you personally to add your feedback and own submissions below. If you have an issue tracker report for a listed issue that is not yet linked here, please also reply with a link. If you find any mistakes, misleading descriptions or even just vague descriptions, you are also asked to point them out to help us ensure quality and credibility of the post. If you are looking for another way to help quickly, please look out for orange parts of the list. We need to verify that these are still an issue as of Update 7.

The three key categories of the project are as follows:
  • A) Information and UI Functionality that was available in Horizons, but is not anymore in the current Odyssey version.
  • B) Lack of information and UI functionality that is detrimental to Odyssey-specific gameplay, the flow of such or even just overall quality of life.
  • C) Same as B, but for Horizons content only. This category includes some long-standing issues too.
Be aware that the second post of this thread will contain a separate list of all the fixes that have been made since the original thread. Originally I was including every single patch note in there up until Update 3. This effort was unsustainable as hundreds of small UI fixes rolled out in some of the updates. Most of them were not even on this list of issues to begin with, but seemed to belong on the list of fixes regardless. Instead of listing all fixes and improvements, this time I will focus only on the ones that were on our list. Please keep this in mind. I assure you that the list will be pretty long regardless. Also take note that we are trying to keep this list as undisputed as possible. I am trying not to include points that are obviously part of elaborate design decisions or which many player prefer might prefer the way they are for gameplay reasons.

Colour Legend:
Detrimental to gameplay and flow
Quality of life
Likely just a Bug
Design choice?
Flavor / Immersion
Issue(s) addressed (separate list below)
Author's Notes
Awaits (re)confirmation of author (please help verify that these are still any issue)




Category A: Not including obvious design decisions. Including false and misleading information.

Information and UI Functionality that has been made unavailable (but was in Horizons)

Missions and Mission Boards

  • All mission details in mission selection when prerequisites are unfulfilled Please let us see whether it is worth to change ship.
  • System Map Button (only the Galaxy Map is available) Let us open the system map directly, so we can plot directly to the port. A button to do that in one click would also be nice.
  • Mission boards only displays one faction state per mission giving faction. We know multiple can be active from Horizons and third party tools. Galaxy and System Map also display this incorrectly.

Signal Sources and Surface POIs

  • All issues resolved?

System Map

  • Fleet Carrier docking privileges (Squadron, Friends, Notoriety) Apparently we need to fly to each carrier first to find out whether we are allowed to dock.
  • "fined/hostile at location" indicator next to ports/settlements/etc... This was added back in for bounties already. Hostile requires new confirmation.
  • Faction BGS States other than primary As we know from the Horizons build and Inara, multiple states can still be active. This information should be displayed correctly. Same issue affects
  • Owner information on Fleet Carriers (Name and Squadron) Crucial at least for BGS reasons. Who is in our systems?
  • List of illegal commodities in system-wide jurisdiction Prohibitions in ports can vary with controlling faction, but system-wide ones matters for police while we are en route to these ports.
  • Pressing "esc" now always opens the menu, instead of just closing the map (And I am still not used to it)
  • Precise population numbers of high population systems Arguably the least important, but most picky point on this whole list.

Galaxy Map

  • "Wanted/fined/hostile in system" We need to open the system map for this, but system-wise jurisdiction may vary from individual ports.
  • Powerplay
    • "Open Power Overview" now only shows the main power screen, rather than opening the system in question in the control overview
    • 15LY Control System Range indicator sphere selected exploited systems used to show all spheres conflicting over it (grey/blue spheres)
    • Information on systems available for potential preparation/expansion (other than the few systems already being prepared)
      • distance to power HQ
      • expansion cost
      • radius income
      • upkeep cost
      • potential loss/profit
      • amount of contested systems
  • Filter for Fleet Carrier presence (old fleet carrier filter removed, private ownership government filter does not seem work, private enterprise economy filter is non-existent)
  • Pressing "esc" now always opens the menu, instead of just closing the map (And I am still not used to it)
  • Engineers markers have the same color as bookmarks and don't stand out as when they were purple I can't find the engineers among my 300 bookmarks unless I disable their display.
  • Stored ships marker has the same color as Community Goals The old colour did stand out.
  • System descriptions not loading at first selection
  • Bookmarked Carriers appear as Bookmarked Systems in bookmark list (including Squadron bookmarks)
  • The government filter option "Imperial" is not a type that exists in the game world as of now

Shipyard / InterAstra

  • All issues resolved?

Ship Outfitting

  • Pop-up Warning for selling highly engineered modules Apparently we need to fly to each carrier first to find out whether we are allowed to dock.
  • Weapon Stats
    • Weapon Boot time
    • Breach Damage and Minimum/Maximum Breach Chance
  • Modification information needs to be reselected, every time we hover over non-modified equipment
  • Context Ship Specs Data (bottom line) used to show shields when hovering over shields, capacity when hovering over cargo rack, etc...

Ship Engineering

  • All issues resolved?

In-Ship UI

  • Certain mission when completed, but not yet handed in, can not be shared again. Even if a team member participates in a mission, a disconnect or other issue might kick him out of the team, leaving him with no reward. This one is a big issue for multiplayer. Reports of instances and issue tracker reports are needed.
  • Contacts Panel
    • Commodities not showing "galactic average" value
  • Pilot Rank Progression percentages
  • Interdiction Process not displayed correctly Said to be fixed in Update 8 or after.
  • Incorrect port and settlement controllers listed for selected target

Port UI

  • Only displays one faction state for port controller. Same problem with mission selection, Galaxy and System map.

SRV UI

  • All issues resolved?

Fleet Carriers

  • All issues resolved?

Port Graphics

  • Exit lights are not bright enough in some ports (such as High Tech)


Category B: Not including obvious design decisions. Including false and misleading information.

Missing Odyssey-related Information and UI Functionality

On-foot Missions

  • Steal and sabotage mission types (possibly others) do not list settlement owners as target faction (who probably will issue bounties and whose BGS is harmed)

Signal Sources and Surface POIs

  • New Odyssey "Irregular Markers" have the same name as Horizon ones (despite different content)

System Map

  • Landing Pad Size of Ports and Settlements
  • POI list issues (Ports, Landfall Planets, Ground Ports, Horizon Settlements, Odyssey Settlements)
    • Too many entries without means of filtering (there can be +50 settlements)
    • No filters for economy type (especially for Odyssey settlements, economy matters) Economy symbols have somewhat addressed the later
    • No filters for controlling faction
    • No way to identify Anarchy controlled POIs

On-foot UI

  • InSight Hub
    • Inventory
      • Description of consumables, assets, goods and data (including info where to get them, how rare they are, what type)
    • System Factions and Reputations (as in ship status tab) BGS player's need to access this information
  • Object Interactions
    • context information of assets and goods (making it difficult to prioritize what tp pick up and to tell the two categories apart)
      • rarity
      • type (what is it useful for? trade, engineering, junk etc.)
      • current amount in inventory
      • required for my blueprint?
    • foyer mission givers
      • allegiance I need to talk to everyone first to find my factions' guy. If not faction display next to name, perhaps different clothing based on faction government type and superpower could help like with Horizons mission boards? More on this further below.
  • Ship/SRV health (hull and shields)
  • Exobiology
    • Genetic Samples Collected (this is only viewable at Vista Genomics(System Map) Have not heard about this in a while, have to re-confirm and assess after recent updates.
    • Sampling progress per planet (this has to be counted manually)
    • Message when completely sampled (like FSS completion)

In-Ship UI

  • Storage
    • Detailed Description of assets, goods and data
      • where/how they can be obtained
      • purpose/type (for engineering, trade, junk, other).
  • Home
    • Engineering
      • Progress bars for Odyssey engineers (old ones have these)
      • The new engineers are not listed separate from Ship Engineers (please add a second tab)

SRV / SRV UI

  • Mirrors to see the back of the vehicle (would help not run over NPCs in Odyssey)

Odyssey Settlement UI

  • Data Ports don't contain or highlight properties of data such as:
    • rarity
    • type (what is it useful for, can it be traded, junk etc.)
    • current amount in inventory
    • required for my blueprint?
  • Facility Numbers to tell similar facilities apart (4x the same "Habitation" in Tourist Settlement for example) No distinction between similar buildings makes it very hard to find stuff.
  • "Current facility" not highlighted when using settlement computer inside a facility
  • Indicator what facilities have active fires in them other than only the same room the terminal is in being highlighted
  • UI shows system control faction next to settlement name and settlement controller in the bottom This distinction needs to be highlighted more clearly.
  • UI shows symbol of economy, but it should also list it by name
  • Only displays one faction state (same issue as with regular ports, mission selection system map and galaxy map)

On-foot Outfitting and Customization

  • Weapon damage per second (rather than only "damage", does it mean damage per shot?) This info was available during Odyssey Alpha.
  • Complete inventory of owned suits and weapons (outside of loadouts, as when upgrading)

On-foot Engineering

  • Blueprints at engineers or upgrades can not be pinned This is the case for Horizons, hopefully too for Odyssey at some point.
  • Details and description of assets, goods and data in an upgrade blueprint (where can this be found? how rare is this? etc...)
  • Details and description of assets, goods and data in an modification blueprint (same as above for engineers.)

Apex Transport

  • Warning when booking, while cargo is still on ship (there is no means to sell cargo remotely) Needs re-confirmation. Somebody want to try?

Bartender

  • More categories for sellable stuff (engineering, junk, etc.)
  • Some goods still refuse to stack for no apparent reason

On-foot Conflict Zones

  • Conflict Zone difficulty viewable from Frontline Solutions, but not from Map or Navigation
  • Disabled energy ports not labelled as such on mini-map

Death Screen

  • All issues resolved?

Codex

  • Knowledge Base
    • Lore entries on major corporations (that were newly introduced, such as Apex Interstellar)

Foyer Immersion

The following points maybe mostly for immersion, but they would help vastly in giving players more context of what they are doing and who/what they are interacting with,
  • Difference in appearance/voice lines to tell Mission-givers apart when Imperial, Federal, Alliance, Corporate, Anarchist, Communist, etc. (as currently in mission boards)
  • Difference in voice-lines depending on faction/superpower relation with the player No I am not looking for a job, I am here to support the Empire/Alliance/your faction!
  • Visual port style distinctiveness based on Allegiance (Anarchy, Communism, Superpowers, etc.) in addition to Economy. Communists and Anarchists feel particularly wrong with billboards everywhere.
  • Music distinctiveness when Federation, Empire, Anarchy, Communist port, etc. (as in ship)

Settlement Immersion

  • Difference in voice-lines based on faction relation with the player Everyone seems to treats us hostile even when we are allied with the port owners
  • Difference in appearance/voice lines depending on control faction (anarchist, superpowers, etc.) Anarchist Guard: "You stick to the law around here!!!"
  • Difference in appearance/voice lines depending on economy work-related conversations This would feel more authentic and immersive, less "generic settlement"


Category C: Some of these may be by design or for technical reasons.

Information and Functionality that was already unavailable (Horizons and General content)

Missions (in general)

  • Indications whether missions will count in the current BGS conflict state (War, Election) In a war state, only combat missions count for the war progress and all inf movements are locked anyway. This is not reflected in the mission boards. To the contrary: Trade missions have war-related names, indicating that they would help the faction win the war. This is not the case however and misleading for everyone who does not know how this part of the BGS works.
  • Target Faction Allegiance (Superpower)

On-Ship Missions

  • Sabotage missions (possibly others) do not list port settlement owners as target faction (who probably will issue bounties and whose BGS is harmed)
  • "Urgent Kill Order" description does not indicate that scanning the data point will lead to hostility with settlement owner (and possibly require illegal actions to commit the scan)

Galaxy Map

  • No way of combing filters
  • Secondary system states (only one is depicted) This also affects filters and so makes it much harder to find systems in the right state without using third party tools
  • Non-controller faction states These states still determine the appearance of CZs etc
  • Locations of inhabited space outside of Bubble (when not already known by player)
  • Ability to create squadron bookmark without a creating personal one
  • Locations of other squadron members (need to add all to friends as workaround)
  • Thargoids, Guardians and Pilot's Federation are allegiances, but show up as "none" and can not be filtered for

System Map

  • Landing Pad Size of Ports and Settlements
  • Positions of POIs such as Combat Zones, Pirate activity, trader locations, etc. that are BGS-sensitive and are necessary/useful to work the BGS
  • Orbit Installations and Megaship locations (non-dockable ones that trigger scenarios / don't trigger scenarios) Scenarios deserve better integration into the game overall, maybe missions would help?
  • Way to advertise fleet carrier services In example: owner's message ("Buying Commodity at X Price, 10k profit for you", etc). Currently carrier names are sometimes used as work-around.
  • Fleet carrier clutter in popular or servicing systems This looks a bit silly and needs some sorting mechanics, many don't even allow docking
  • Bookmarked carriers (squadron) wrongly highlight the entire planetary system and all other carriers there are also shown as bookmarked

Planetary Map

  • Not accurately displaying day/night side of planets
  • No visual distinction between the huge circular city ports and smaller types

In-Ship

  • Navigation Menu
    • Method to only show certain fleet carriers (the ones I need for trade; own and friends, etc. - workaround: bookmark carriers excl. Squadron bookmarks)
  • Navigation Target Selected (Bottom Left)
    • Targeted Systems don't show Economy (when not in system)
    • Targeted Systems don't show Allegiance (when in system)
  • Fire Groups
    • Separate Fire Groups for Combat / Analysis Mode
  • Ship > Statistics
    • Lack of Ship Statistics Information such as Total Mass (Right Panel -> Ship -> Statistics)

SRV / SRV UI

  • Ship health indicator
  • Turret view
    • Acceleration/speed indicator
    • Discernable fire groups (left/right position as in ships)
    • Not showing data link scanner / comp scanner when selected

Port UI

  • Contact
    • Powerplay (systems in turmoil) - always displays 0 progress towards fortification
  • Local News
    • Start date of conflicts/elections in Local News
    • Local News are not sent to Journal (would be good for our beloved third party tools)

Ship Outfitting

  • Secondary damage types and damage distribution among them whne multiple (it only shows primary damage type)

Ship Engineering

  • Several mod blueprints have outdated descriptions (help to come up with a precise list would be appreciated)
  • Detailed/accurate description of materials and more useful info on where to obtain it (where can this actually be found? High-grade manufactured material warnings when players happen to be in right system might help player decide to look for signal sources there - otherwise third party tool knowledge is essential to find the right systems)
  • List of Thargoid/Guardian/other materials not yet obtained (normal materials are shown as 0 from the start, these ones only show up after first pickup)

Combat / PvP

  • Engineering mods of enemy ships or estimated amount and strength of mods)
  • Use of "Premium" ammunitions by hostile players (synthesized ammo)

Thargoids

  • Progress counter to fight incursions (global progress + personal contribution) The Galnet reports don't indicate concrete progress that ahs been made. At worst players work a day longer than necessary, because the

BGS

  • Transaction traffic in systems and distribution among factions (how much is done for the enemy?)
  • Effect of individual transaction types in overall traffic
  • Active players in a system (who is doing transactions against me?)
  • Official Server "Tick"

Powerplay

  • Control Tab
    • List is not alphabetical, no sorting mechanism generally difficult to navigate / find what you are looking for
    • fortification progress updates only every 30 minutes not good enough to inform myself where to go, wen I am there these numbers may be out of date and I am wasting time / effort
    • Details for fortification trigger calculation of Control Systems (Favorable, Unfavorable, Neutral Government Types)
    • Plot to system / open system map buttons
    • systems in turmoil always display 0% progress, no matter the actual fortification progress tested with Mahon's delivery-based system

Community Goals

  • (current) size of required contribution to reach certain contributor tier

Squadron UI

  • General
    • Highlighting squadron's current objectives / required actions (+highlight on galaxy/system map)
  • Allegiance
    • System that is the source of expansion (tied to point two)
    • "Happiest" system is misleading information (it does not influence expansion, only influence does)
    • Open system in galaxy mao button is all the way bottom (scrolling past 50-100 "locations" takes time)
    • No system map button
    • No plot route button (would also be useful behind locations)
    • "Happiest" system is not in line with Security and Economy states what is it based on?
  • Leaderboards
    • No information on how ranks are calculated does political include supported factions other than the one selected as allegiance?
    • No way to "pot out" of leaderboards

Multiplayer-related Information

  • Centers of recent player activity (24h - 1 week) Where are all the players?
    • Most active systems + ports
    • Highest risk systems (interdictions PvP kills, warning upon entry in Open?)
    • Most active trades routes
    • Most active wars/elections (+ superpowers/minor factions/squadrons involved)
    • etc... Right now all of this information is available in third party tools.



This list was created and maintained in cooperation with:
The Pilots' Summit (a focused feedback server of community leaders created for the original tread, now disbanded)
The BGS Server (https://discord.com/invite/PZwERyb)
FleetComm HQ (https://discord.com/invite/0hKG2qb9ODixa7Iz)
Forum Contributions and other Feedback Threads

Special Thanks to:
100.Rub
Dwarden
Erimus Kamzel
Maligno
ObsidianAnt
 
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Information and Functionality that was added/corrected since Release:

Disclaimer: The list of related patch notes would be much longer. This list of fixes only focuses on changes that were either on the issue list of this project before, or which were were obvious changes that might as well have been on our list.

Category A: Information and Functionality that has been made unavailable (but was in Horizons)

Missions

  • Target Body Distances for all missions
  • Mission Receiver Details We can now see what faction are are making deliveries to (good for BGS)
  • Fine Upon Failure and Amount
  • Rescue mission availability
  • Various text overflows

Signal Sources and Surface POIs

  • Some POIs no appearing on SRV navigation not yet definitively confirmed

System Map

  • "First discovered" tags for stellar bodies

Galaxy Map

  • Names of friends in systems (thank god)
  • Button to remove bookmark at hand
  • Indicator when System Map is unavailable (rather than hiding it)
  • Plotting a route will now plot a route to that bookmark location, instead of just the system it is in
  • System hotkey selection for "exact match" or "only match" pressing enter while using search bar
  • System hotkey selection and cycle when multiple matches pressing enter while using search bar
  • Prices of Exploration Data (when buying it at stations) to be confirmed

Shipyard / Inter Astra

  • Insufficient cargo capacity warning when switching ships
  • Detailed information on stored ships This can now be toggled
    • SRV Bay and Fighter Hangar information in particular

Ship Outfitting

  • Warning for selling engineered modules Though not a pop-up
  • Insurance cost of ships (rebuy)
  • Modification information on stored modules
  • When equipping a stored module into an empty slot, the transactions pop-up does no longer show (unless installing clean modules onto a hot ship)
  • Loadouts
    • Old stats which were wrongly being left visible when the stat data changes has been fixed.
    • Changed the way that engineer mod information is updated, to avoid flickering when browsing mods.

Ship Engineering

  • Legacy Modifications Verification needed. Do you see your legacy mods named as such?

In-Ship UI

  • Current Shield strength percentage
  • Transactions
    • Missions
      • Display of which team members accepted a wing mission
      • Ability to share a mission again when new team members join

Port UI

  • "Pledged to local Powerplay" Indicator
  • Incorrect port allegiance displayed (loading screen and home screen)
  • Incorrect mission giver names (different in mission boards and port main menu; characters not faction names)

SRV UI

  • Lap Panel now displays ships other than just the Anaconda

Fleet Carriers

  • Fixed the clock icon misaligned with estimated departure in fleet carrier navigation menu
  • Plotting Carrier jumps now correctly shows the target system distance from carrier, rather than player Someone with a Carrier confirm this for us please



Category B: Missing Odyssey-related Information and Functionality

Odyssey Settlement UI

  • "On fire" indictor for terminals inside room with active fire alarms
  • Fixed an issue where the incorrect markers were being displayed in the terminal facility list
  • UI no longer displays control faction government type instead of economy If you can confirm that this is still an issue, please share

On-foot UI

  • Boarding Screen
    • More boarding options + inventory management functions
  • Inventory
    • Ability to see ship storage items and amounts
  • Exobiology
    • Genetic Samples Collected not yet had an opportunity to look at this UI
  • Icons states indicating that the player Commander was muted/talking/unmuted

System Map

  • Warning when player is wanted at a port
  • POI list
    • Icons indicating economy type of Odyssey settlements

On-foot Loadouts and Customization

  • Fixed most of the customization issues and categories
  • Added Horizon decals and customization options to Odyssey

On-foot Engineering

  • Modification Stats
    • Mod stat ranges for jump assist stats have been changed to reflect the actual maximum values
    • Exhaustion time multiplier value corrected
  • Different profile pictures for the new engineers

Apex Transport

  • Route, receipt and shuttle pilot information in Shuttles

Bartender

  • Related mission name of mission-related icons
  • Clear category tabs for goods, assets and data
  • Solves stacking issues with assets

Death Screen

  • The loadout title in the respawn flow can no longer be cut of
  • Amount and value of lost Needs further investigating

Codex

  • Odyssey-related Commander Statistics (there are none whatsoever)
    • Various Odyssey-related Statistics such as distance walked
  • Knowledge Base
    • Pilot's Handbook entries for Odyssey content

Foyer

  • Weapon Statistics in Pioneer Store
  • More Visual port style distinctiveness based on economy and wealth



Category C: Information and Functionality that was already unavailable (Horizons and General content)

System Map​

  • Organic Data Panel

Galaxy Map

  • Added ability to hold down on a location button (bookmarks, mission, ships) to plot a route to the location

Planetary Map​

  • Organic Data Panel

Missions

  • Target Factions (most missions)
  • Control Faction of Target Ports and Settlements (most missions)

In-Ship UI

  • Current Shield Percentage on Hologram (huge change!)

Powerplay

  • Corrected trigger calculations (at least partially)
 
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Submissions under review:

Category A:
  • FSS planet type colorations
  • "apply filter to route" option from galaxy map do not longer work when plotting via system maps
  • replot current route using changed filters (This was automatic before, now it is not available. Optional solution is preferable.)
  • Map modes and route filters reset too easily (more detailed description required)
  • the population filter will turn off when galaxy map is closed, but still show as being active when re-opening it (verification pending)
  • war conclusion reports only list the primary staked asset transfer, not any Odyssey settlements
  • If you accept a mission or hand in multiple missions, the right-hand side display will still display the same faction until you change the selection. (verification pending)
Category B:
  • planet info animation at the top of the HUD is played every time when disembarking on the same planet (maybe this time could be saved)
  • no distance indicators to partially scanned plants in SRV (like in suit)
  • quick access key to open the codex page for discoveries is not working (like SRV / Ship)
  • no "new discovery" animation for on-foot (like SRV / Ship)
  • can't use the quick access key to find out how far to go for the next sample
Category C:
  • faction news articles used to have a little sentence at the bottom indicating the ethos of the faction
 
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Reserved for bees.

  • Fleet Carrier docking privileges (Squadron, Friends, Notoriety) Apparently we need to fly to each carrier first to find out whether we are allowed to dock.
I think you can see that by selecting the FC in the nav panel.
 
[reserved for stuphz collection]
C'mon man, this is one of the more important threads.

OT: Amazing initiative and what seems like an extensive list of the UI issues. I'd like to add the changed colours for bodies in the FSS, which make less sense than they did before (for instance, blue Water Worlds are now red) and are also not consistent anymore with the System Map Orrery view (where Water Worlds are still blue).
 
I'd add the 'Nav Panel resets to top' as an issue. Going back to EDH <shudder> it's one of the few things that is better back there.
 
Great work maintaining this list!

Here's a subtle one: if you plot a route using the galaxy map, it correctly respects the "apply filter to route" rules you have selected. If you plot a route using the system map, it does in Horizons but doesn't in Odyssey.

On the same area: the route not automatically re-plotting when you change filters I actually think is a good change in Odyssey, but it'd be nice to have a "replot current route" button for when you do want it to do that.



On the local news reports:
- war conclusion reports only list the primary staked asset transfer, not any Odyssey bases also won or lost during the war.
- the faction news articles used to have a little sentence at the bottom indicating the ethos of the faction, which went missing a few releases before Odyssey.

(And as always it'd be nice if the journal included local news entries when you docked at a station)
 
Here's a subtle one: if you plot a route using the galaxy map, it correctly respects the "apply filter to route" rules you have selected. If you plot a route using the system map, it does in Horizons but doesn't in Odyssey.

On the same area: the route not automatically re-plotting when you change filters I actually think is a good change in Odyssey, but it'd be nice to have a "replot current route" button for when you do want it to do that.
It will also constantly uncheck the current map mode (the little mark in the bottom hand corner of the icon) and also uncheck "Apply filter to route", despite still being active.
 
If you accept a mission or hand in multiple missions, the right-hand side display will still display the same faction until you change the selection. For instance, if you have two completed missions (one for faction A and one for faction B) and you hand in the mission for faction A, it will still display faction A until you change the selection back and forth. It will then correctly display faction B.
 
And a QoL request: every time you get out of your ship or SRV, the little animation with the planetary information plays at the top of the HUD. It would be nice if that only happened the first time you disembarked and would be accelerated or even skipped after that.
 
And a QoL request: every time you get out of your ship or SRV, the little animation with the planetary information plays at the top of the HUD. It would be nice if that only happened the first time you disembarked and would be accelerated or even skipped after that.
Yes, that does take a while when scanning plants. Even nicer would be if the distance indicators to your partial plant samples appeared on the SRV compass as well as the suit one!

On a related topic: if you composition scan a new plant from the SRV, you get the "new discovery" animation and can use the quick access key to open the codex page for it. If you Artemis-scan a new plant on foot, you don't get that animation and you also can't use the quick access key to find out how far you need to go for the next sample.
 
I have a list for the UI topics mainly related to the new UI (Most of them are QOL):
  • The UI for downloading unauthrorized data is difficult to click fast as it shift all the rows down when the data is not allowed!
  • The boarding button is locked by a timer when boarding the SRV or Ship when the backpack is full. How can it be emergency if you are locked by a timer even few seconds!
  • The mission list does not show completed missions at all !
  • At terminal, Allow consistend back or cancel button, it does not alway go back.
  • At terminal, you are locked in place and cannot run in a pinch when attacked for example.
  • At terminal, you see the first screen in game and then the rest in full screen menu.
  • At the station lift add a shortcut to go in the ship directly, there is nothing to do in the hangar beside looking at your ship or walk very long time for big ships!
 
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