Super-cruise Boost Button?

Which is more a matter of personal choice, as opposed to truly having nothing to do.

To use your above (non-Hutton) example, a ten minute Supercruise like that can have about a minute of active navigation to escape the primary system quickly, seven minutes of actively searching for HGEs since I’m in prime spawning grounds, a minute of active navigation to lining up the secondary system to enter it quickly, plus a minute for the insertion and braking maneuver.

And, of course, you should keep one eye out for potential threats, both player and NPC.

Players who choose to turn off their brain and turn on Netflix by using the forum recommended technique have, IMO, earned every extra minute they “waste.”



Which, of course, trivializes any potential risk to spamming boost while in the Bubble. Besides, with the Q4 exploration improvements, explorers may find themselves throttling down in the void between stars, due to all the things that an occupy their time. *crosses fingers*



Again, not touching your controller, by following the forum recommended technique, is a personal choice, and may well be responsible for why it takes 20 minutes in the first place. As is not paying attention to what’s happening around you during the trip.

To your first statement: What about the players that don't want/care about HGE's? What do the 7 mins mean to them? A glorified loading screen. If they want to skip or do something else while in deep space, they should have the choice. Personally, I think HGEs aren't as important anymore as you can use Material Traders for G5 Mats now.

Also, as I've told Fu9ar, you Cannot be interdicted by anyone when flying in deep space because you're constantly speeding up. You can only be interdicted when you're slowing down and that's when approching the star, so you have nothing to fear when flying in deep space for the 7 minutes.

To your second statement: The boost has a long charge time in order to use so if you're trying to avoid an interdiction, you're not going to (unless you're at full throttle in deep space).

To you third statement. "Not touching the controller" doesn't mean "watching Netflix" only, it also means, "not pressing any buttons to enhance your travel experience".

The point is: You don't have to touch ANY buttons when flying through deep space towards a target 300,000ls away, as touching buttons won't assist your travel in ANY way. This means, an inactive experience. Since Elite is a Video Game, Players should be (or should have the choice to be) active with traveling through deep space.

Frontier gave systems the ability to have stars 300,000ls away because they want people to interact with them. But the "do I want to fly for 20 mins doing nothing or fly to another system" mindset hinders the point of putting the stars out there in the first place as the distance can scare off players by not giving them an active experience. A game shouldn't encourage Content Skipping through inactivity.

And if I'm not mistaken, Frontier nerfed Mulit-Crew rewards to avoid Content Skipping. Their words.
 
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Just admit it. The pvp crowd wants this. I fly all the time, 0ver 36,000 jumps and rarely ever see more than a few minutes in SC. All these references to the Hutton run are just, well you know. It starts with B.
My PvP experience in this game is limited to CQC and competing against another player in a system for iSlaves; so that is to say "none at all."
I enjoy exploring; but it's the distances that throw me off - if I see a star 300,000ls away, I tend not to bother going over there. This is mostly because of the time it'll take, but also partly because I know there's nothing* there to find. At least by providing me with a boost mechanism I can flit about a system at a speed at that suits me, as opposed to being arbitrarily limited because "space big hrrrrngh"


* Nothing, with a 2.8% chance of finding something.
 
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Usually when this issue arises (again and again), there is also the proposal for micro jumps using FSD from star A to star B or C, etc. I think this will alleviate most of the issues, because most of the times you travel a long way in SC towards a body not belonging to star A.

Personally I'm in the camp to shorten SC times so a jump from star A to star B would be nice. Life is short.
 
Usually when this issue arises (again and again), there is also the proposal for micro jumps using FSD from star A to star B or C, etc. I think this will alleviate most of the issues, because most of the times you travel a long way in SC towards a body not belonging to star A.

Personally I'm in the camp to shorten SC times so a jump from star A to star B would be nice. Life is short.

I would be OK with a star to star burp.
 
Yeah but there are also a lot of us who like the fact that space is big.

When exploring, I'll hit whatever I want, maybe a planet or two a system or the main star (I like the O A stars the best) because I would rather use it "guestbook style" than "completionist style"

Sometimes, I only scan that 300k Ly star and bodies... just because. It's a good time to put on some coffee and grab a snack.
 

Lestat

Banned
I think the op wants Elite brainless mode and don't want to focus on users choices. Right now we have CHOICES. If it too damn far for you stop whining and jump to another system. We have 400,000,000,000 systems. Start using your common sense and choice how far is too far and stick with it and stop whining. No one FORCING you to fly 300,000 ls. If it too far. Jump to another system. We don't need to scan the whole system if the distance is YOUR ISSUE.

I know the op going it not about time. But says they're nothing to do. We have seen good valid ideas about time-wasting ideas. Yet the OP IGNORES them and keep complaining about how he has to watch Netflix. It is your fault Op that you have to watch Netflix and not ours.

Because if I felt Lazy and 300,000 Ls was a problem. I would just jump to another system. If I notice a system that might have good earth like world. I would weigh Distance vs amount made and has been scan before = Is it worth MY time and effort to scan it. Not the Boo hoo I have to watch Netflix because I want to scan a worthless moon that not worth anything.

All the Op promoting is Elite Lazy.
 
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All the Op promoting is Elite Lazy.

Well that took a turn...

So suggesting a gameplay mechanic to make travel more interactive, is lazy?

Congratulations on winning "nonsensical post of the week award"!
:p

The OP, and many others, just want more interactive supercruise, with a well thought-out risk/reward type of gameplay, that is optional.

CMDR Cosmic Spacehead
 
Well that took a turn...

So suggesting a gameplay mechanic to make travel more interactive, is lazy?

Congratulations on winning "nonsensical post of the week award"!
:p

The OP, and many others, just want more interactive supercruise, with a well thought-out risk/reward type of gameplay, that is optional.

CMDR Cosmic Spacehead

I'm impressed that the person you quoted feels that everyone in the we want something to do during SC corner are brainless mode and the sit and stare at the counter doing nothing corner are not.
That's logic you just are not going be able to argue against
 
I'm all for making SC interesting, and/or changing the flight mechanics, and/or otherwise speeding up how SC works.

How many of you that oppose this are:

Using engineered FSD and/or
using neutron jumps and/or
using teleprescense MC and/or
using alien FSD booster tech?
 
I'm against making supercruise between planets around the same star quicker via some kind of boost mechanism, in fact I'd prefer a slower supercruise accel/decal (I'm... I'm not mad! - see below).

Rather, I think the solution lies in making supercruise gameplay more interesting in the flight mechanics (more persistent AI ships, stealth and evasion mechanics, more use of scanners to detect objects (hopefully coming) whilst in supercruise, hazards to avoid, deeper/greater gravity effects with visual display of such. etc. etc.) With more things to react to and do in supercruise, actual speeds/travel times could be slower/longer to allow for better gameplay (e.g. to give a better chance to see and react to a distant ship changing it's vector to an intercept course - it's a bit too 'twitchy' and 'jumpy' for my taste right now.
Of course, any change that involves things being slower eats into credits per hour, which seems to be king, rather than involving gameplay whilst in flight, for some reason?
As a concession, I've
no objection to micro-jumps between stars in the same system, or autopilot.
 

Lestat

Banned
Here the thing CMDR_Cosmicspacehead. Go back and read the whole Tread and see how many good ideas pointed out. That DOES NOT affect the travel time of travel. It blows over the Ops head. Because he flat out IGNORES them.

I'm impressed that the person you quoted feels that everyone in the we want something to do during SC corner are brainless mode and the sit and stare at the counter doing nothing corner are not.
That's logic you just are not going be able to argue against
No here what brainless is people who ignore the fact they have CHOICE. If it too far for you. You can go to the other 400,000,000,000 systems.

I'm against making supercruise between planets around the same star quicker via some kind of boost mechanism, in fact I'd prefer a slower supercruise accel/decal (I'm... I'm not mad! - see below).

Rather, I think the solution lies in making supercruise gameplay more interesting in the flight mechanics (more persistent AI ships, stealth and evasion mechanics, more use of scanners to detect objects (hopefully coming) whilst in supercruise, hazards to avoid, deeper/greater gravity effects with visual display of such. etc. etc.) With more things to react to and do in supercruise, actual speeds/travel times could be slower/longer to allow for better gameplay (e.g. to give a better chance to see and react to a distant ship changing it's vector to an intercept course - it's a bit too 'twitchy' and 'jumpy' for my taste right now.
Of course, any change that involves things being slower eats into credits per hour, which seems to be king, rather than involving gameplay whilst in flight, for some reason?
As a concession, I've
no objection to micro-jumps between stars in the same system, or autopilot.
There been great ideas posted on this thread that do not affect the vastness of space. It just fly over people heads.
 
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I keep saying this, so what’s one more time?

Elite is a game about flying a space ship. Why remove the flying? Without it there really is nothing to do.
 
I'm all for making SC interesting, and/or changing the flight mechanics, and/or otherwise speeding up how SC works.

How many of you that oppose this are:

Using engineered FSD and/or
using neutron jumps and/or
using teleprescense MC and/or
using alien FSD booster tech?

Irrelevant.
Irrelevant.
Irrelevant.
Irrelevant!

Supercruise is already interesting. Elite is the only game I've ever played that incorporates relativity and gravity wells into FTL mechanics. Usually it's just an instawarp or a go-faster-button.

I would be totally down for more hazards or other not-so-hazardous things happening on the way... anomalies or FSD capture nets (like checkpoints should be mandatory and pull you out of SC if you pass near them...)
 
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No here what brainless is people who ignore the fact they have CHOICE. If it too far for you. You can go to the other 400,000,000,000 systems.

And all the suggestions give you the CHOICE of doing some engaging gameplay or if you prefer, just sitting and staring at the countdown timer.
 

Lestat

Banned
And all the suggestions give you the CHOICE of doing some engaging gameplay or if you prefer, just sitting and staring at the countdown timer.
Oh cry me a river. See Before I accept a mission or set out to scan a system out at a distance. I look at the Facts first. Is the distance worth the credits? I do not accept a mission or fly to the worthless moon after a scan that worth 100 credit to fly 300,000 ls out.

All you are doing is whining because You are not even trying to use skills to help your self out.
 
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Oh cry me a river. See Before I accept a mission or set out to scan a system out at a distance. I look at the Facts first. Is the distance worth the credits? I do not accept a mission or fly to the worthless moon after a scan that worth 100 credit to fly 300,000 ls out.

All you are doing is whining because You are not even trying to use skills to help your self out.

lmao 'skills' also lmao at you whining about me whining
And who said its anything to do with missions or credits anyway, its about having engaging gameplay.
 
Someone mentioned near the beginning of the thread, Guardian SC Booster Module. Although I consider Guardian Module = Handwavium Solutions Inc, lets entertain it for a second. Size 2 slot, 25% Faster Acceleration, 25% Slower De-acceleration (See every benefit having a downside just like Konfuzius said). Forgot the rest, so unless you utilize the skill of gravity breaking, you break even, hence.... wait for it... GAMEPLAY!


[yesnod]
 
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