I don't do "FDev must fix this garbage" sort of threads,
but if I had to write teenage boy rant post,
It would be about supercruise accelation and decelaration rates.
I admit supercruise is sort of where it needs to be, in an online freeform game like elite.
It's just like the cruise in I-war, and similar to the boosts until mass-locked in Elite1.
At speeds 150->250c it's fine!!
However, as a married man with limited time to play......being stuck near a gravity well and the ship arbitrarily slows down, as I'm trying to leave a planet/station, or approach.
I understand the reasoning why our velocity "should" change so the gameplay around planets is relatively similar to the gameplay and travel-time required in deep space with regards to distances needing to travel vs gameplay.
It sort of like 1/3 of the time is getting away from being mass-locked, and 1/3 of the time is slowing down the ship.
So "gameplay" like interdictions have a relative chance of working as well as viewing planets and getting into orbit (without our throttles being 0-250c they scale to make flying easier)
I Understand the reasoning, I just don't like it happening especially when 1/3 of the time is actually zipping through space really effectively but 2/3 is just speeding up/slowing down.
(crap it might even be 50/50 but it just FEELS like it eats up the majority of the travel time).
but if I had to write teenage boy rant post,
It would be about supercruise accelation and decelaration rates.
I admit supercruise is sort of where it needs to be, in an online freeform game like elite.
It's just like the cruise in I-war, and similar to the boosts until mass-locked in Elite1.
At speeds 150->250c it's fine!!
However, as a married man with limited time to play......being stuck near a gravity well and the ship arbitrarily slows down, as I'm trying to leave a planet/station, or approach.
I understand the reasoning why our velocity "should" change so the gameplay around planets is relatively similar to the gameplay and travel-time required in deep space with regards to distances needing to travel vs gameplay.
It sort of like 1/3 of the time is getting away from being mass-locked, and 1/3 of the time is slowing down the ship.
So "gameplay" like interdictions have a relative chance of working as well as viewing planets and getting into orbit (without our throttles being 0-250c they scale to make flying easier)
I Understand the reasoning, I just don't like it happening especially when 1/3 of the time is actually zipping through space really effectively but 2/3 is just speeding up/slowing down.
(crap it might even be 50/50 but it just FEELS like it eats up the majority of the travel time).
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