Supercruise accelerating / Decelerating - vent your frustrations.

I don't do "FDev must fix this garbage" sort of threads,
but if I had to write teenage boy rant post,

It would be about supercruise accelation and decelaration rates.

I admit supercruise is sort of where it needs to be, in an online freeform game like elite.
It's just like the cruise in I-war, and similar to the boosts until mass-locked in Elite1.
At speeds 150->250c it's fine!!

However, as a married man with limited time to play......being stuck near a gravity well and the ship arbitrarily slows down, as I'm trying to leave a planet/station, or approach.

I understand the reasoning why our velocity "should" change so the gameplay around planets is relatively similar to the gameplay and travel-time required in deep space with regards to distances needing to travel vs gameplay.
It sort of like 1/3 of the time is getting away from being mass-locked, and 1/3 of the time is slowing down the ship.
So "gameplay" like interdictions have a relative chance of working as well as viewing planets and getting into orbit (without our throttles being 0-250c they scale to make flying easier)

I Understand the reasoning, I just don't like it happening especially when 1/3 of the time is actually zipping through space really effectively but 2/3 is just speeding up/slowing down.
(crap it might even be 50/50 but it just FEELS like it eats up the majority of the travel time).
 
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I don't do "FDev must fix this garbage" sort of threads,
but if I had to write teenage boy rant post,

It would be about supercruise accelation and decelaration rates.

I admit supercruise is sort of where it needs to be, in an online freeform game like elite.
It's just like the cruise in I-war, and similar to the boosts until mass-locked in Elite1.
At speeds 150->250c it's fine!!

However, as a married man with limited time to play......being stuck near a gravity well and the ship arbitrarily slows down, as I'm trying to leave a planet/station, or approach.

I understand the reasoning why our velocity "should" change so the gameplay around planets is relatively similar to the gameplay and travel-time required in deep space with regards to distances needing to travel vs gameplay.
It sort of like 1/3 of the time is getting away from being mass-locked, and 1/3 of the time is slowing down the ship.
So "gameplay" like interdictions have a relative chance of working as well as viewing planets and getting into orbit (without our throttles being 0-250c they scale to make flying easier)

I Understand the reasoning, I just don't like it happening especially when 1/3 of the time is actually zipping through space really effectively.

If you go to full-throttle, it mitigates the impact of the gravity well.
 
Vent my frustrations?

I really hate the fact that the government seems hell bent on driving our country into the ground just to support their corporate pa....

Oh hang on, you mean I should vent my frustrations re. supercruise?!

Erm.

Pretty much fine with the current system, however deselecting a close by target SHOULD NOT allow you to slow down quicker than when the target IS selected... I call it a bug.
 
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I'm with you, OP. The slow acceleration/deceleration speeds are my #1 gripe with the game. There are times I'm about to fire up the game and I remember for a second how long it takes to SC anywhere and change my mind and play something else.
 
I don't do "FDev must fix this garbage" sort of threads,
but if I had to write teenage boy rant post,

It would be about supercruise accelation and decelaration rates.

I admit supercruise is sort of where it needs to be, in an online freeform game like elite.
It's just like the cruise in I-war, and similar to the boosts until mass-locked in Elite1.
At speeds 150->250c it's fine!!

However, as a married man with limited time to play......being stuck near a gravity well and the ship arbitrarily slows down, as I'm trying to leave a planet/station, or approach.

I understand the reasoning why our velocity "should" change so the gameplay around planets is relatively similar to the gameplay and travel-time required in deep space with regards to distances needing to travel vs gameplay.
It sort of like 1/3 of the time is getting away from being mass-locked, and 1/3 of the time is slowing down the ship.
So "gameplay" like interdictions have a relative chance of working as well as viewing planets and getting into orbit (without our throttles being 0-250c they scale to make flying easier)

I Understand the reasoning, I just don't like it happening especially when 1/3 of the time is actually zipping through space really effectively but 2/3 is just speeding up/slowing down.
(crap it might even be 50/50 but it just FEELS like it eats up the majority of the travel time).

Just as a small hint:
In the control options menu their are settings for 75% thrust forward and 50% thrust forward.

If you wanna arrive at a station, use the 75% throttle and you stay in a perfect vector of 6 seconds, the maximum speed without overshooting. This saves you time when arriving ;)
At planets and ground bases use the 50% throttle to reach maximum safe speed.

These 2 presets will safe you a lot of time since this will go much faster and easier. Of course you slow down near objects with huge mass and/or gravity but this is part of the game and i kinda like it. Just imagine you crush with 1000c into a planet....your ship simply can't take it^^ it would be like driving with 200 km/h against a bridge or something :D
 
The only thing that bothers me is the slowdown that occurs when you're travelling 400,000LS to the next star in the system - you're accelerating nicely, and the timer counter is going down steadily. Then about 50,000LS or more out, you start slowing down, to the point that by the time you enter the system, you're actually going slower than if you were travelling across the system - like 30c or something, and your countdown timer has stopped stuck at something like 5 minutes. This is what irritates me.

If I can get from the main star and accelerate up to 50c by the time I start decelerating because I'm approaching the last planet in the system, I shouldn't surely be dragged down to 30c by the time I enter the system from the void.
 
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The only thing that bothers me is the slowdown that occurs when you're travelling 400,000LS to the next star in the system - you're accelerating nicely, and the timer counter is going down steadily. Then about 50,000LS or more out, you start slowing down, to the point that by the time you enter the system, you're actually going slower than if you were travelling across the system - like 30c or something, and your countdown timer has stopped stuck at something like 5 minutes. This is what irritates me.

If I can get from the main star and accelerate up to 50c by the time I start decelerating because I'm approaching the last planet in the system, I shouldn't surely be dragged down to 30c by the time I enter the system from the void.

Because of the gravitation from the star? It's the same reason why you can't travel 2000c right beneath the star

You accelerate when leaving a star (timer goes faster) and you deccelerate when arriving a star (timer goes slower)

The timer is just an indicator to your CURRENT speed and changes the time always when you change your speed
 
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The bit i find most annoying is escaping a planet you've just landed on.
It can take sooooooooooooooooooooooooooooooo long.
It actually caused the death of a wingman. Because it took me 5 minutes to get to his location. Lol

Someone suggested a while back that the new shipping lanes should increase acceleration and deceleration significantly.
At the cost of a higher chance of interdcitions from pirates/security.
No idea if the lore can support that, but I'd welcome that change.
 
The problem in Supercruise is there's nothing to do.

So if the gameplay will be the same then yes I want it to be faster with more acceleration/deceleration.

Supercruise is the most boring feature I have seen in any game I think and its... I don't know, 50% of the time in the game? Much more if you are "exploring". LOL I always laugh when I say exploring in this game [haha] because there's no exploration but that is for other topic.

Supercruise should have much more gameplay. Its so B O R I N G.
 
Sorry, this has become my stock response to complaints about supercruising across the bubble.

wFHQAU6.png


Git Gud....

Only kidding.
 
However, as a married man with limited time to play......

Can we have a separate forum section for these kind of posts/people?

As a married man you should game less and go being married more. Maybe have some kids.

Not many things in the game are frustrating unless you have unreal expectations for your 2 hours per week gaming time.
 
Can we have a separate forum section for these kind of posts/people?

As a married man you should game less and go being married more. Maybe have some kids.

Not many things in the game are frustrating unless you have unreal expectations for your 2 hours per week gaming time.

OP used that as an argument, but it's not really about that.
I, for example don't have a problem with the time I spend in supercruise. I just have a slight problem with HOW it is spent. (By admiring statistics, re-checking missions or being Alt-Tabbed)

If the deceleration and station drop was a minigame, some altered, easier version of the interdiction escape vector hunt, for example, it would be much more involved and it wouldn't feel like a waste of time. As things stand, right now, we have to spend a lot of time in supercruise because we have to spend a lot of time in supercruise. If we had to spend a lot of time in supercruise because of something else, people wouldn't complain.
 
Sorry, this has become my stock response to complaints about supercruising across the bubble.

http://i.imgur.com/wFHQAU6.png

I love the detour from planned route at the end there. :D

As to supercuise accel/deccel, I'm all for micro jumps between system stars and autopilot, but not tinkering with the accel/decal rates. Supercruise needs more stuff happening in it, not necessarily making the flight part quicker.
 
sometimes the speed is increased in the middle of empty space, no satellite, or planet, or sun is nearby, only another ship crossing near, where is the gravitational well there?
 
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well I'm unemployed, otherwise I'd add "the job" is taking up too much gametime as well.
Currently it is "just" the expected housework and administration that goes into job-seeking.......meh.

Ex-Flash developer, bi-lingual, did a few rounds as QA manager - looking for work
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I'm fairly happy with supercruise and know the 7sec 70% rule. But even so, that 7 seconds stands there for like 1minute / 2minutes.

If they could tweak the acc/dec rate - but it's probably at it's optimial level already.
Having a whole new restructuring with minigames (good idea by the way) would be crazy.

This is the thing with development.

The ideas that make it into the final build are the optimised compromised version of that good idea back in the meeting that won over the hearts and minds of the team over the other good ideas.

Expanding the "timeframe" by slowing us down, allows for the safe orbit of planets, interdiction gameplay.

By very definition of how the FSD allows for supercruise, I always thought buying a new FSD (from Class E->A) would increase the acceleration/decceleration rates of the ship giving you that extra umpf.

I have a suspicions that this destroyed interdiction - you couldn't catch up to certain ships in Supercruise.
So everything Anaconda vs Eagle supercruises exactly the same, and it's only the "masses" that are a factor in inderdiction mini-game.
And players comming into orbit, or space stations slows down, allowing the hunter to catch up.

It's a good comprimise. It allows the throttle to scale appropriately and the appropriate gameplay to unfold and sensible speeds/reaction times.

But that 7seconds that doesn't move for a minute......bane of my life :)
 
Yea SC speed needs a serious buff as it takes a good chunk of real life time but.. the other side thinks everything is ok in the game so..

And i dont think i have to mention that if you nav lock to a wing mate that is on the station, then you drop without having to wait the slow down time, but if you are cruising alone..
 
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