Which is more a matter of personal choice, as opposed to truly having nothing to do.
To use your above (non-Hutton) example, a ten minute Supercruise like that can have about a minute of active navigation to escape the primary system quickly, seven minutes of actively searching for HGEs since I’m in prime spawning grounds, a minute of active navigation to lining up the secondary system to enter it quickly, plus a minute for the insertion and braking maneuver.
And, of course, you should keep one eye out for potential threats, both player and NPC.
Players who choose to turn off their brain and turn on Netflix by using the forum recommended technique have, IMO, earned every extra minute they “waste.”
Which, of course, trivializes any potential risk to spamming boost while in the Bubble. Besides, with the Q4 exploration improvements, explorers may find themselves throttling down in the void between stars, due to all the things that an occupy their time. *crosses fingers*
Again, not touching your controller, by following the forum recommended technique, is a personal choice, and may well be responsible for why it takes 20 minutes in the first place. As is not paying attention to what’s happening around you during the trip.
To your first statement: What about the players that don't want/care about HGE's? What do the 7 mins mean to them? A glorified loading screen. If they want to skip or do something else while in deep space, they should have the choice. Personally, I think HGEs aren't as important anymore as you can use Material Traders for G5 Mats now.
Also, as I've told Fu9ar, you Cannot be interdicted by anyone when flying in deep space because you're constantly speeding up. You can only be interdicted when you're slowing down and that's when approching the star, so you have nothing to fear when flying in deep space for the 7 minutes.
To your second statement: The boost has a long charge time in order to use so if you're trying to avoid an interdiction, you're not going to (unless you're at full throttle in deep space).
To you third statement. "Not touching the controller" doesn't mean "watching Netflix" only, it also means, "not pressing any buttons to enhance your travel experience".
The point is: You don't have to touch ANY buttons when flying through deep space towards a target 300,000ls away, as touching buttons won't assist your travel in ANY way. This means, an inactive experience. Since Elite is a Video Game, Players should be (or should have the choice to be) active with traveling through deep space.
Frontier gave systems the ability to have stars 300,000ls away because they want people to interact with them. But the "do I want to fly for 20 mins doing nothing or fly to another system" mindset hinders the point of putting the stars out there in the first place as the distance can scare off players by not giving them an active experience. A game shouldn't encourage Content Skipping through inactivity.
And if I'm not mistaken, Frontier nerfed Mulit-Crew rewards to avoid Content Skipping. Their words.
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