!LAST UPDATED 12/09/2021 (Update 7)
Removed and Missing Information / UI Functionality in Elite: Odyssey
Greetings Commanders o7
It's been a couple of months now that several community leaders and myself compiled a somewhat comprehensive list on UI problems in Elite's Odyssey Expansion. The project was pretty popular in the forums and drew a lot of attention, in fact even from a Game Designer at the team. Obviously there have been numerous patches since May and there were (quite literally) hundreds of UI changes and improvements. Now seems a good time to review the list once more and see what has been addressed and fixed, or what may be still a cause of concern. I am also happy to revive the project to include any entries which may not have been mentioned yet. The old thread can be found here.
Full roll-out of all three posts might take some time as each one undergoes extensive review:
Post #1: List of current Issues (listed first for easy access)
Post #2: List of all fixes
Post #3: List submissions under author's review
This project was created and is maintained also with the help of forum submissions. I also invite you personally to add your feedback and own submissions below. If you have an issue tracker report for a listed issue that is not yet linked here, please also reply with a link. If you find any mistakes, misleading descriptions or even just vague descriptions, you are also asked to point them out to help us ensure quality and credibility of the post. If you are looking for another way to help quickly, please look out for orange parts of the list. We need to verify that these are still an issue as of Update 7.
The three key categories of the project are as follows:
Colour Legend:
Detrimental to gameplay and flow
Quality of life
Likely just a Bug
Design choice?
Flavor / Immersion
Issue(s) addressed (separate list below)
Author's Notes
Awaits (re)confirmation of author (please help verify that these are still any issue)
This list was created and maintained in cooperation with:
The Pilots' Summit (a focused feedback server of community leaders created for the original tread, now disbanded)
The BGS Server (https://discord.com/invite/PZwERyb)
FleetComm HQ (https://discord.com/invite/0hKG2qb9ODixa7Iz)
Forum Contributions and other Feedback Threads
Special Thanks to:
100.Rub
Dwarden
Erimus Kamzel
Maligno
ObsidianAnt
Removed and Missing Information / UI Functionality in Elite: Odyssey
Greetings Commanders o7
It's been a couple of months now that several community leaders and myself compiled a somewhat comprehensive list on UI problems in Elite's Odyssey Expansion. The project was pretty popular in the forums and drew a lot of attention, in fact even from a Game Designer at the team. Obviously there have been numerous patches since May and there were (quite literally) hundreds of UI changes and improvements. Now seems a good time to review the list once more and see what has been addressed and fixed, or what may be still a cause of concern. I am also happy to revive the project to include any entries which may not have been mentioned yet. The old thread can be found here.
Full roll-out of all three posts might take some time as each one undergoes extensive review:
Post #1: List of current Issues (listed first for easy access)
Post #2: List of all fixes
Post #3: List submissions under author's review
This project was created and is maintained also with the help of forum submissions. I also invite you personally to add your feedback and own submissions below. If you have an issue tracker report for a listed issue that is not yet linked here, please also reply with a link. If you find any mistakes, misleading descriptions or even just vague descriptions, you are also asked to point them out to help us ensure quality and credibility of the post. If you are looking for another way to help quickly, please look out for orange parts of the list. We need to verify that these are still an issue as of Update 7.
The three key categories of the project are as follows:
- A) Information and UI Functionality that was available in Horizons, but is not anymore in the current Odyssey version.
- B) Lack of information and UI functionality that is detrimental to Odyssey-specific gameplay, the flow of such or even just overall quality of life.
- C) Same as B, but for Horizons content only. This category includes some long-standing issues too.
Colour Legend:
Detrimental to gameplay and flow
Quality of life
Likely just a Bug
Design choice?
Flavor / Immersion
Issue(s) addressed (separate list below)
Author's Notes
Awaits (re)confirmation of author (please help verify that these are still any issue)
Category A: Not including obvious design decisions. Including false and misleading information.
Information and UI Functionality that has been made unavailable (but was in Horizons)
Missions and Mission Boards
- All mission details in mission selection when prerequisites are unfulfilled Please let us see whether it is worth to change ship.
- System Map Button (only the Galaxy Map is available) Let us open the system map directly, so we can plot directly to the port. A button to do that in one click would also be nice.
- Mission boards only displays one faction state per mission giving faction. We know multiple can be active from Horizons and third party tools. Galaxy and System Map also display this incorrectly.
Signal Sources and Surface POIs
- All issues resolved?
System Map
- Fleet Carrier docking privileges (Squadron, Friends, Notoriety) Apparently we need to fly to each carrier first to find out whether we are allowed to dock.
- "fined/hostile at location" indicator next to ports/settlements/etc... This was added back in for bounties already. Hostile requires new confirmation.
- Faction BGS States other than primary As we know from the Horizons build and Inara, multiple states can still be active. This information should be displayed correctly. Same issue affects
- Owner information on Fleet Carriers (Name and Squadron) Crucial at least for BGS reasons. Who is in our systems?
- List of illegal commodities in system-wide jurisdiction Prohibitions in ports can vary with controlling faction, but system-wide ones matters for police while we are en route to these ports.
- Pressing "esc" now always opens the menu, instead of just closing the map (And I am still not used to it)
- Precise population numbers of high population systems Arguably the least important, but most picky point on this whole list.
Galaxy Map
- "Wanted/fined/hostile in system" We need to open the system map for this, but system-wise jurisdiction may vary from individual ports.
- Powerplay
- "Open Power Overview" now only shows the main power screen, rather than opening the system in question in the control overview
- 15LY Control System Range indicator sphere selected exploited systems used to show all spheres conflicting over it (grey/blue spheres)
- Information on systems available for potential preparation/expansion (other than the few systems already being prepared)
- distance to power HQ
- expansion cost
- radius income
- upkeep cost
- potential loss/profit
- amount of contested systems
- Filter for Fleet Carrier presence (old fleet carrier filter removed, private ownership government filter does not seem work, private enterprise economy filter is non-existent)
- Pressing "esc" now always opens the menu, instead of just closing the map (And I am still not used to it)
- Engineers markers have the same color as bookmarks and don't stand out as when they were purple I can't find the engineers among my 300 bookmarks unless I disable their display.
- Stored ships marker has the same color as Community Goals The old colour did stand out.
- System descriptions not loading at first selection
- Bookmarked Carriers appear as Bookmarked Systems in bookmark list (including Squadron bookmarks)
- The government filter option "Imperial" is not a type that exists in the game world as of now
Shipyard / InterAstra
- All issues resolved?
Ship Outfitting
- Pop-up Warning for selling highly engineered modules Apparently we need to fly to each carrier first to find out whether we are allowed to dock.
- Weapon Stats
- Weapon Boot time
- Breach Damage and Minimum/Maximum Breach Chance
- Modification information needs to be reselected, every time we hover over non-modified equipment
- Context Ship Specs Data (bottom line) used to show shields when hovering over shields, capacity when hovering over cargo rack, etc...
Ship Engineering
- All issues resolved?
In-Ship UI
- Certain mission when completed, but not yet handed in, can not be shared again. Even if a team member participates in a mission, a disconnect or other issue might kick him out of the team, leaving him with no reward. This one is a big issue for multiplayer. Reports of instances and issue tracker reports are needed.
- Contacts Panel
- Commodities not showing "galactic average" value
- Pilot Rank Progression percentages
- Interdiction Process not displayed correctly Said to be fixed in Update 8 or after.
- Incorrect port and settlement controllers listed for selected target
Port UI
- Only displays one faction state for port controller. Same problem with mission selection, Galaxy and System map.
SRV UI
- All issues resolved?
Fleet Carriers
- All issues resolved?
Port Graphics
- Exit lights are not bright enough in some ports (such as High Tech)
Category B: Not including obvious design decisions. Including false and misleading information.
Missing Odyssey-related Information and UI Functionality
On-foot Missions
- Steal and sabotage mission types (possibly others) do not list settlement owners as target faction (who probably will issue bounties and whose BGS is harmed)
Signal Sources and Surface POIs
- New Odyssey "Irregular Markers" have the same name as Horizon ones (despite different content)
System Map
- Landing Pad Size of Ports and Settlements
- POI list issues (Ports, Landfall Planets, Ground Ports, Horizon Settlements, Odyssey Settlements)
- Too many entries without means of filtering (there can be +50 settlements)
- No filters for economy type (especially for Odyssey settlements, economy matters) Economy symbols have somewhat addressed the later
- No filters for controlling faction
- No way to identify Anarchy controlled POIs
On-foot UI
- InSight Hub
- Inventory
- Description of consumables, assets, goods and data (including info where to get them, how rare they are, what type)
- System Factions and Reputations (as in ship status tab) BGS player's need to access this information
- Inventory
- Object Interactions
- context information of assets and goods (making it difficult to prioritize what tp pick up and to tell the two categories apart)
- rarity
- type (what is it useful for? trade, engineering, junk etc.)
- current amount in inventory
- required for my blueprint?
- foyer mission givers
- allegiance I need to talk to everyone first to find my factions' guy. If not faction display next to name, perhaps different clothing based on faction government type and superpower could help like with Horizons mission boards? More on this further below.
- context information of assets and goods (making it difficult to prioritize what tp pick up and to tell the two categories apart)
- Ship/SRV health (hull and shields)
- Exobiology
- Genetic Samples Collected (this is only viewable at Vista Genomics(System Map) Have not heard about this in a while, have to re-confirm and assess after recent updates.
- Sampling progress per planet (this has to be counted manually)
- Message when completely sampled (like FSS completion)
In-Ship UI
- Storage
- Detailed Description of assets, goods and data
- where/how they can be obtained
- purpose/type (for engineering, trade, junk, other).
- Detailed Description of assets, goods and data
- Home
- Engineering
- Progress bars for Odyssey engineers (old ones have these)
- The new engineers are not listed separate from Ship Engineers (please add a second tab)
- Engineering
SRV / SRV UI
- Mirrors to see the back of the vehicle (would help not run over NPCs in Odyssey)
Odyssey Settlement UI
- Data Ports don't contain or highlight properties of data such as:
- rarity
- type (what is it useful for, can it be traded, junk etc.)
- current amount in inventory
- required for my blueprint?
- Facility Numbers to tell similar facilities apart (4x the same "Habitation" in Tourist Settlement for example) No distinction between similar buildings makes it very hard to find stuff.
- "Current facility" not highlighted when using settlement computer inside a facility
- Indicator what facilities have active fires in them other than only the same room the terminal is in being highlighted
- UI shows system control faction next to settlement name and settlement controller in the bottom This distinction needs to be highlighted more clearly.
- UI shows symbol of economy, but it should also list it by name
- Only displays one faction state (same issue as with regular ports, mission selection system map and galaxy map)
On-foot Outfitting and Customization
- Weapon damage per second (rather than only "damage", does it mean damage per shot?) This info was available during Odyssey Alpha.
- Complete inventory of owned suits and weapons (outside of loadouts, as when upgrading)
On-foot Engineering
- Blueprints at engineers or upgrades can not be pinned This is the case for Horizons, hopefully too for Odyssey at some point.
- Details and description of assets, goods and data in an upgrade blueprint (where can this be found? how rare is this? etc...)
- Details and description of assets, goods and data in an modification blueprint (same as above for engineers.)
Apex Transport
- Warning when booking, while cargo is still on ship (there is no means to sell cargo remotely) Needs re-confirmation. Somebody want to try?
Bartender
- More categories for sellable stuff (engineering, junk, etc.)
- Some goods still refuse to stack for no apparent reason
On-foot Conflict Zones
- Conflict Zone difficulty viewable from Frontline Solutions, but not from Map or Navigation
- Disabled energy ports not labelled as such on mini-map
Death Screen
- All issues resolved?
Codex
- Knowledge Base
- Lore entries on major corporations (that were newly introduced, such as Apex Interstellar)
Foyer Immersion
The following points maybe mostly for immersion, but they would help vastly in giving players more context of what they are doing and who/what they are interacting with,- Difference in appearance/voice lines to tell Mission-givers apart when Imperial, Federal, Alliance, Corporate, Anarchist, Communist, etc. (as currently in mission boards)
- Difference in voice-lines depending on faction/superpower relation with the player No I am not looking for a job, I am here to support the Empire/Alliance/your faction!
- Visual port style distinctiveness based on Allegiance (Anarchy, Communism, Superpowers, etc.) in addition to Economy. Communists and Anarchists feel particularly wrong with billboards everywhere.
- Music distinctiveness when Federation, Empire, Anarchy, Communist port, etc. (as in ship)
Settlement Immersion
- Difference in voice-lines based on faction relation with the player Everyone seems to treats us hostile even when we are allied with the port owners
- Difference in appearance/voice lines depending on control faction (anarchist, superpowers, etc.) Anarchist Guard: "You stick to the law around here!!!"
- Difference in appearance/voice lines depending on economy work-related conversations This would feel more authentic and immersive, less "generic settlement"
Category C: Some of these may be by design or for technical reasons.
Information and Functionality that was already unavailable (Horizons and General content)
Missions (in general)
- Indications whether missions will count in the current BGS conflict state (War, Election) In a war state, only combat missions count for the war progress and all inf movements are locked anyway. This is not reflected in the mission boards. To the contrary: Trade missions have war-related names, indicating that they would help the faction win the war. This is not the case however and misleading for everyone who does not know how this part of the BGS works.
- Target Faction Allegiance (Superpower)
On-Ship Missions
- Sabotage missions (possibly others) do not list port settlement owners as target faction (who probably will issue bounties and whose BGS is harmed)
- "Urgent Kill Order" description does not indicate that scanning the data point will lead to hostility with settlement owner (and possibly require illegal actions to commit the scan)
Galaxy Map
- No way of combing filters
- Secondary system states (only one is depicted) This also affects filters and so makes it much harder to find systems in the right state without using third party tools
- Non-controller faction states These states still determine the appearance of CZs etc
- Locations of inhabited space outside of Bubble (when not already known by player)
- Ability to create squadron bookmark without a creating personal one
- Locations of other squadron members (need to add all to friends as workaround)
- Thargoids, Guardians and Pilot's Federation are allegiances, but show up as "none" and can not be filtered for
System Map
- Landing Pad Size of Ports and Settlements
- Positions of POIs such as Combat Zones, Pirate activity, trader locations, etc. that are BGS-sensitive and are necessary/useful to work the BGS
- Orbit Installations and Megaship locations (non-dockable ones that trigger scenarios / don't trigger scenarios) Scenarios deserve better integration into the game overall, maybe missions would help?
- Way to advertise fleet carrier services In example: owner's message ("Buying Commodity at X Price, 10k profit for you", etc). Currently carrier names are sometimes used as work-around.
- Fleet carrier clutter in popular or servicing systems This looks a bit silly and needs some sorting mechanics, many don't even allow docking
- Bookmarked carriers (squadron) wrongly highlight the entire planetary system and all other carriers there are also shown as bookmarked
Planetary Map
- Not accurately displaying day/night side of planets
- No visual distinction between the huge circular city ports and smaller types
In-Ship
- Navigation Menu
- Method to only show certain fleet carriers (the ones I need for trade; own and friends, etc. - workaround: bookmark carriers excl. Squadron bookmarks)
- Navigation Target Selected (Bottom Left)
- Targeted Systems don't show Economy (when not in system)
- Targeted Systems don't show Allegiance (when in system)
- Fire Groups
- Separate Fire Groups for Combat / Analysis Mode
- Ship > Statistics
- Lack of Ship Statistics Information such as Total Mass (Right Panel -> Ship -> Statistics)
SRV / SRV UI
- Ship health indicator
- Turret view
- Acceleration/speed indicator
- Discernable fire groups (left/right position as in ships)
- Not showing data link scanner / comp scanner when selected
Port UI
- Contact
- Powerplay (systems in turmoil) - always displays 0 progress towards fortification
- Local News
- Start date of conflicts/elections in Local News
- Local News are not sent to Journal (would be good for our beloved third party tools)
Ship Outfitting
- Secondary damage types and damage distribution among them whne multiple (it only shows primary damage type)
Ship Engineering
- Several mod blueprints have outdated descriptions (help to come up with a precise list would be appreciated)
- Detailed/accurate description of materials and more useful info on where to obtain it (where can this actually be found? High-grade manufactured material warnings when players happen to be in right system might help player decide to look for signal sources there - otherwise third party tool knowledge is essential to find the right systems)
- List of Thargoid/Guardian/other materials not yet obtained (normal materials are shown as 0 from the start, these ones only show up after first pickup)
Combat / PvP
- Engineering mods of enemy ships or estimated amount and strength of mods)
- Use of "Premium" ammunitions by hostile players (synthesized ammo)
Thargoids
- Progress counter to fight incursions (global progress + personal contribution) The Galnet reports don't indicate concrete progress that ahs been made. At worst players work a day longer than necessary, because the
BGS
- Transaction traffic in systems and distribution among factions (how much is done for the enemy?)
- Effect of individual transaction types in overall traffic
- Active players in a system (who is doing transactions against me?)
- Official Server "Tick"
Powerplay
- Control Tab
- List is not alphabetical, no sorting mechanism generally difficult to navigate / find what you are looking for
- fortification progress updates only every 30 minutes not good enough to inform myself where to go, wen I am there these numbers may be out of date and I am wasting time / effort
- Details for fortification trigger calculation of Control Systems (Favorable, Unfavorable, Neutral Government Types)
- Plot to system / open system map buttons
- systems in turmoil always display 0% progress, no matter the actual fortification progress tested with Mahon's delivery-based system
Community Goals
- (current) size of required contribution to reach certain contributor tier
Squadron UI
- General
- Highlighting squadron's current objectives / required actions (+highlight on galaxy/system map)
- Allegiance
- System that is the source of expansion (tied to point two)
- "Happiest" system is misleading information (it does not influence expansion, only influence does)
- Open system in galaxy mao button is all the way bottom (scrolling past 50-100 "locations" takes time)
- No system map button
- No plot route button (would also be useful behind locations)
- "Happiest" system is not in line with Security and Economy states what is it based on?
- Leaderboards
- No information on how ranks are calculated does political include supported factions other than the one selected as allegiance?
- No way to "pot out" of leaderboards
Multiplayer-related Information
- Centers of recent player activity (24h - 1 week) Where are all the players?
- Most active systems + ports
- Highest risk systems (interdictions PvP kills, warning upon entry in Open?)
- Most active trades routes
- Most active wars/elections (+ superpowers/minor factions/squadrons involved)
- etc... Right now all of this information is available in third party tools.
This list was created and maintained in cooperation with:
The Pilots' Summit (a focused feedback server of community leaders created for the original tread, now disbanded)
The BGS Server (https://discord.com/invite/PZwERyb)
FleetComm HQ (https://discord.com/invite/0hKG2qb9ODixa7Iz)
Forum Contributions and other Feedback Threads
Special Thanks to:
100.Rub
Dwarden
Erimus Kamzel
Maligno
ObsidianAnt
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