Supercruise Accel and Decel

Is straight-line Accel and Decel in supercruise (throttle 100% and 0%) the same for all ships regardless of FSD? I always assumed it was, just curious.


Edit: And why would such a basic ED noob question be moved from the Questions forum to General Discussion?
 
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Yes, and you get the same nonsense for every ship too. Like how sometimes in a long SC you continue accelerating all the way to the target, and other times it starts to decelerate very slowly for no apparent reason, causing me to scream expletives at my monitor.

Or my personal favorite: When you start out in SC you slowly accelerate to light speed and beyond, BUT... If you stop or jump out at any POI then enter SC again, you accelerate immediately to the approximate speed you were at before slowing down to drop. Magic!
 
Yes, and you get the same nonsense for every ship too. Like how sometimes in a long SC you continue accelerating all the way to the target, and other times it starts to decelerate very slowly for no apparent reason, causing me to scream expletives at my monitor.

Or my personal favorite: When you start out in SC you slowly accelerate to light speed and beyond, BUT... If you stop or jump out at any POI then enter SC again, you accelerate immediately to the approximate speed you were at before slowing down to drop. Magic!
SC adjusts your speed according to curvature of space caused by the gravity wells of celestial bodies and the distance form your destination, the acceleration of gravity is the same on all objects no matter how big, so that's why the SC speed is the same on all ships. so in a "scientifically accurate" way, you will accelerate until you reach a mid point then decelerate to a safe speed to drop out of SC.

Free falling object. (n.d.). Nasa.Gov. https://www.grc.nasa.gov/www/k-12/airplane/ffall.html
 
It still doesn't explain why it takes a long time to reach 100c from a star, but then if I get interdicted and jump back out into SC, I rapidly accelerate to 100c in an instant.

Have any of you ever farmed HGEs? There are times when I accelerate all the way to my destination until I have to throttle down manually, and other times my ship begins decelerating inexplicably, and I'm tens of thousands of light seconds away from any planetary body or orbital line in the system.

It's not as scientifically accurate as you think. Game mechanics are more of a factor than true physics in SC.
 
It still doesn't explain why it takes a long time to reach 100c from a star, but then if I get interdicted and jump back out into SC, I rapidly accelerate to 100c in an instant.

Have any of you ever farmed HGEs? There are times when I accelerate all the way to my destination until I have to throttle down manually, and other times my ship begins decelerating inexplicably, and I'm tens of thousands of light seconds away from any planetary body or orbital line in the system.

It's not as scientifically accurate as you think. Game mechanics are more of a factor than true physics in SC.

Yes it does, you answered your own question.

You have to climb out of the stars huge gravity well until you're in deep space to get to 100c.

Then if you're interdicted out in deep space you have no gravity well to climb out of, therefore, a smooth fast acceleration. That's why it's quicker to aim away from a station behind a...gas giant in a REZ site ring system for instance and then vector 2 or 3 points back after the gas giant is a couple of AU away than it it to slowly crawl at 200m/s around it to get to the station in close orbit.

The gravity wells of planets and even stars can be used to tactically break to attack or escape opponents as well...
 
Is straight-line Accel and Decel in supercruise (throttle 100% and 0%) the same for all ships regardless of FSD? I always assumed it was, just curious.


Edit: And why would such a basic ED noob question be moved from the Questions forum to General Discussion?
unfortunately yes...

i wish the mass of the ship had an effect on SC acceleration and deceleration and also a ships agility effected SC speeds!..

we can but dream....
 
Or my personal favorite: When you start out in SC you slowly accelerate to light speed and beyond, BUT... If you stop or jump out at any POI then enter SC again, you accelerate immediately to the approximate speed you were at before slowing down to drop. Magic!
It's probably because the POI has no gravity well, that's what effects the speed of your SC and the "acceleration" happens when you move away from a planetary body
 
Yes it does, you answered your own question.

You have to climb out of the stars huge gravity well until you're in deep space to get to 100c.

Then if you're interdicted out in deep space you have no gravity well to climb out of, therefore, a smooth fast acceleration. That's why it's quicker to aim away from a station behind a...gas giant in a REZ site ring system for instance and then vector 2 or 3 points back after the gas giant is a couple of AU away than it it to slowly crawl at 200m/s around it to get to the station in close orbit.

The gravity wells of planets and even stars can be used to tactically break to attack or escape opponents as well...

Then why do I automatically decelerate sometimes when I'm travelling back towards the system to another POI? Shouldn't I be uninhibited by gravity wells?

Why does my ship instantly accelerate to the speed I left off after re-entering SC, instead of having to accelerate from under 1C again?

Believe me, I understand what people are talking about, but after 1200 hrs playing ED.... That's simply not how it works. SC mechanics are wonky.
 
The speed is based on the gravitational well of nearby stellar objects. The weaker the pull of that well the more easier it is to compress and inflate space for the FSD.
 
I have always thought of traveling in SC like trying do drive through sticky mud. More gravity, more mud slows me down and it is hard to travel. Less mud and I can travel better. If I get away from the mud I can stop/start and accel better.

I don't know if its a good analogy but its what I have been using.
 
Things get a bit conflated in SC. To break it down, consider 3 layers (within the game universe)

  • Space
  • Hardware
  • Software

Every point in space has a Supercruise maximum speed. This is the total overall maximum reduced by the gravitational field strength* at that point.

Most of what is experienced as acceleration and deceleration is actually the effects of the local maximum changing as you move through space.

On top of the space layer there’s then the hardware layer. This sets your thrust in relation to the space layer. This is where your actual acceleration and deceleration is set, but in most circumstances you will not be able to tell, because your movement through the space will have a much more dominant effect on your speed and will be what results in your experience of acceleration and deceleration.

On top of the hardware layer, there is also a software layer. The software layer adjusts supercruise to simulate a Gravity well for targets which don’t have them. This makes it more practical to supercruise to, and drop out at, targets of that kind.

Acceleration and decceleration rates are actually incredibly high. Away from gravity wells, your ship will do 0-600c in a second or so.


Anyway, this helps partly answer your question OP. What mostly gets called acceleration and decelleration is the same for all ships because it’s part of the space layer. It’s nothing to do with the specific ship. It’s a result of movement through space.

Does the actual acceleration differ? I don’t know. I’m not sure if anyone’s actually tested it in a way which would actually determine it. Turning in real space is a result of acceleration, and turns in SC vary by ship, so quite possibly the straight line acceleration also varies by ship in SC. Equally it’s quite possible the turn rate sense of acceleration and straight line acceleration were decoupled for SC.


I think that pretty much covers everything raised in the thread.


*For info SC uses a Newtonian style gravity model but the fall of is at a higher power of r than the r^2 from Newtonian gravity.
 
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Regarding unexpected SC slowdowns: Asteroid clusters also exert a gravitational pull, but because they normally don't show up on the HUD it's easy to overlook them.
I thought this to be a bug for the longest time until I saw it mentioned in a different thread. Checking in-game confirmed that every time this happened (ship facing away from the sun, no other planetary bodies close enough) these slowdowns were in fact due to being close to an asteroid cluster.
 
Yes, and you get the same nonsense for every ship too. Like how sometimes in a long SC you continue accelerating all the way to the target, and other times it starts to decelerate very slowly for no apparent reason, causing me to scream expletives at my monitor.

Or my personal favorite: When you start out in SC you slowly accelerate to light speed and beyond, BUT... If you stop or jump out at any POI then enter SC again, you accelerate immediately to the approximate speed you were at before slowing down to drop. Magic!

The acceleration and deceleration are based on the gravity wells of planets and stars.

The »for no apparent reason » has a very apparent reason. If you cross the gravity well of a planet you will slow down suddenly. The maximum speed is lower near a celestial body. The further you get from gravity wells, the faster your ship is allowed to go.

If you resume sc from a certain point you will reach the maximum speed that the gravity will allow you. You are not « slowly accelerating » you are getting further from the gravity well so your maximum speed is increasing.

There. Now you can stop screaming at your monitor.
 
Yes, and you get the same nonsense for every ship too. Like how sometimes in a long SC you continue accelerating all the way to the target, and other times it starts to decelerate very slowly for no apparent reason, causing me to scream expletives at my monitor.

Or my personal favorite: When you start out in SC you slowly accelerate to light speed and beyond, BUT... If you stop or jump out at any POI then enter SC again, you accelerate immediately to the approximate speed you were at before slowing down to drop. Magic!

No magic involved. Often you pass other planets on your way to your destination, once you enter their gravity well the ship slows due to well understood and explicated principals, experienced pilots have a good idea of how much space to leave around planets to reduce this slowdown as much as possible, users of SCA just have to accept this problem because they aren't actually piloting the . Sometimes the ship appears to slow down for no reason, this is usually in the inner system and is caused by the hard to see asteroid clusters, very hard to see indeed when you are traveling multiple of light speed.

Your maximum velocity is determined by the local gravity, if you are far away from everything then you can reach many times light speed very quickly,t he amount of time it takes you to reach that speed is how fast your ship accelerated in SC, it accelerates the same rate in all areas, it's just that your maximum speed is much lower near planets and stars so you think it's acceleration that's causing it because you haven't bothered to learn how it works, this has all been clearly explained elsewhere multiple times, just because yuo don't understand something doesn't mean it's not operating by easily understood rules.

If you knew those rules you to could get paces faster!
 
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