Supercruise accelerating / Decelerating - vent your frustrations.

You need to speed everything up, the gameplay, the narrative, all of it.

Couldn't disagree more. I want my space sim to feel huge, I want it to take a good fraction of the planned ten-year lifespan to reach high rank, and I love the slow-drip feed of their story. It is exactly these things that motivated me to buy the game in the first place. Diff'rent strokes :)
 
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Couldn't disagree more. I want my space sim to feel huge, I want it to take a good fraction of the planned ten-year lifespan to reach high rank, and I love the slow-drip feed of their story. It is exactly these things that motivated me to buy the gane in the first place. Diff'rent strokes :)

That's fine. But I do feel a happy middle could be found someplace, they slowed the pacing to the end of the extreme. There's nowhere else for me to get my space ship fix now that NMS sucks and Star Citizen glacially gets developed.
 
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I don't do "FDev must fix this garbage" sort of threads,
but if I had to write teenage boy rant post,

It would be about supercruise accelation and decelaration rates.

I admit supercruise is sort of where it needs to be, in an online freeform game like elite.
It's just like the cruise in I-war, and similar to the boosts until mass-locked in Elite1.
At speeds 150->250c it's fine!!

However, as a married man with limited time to play......being stuck near a gravity well and the ship arbitrarily slows down, as I'm trying to leave a planet/station, or approach.

I understand the reasoning why our velocity "should" change so the gameplay around planets is relatively similar to the gameplay and travel-time required in deep space with regards to distances needing to travel vs gameplay.
It sort of like 1/3 of the time is getting away from being mass-locked, and 1/3 of the time is slowing down the ship.
So "gameplay" like interdictions have a relative chance of working as well as viewing planets and getting into orbit (without our throttles being 0-250c they scale to make flying easier)

I Understand the reasoning, I just don't like it happening especially when 1/3 of the time is actually zipping through space really effectively but 2/3 is just speeding up/slowing down.
(crap it might even be 50/50 but it just FEELS like it eats up the majority of the travel time).

repped because I totally agree. I understand the need for it on the basis of physics and how the drive works in theory...but from a gameplay perspective I just think it's been adjusted too much as a time sink. I'm elite in exploration but about 90% of that game time was pure boredom sat in SC (usually browsing the forums). Kudos to those who can stick it out, but in the cold hard light of day SC is actually pretty boring. Yes it needs to be there, but just a bit of a tweak to acceleration and deceleration would help a hell of a lot I feel.
 
I don't do "FDev must fix this garbage" sort of threads,
but if I had to write teenage boy rant post,

It would be about supercruise accelation and decelaration rates.

I admit supercruise is sort of where it needs to be, in an online freeform game like elite.
It's just like the cruise in I-war, and similar to the boosts until mass-locked in Elite1.
At speeds 150->250c it's fine!!

However, as a married man with limited time to play......being stuck near a gravity well and the ship arbitrarily slows down, as I'm trying to leave a planet/station, or approach.

I understand the reasoning why our velocity "should" change so the gameplay around planets is relatively similar to the gameplay and travel-time required in deep space with regards to distances needing to travel vs gameplay.
It sort of like 1/3 of the time is getting away from being mass-locked, and 1/3 of the time is slowing down the ship.
So "gameplay" like interdictions have a relative chance of working as well as viewing planets and getting into orbit (without our throttles being 0-250c they scale to make flying easier)

I Understand the reasoning, I just don't like it happening especially when 1/3 of the time is actually zipping through space really effectively but 2/3 is just speeding up/slowing down.
(crap it might even be 50/50 but it just FEELS like it eats up the majority of the travel time).
If I have missions at two stations in the same system, I find it faster/safer to high wake out after leaving first station then high wake back in for the second station. I also find just leaving SC and jumping back in to SC after leaving first station speeds things up.
 
The thing is, there is an "autopilot" feature when in Supercruise, which depends on what you have targeted as a destination.

Your ship automatically speeds up, and slows down, according to the distance to the destination.

If you set your throttle to exactly 75%, anytime before you reach :07 seconds ETA, you will arrive at the correct speed to disengage safely.

You can even just target your destination, set throttle to 75%, and the ship will take care of the rest. It won't be the fastest way to get there, but it will work every time. Yes large masses (planets and suns) can cause you to slow down, but the 75% will still work exactly right.

This is why changing the target changes the speed. It is not a bug, it's part of the operation of your ship's computer.

Myself, I have 75% throttle bound to a key. When I get between :10 and :07 seconds out, I hit the 75% throttle, and cruise perfectly into the destination.
 
Except you were 1 inch off when you started your autopilot trip and have to constantly make little adjustments on your way. My god, Elite Dangerous supercruise, they repackaged Desert Bus!
 
My frustration is the lack of real ETA, so the "quickest" method is 100% there, 75% when you hit 00:07, but then you seem to spend quite a while longer (closer to 60 then 7!) at 7 seconds away from the target... maybe that blue area distance/speed indicator should have a third option of thruster level (i.e. if you're gonna overshoot in shows a blue line below your current thruster level)??
 
Yes the ETA counter isn't smart enough to account for current acceleration/deceleration rates. Which frankly makes it a pretty poor autopilot in that case.
 
I was under the impression that when in Supercruise, your velocity relative to your destination is 200c (or whatever it says on your dash), but your velocity relative to local spacetime is 0 because the FSD is compressing space in front of you and expanding it behind you rather than 'moving you'. This also explains why you don't experience relativistic time-dilation effects while travelling FTL in Supercruise... is this so? Am I wrong? I could be wrong, it has been known.

Agree, in this case when you arrive to destination, the arrival date/hour will be much higher than the one you have on your ship, if you are travelling at 200c means FTL 200 times, if the ship distorts the space, Einstein's relativity theory say that the time in this case, although it remains at zero for you, in normal space remains the same (whisper: you can never complete a mission!)here FD had to slightly alter the scientific part of ED LOL! :)
 
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Agree, in this case when you arrive to destination, the arrival date/hour will be much higher than the one you have on your ship, if you are travelling at 200c means FTL 200 times, if the ship distorts the space, Einstein's relativity theory say that the time in this case, although it remains at zero for you, in normal space remains the same (whisper: you can never complete a mission!)here FD had to slightly alter the scientific part of ED LOL! :)

Ermh....better read again at wiki what Frameshifting means. It's actual a real theory about FTL travel without time-dilation-effect!
Just technically not makeable (now).
 
Yes the ETA counter isn't smart enough to account for current acceleration/deceleration rates. Which frankly makes it a pretty poor autopilot in that case.
The ETA is based on your current speed. That's why it stays the same -- you are both decelerating and getting closer. Speed times distance and all that.
 
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The thing is, there is an "autopilot" feature when in Supercruise, which depends on what you have targeted as a destination.

Your ship automatically speeds up, and slows down, according to the distance to the destination.

If you set your throttle to exactly 75%, anytime before you reach :07 seconds ETA, you will arrive at the correct speed to disengage safely.

You can even just target your destination, set throttle to 75%, and the ship will take care of the rest. It won't be the fastest way to get there, but it will work every time. Yes large masses (planets and suns) can cause you to slow down, but the 75% will still work exactly right.

This is why changing the target changes the speed. It is not a bug, it's part of the operation of your ship's computer.

Myself, I have 75% throttle bound to a key. When I get between :10 and :07 seconds out, I hit the 75% throttle, and cruise perfectly into the destination.

Yeah except you generally have to keep nudging the crosshairs a tiny bit left or up or whatever otherwise you overshoot as your ship drifts off course. If you could lock to a target and hold course this would be autopilot enough for most situations.
 
Vent my frustrations?

I really hate the fact that the government seems hell bent on driving our country into the ground just to support their corporate pa....

Oh hang on, you mean I should vent my frustrations re. supercruise?!

Erm.

Pretty much fine with the current system, however deselecting a close by target SHOULD NOT allow you to slow down quicker than when the target IS selected... I call it a bug.

Yep..
 
Some kind of engine management in SC would be nice.

At the moment it's Max until 6 seconds, then blue zone until arrival. No thought, no skill.

Let us push the engine past it's limits in exchange for damage if we push it too hard.
Let us turn the safeties off entirely and burn our engine out gravity crash-braking around gas giants.
Make it so if we stuff up we may need to initiate an emergency dropout in order to avoid destroying the engine.
Maybe make the frameshift field have some inertia so we slide if we try to corner too fast in SC.

There's a lot that could be done without just making it faster (though I would, in general, be in favour of making the open space portion of supercruise shorter).

CMDR CTCParadox
 
My only real complaint here is the peculiar behavior of the throttle when approaching a space station.
The notification pops up "Slow Down", so I drop to 0 throttle, but rather than slowing down the ship continues to build speed, the throttle gauge pushes higher and higher until...
I rocket right past where I'm going then drop to a near stand-still.
While most of the time this is merely an annoyance, it's particularly frustrating when I'm actually hauling cargo, trying to evade NPC pirates, only to ensure at least one more interdiction before reaching my destination, or worse, missing a moved up deadline.

And no, I don't go running full-speed-ahead towards stations - I always drop "into the blue" while still at least 500 Ls out. Most of the time, at least 90% of the time, this works perfectly. But if there's an NPC hot on my trail because I ditched their last 3 or 4 or 5 Interdictions, or I'm down to my final minutes of a bonus deadline, this mysterious phenomenon is almost guaranteed.
 
I hate supercruise. It's totally unrealistic, stupid and almost always boring. Interdictions make it worse.

It would be much better if you could just jump to wherever you wanted to go. Space would feel much bigger that way.

About the only thing supercruise is good for is getting to random places to take screenshots.
 
The ETA is based on your current speed. That's why it stays the same -- you are both decelerating and getting closer. Speed times distance and all that.

I understand that, so the distance divided by my velocity equals the ETA, and that 00:07 means I'm going 7 times slow the distance (so say at 350km away I'm doing 50km/s, then 210km away I'm doing 30km/s) but it would be great if it said "If you keep your line in the blue zone, you'll be ready to safely exit SC in 46 seconds", ofc with just a number of the dash somewhere!
 
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