Supercruise Assist and the FSS?

I am on the fence if this is a good thing for the game or not, can see the benefit for beginners, but also seems a bit too 'easy mode' for my tastes.

Any rate, I have one burning question for this module .. will it allow us to use the FSS while in motion instead of when just throttled down?

Please! :)

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im kinda on the fence about this too, because for the longest time frontier didnt want any form of auto-pilot in the game and now they have this module that lets you basicaly set an auto pilot in a system, you still have to manualy navigate hyperspace but it seems like someone could easily start botting with the supercruise assist
 
Agree, its player choice, but kinda misses the point of my thread.

For standard use, I probably wont use one, but if it can allow me to use the FSS while moving then it will be a must have module on my exploration ships. ;)
Why would it allow you to use the FSS while moving?

The FSS won't even open unless you are throttled down.
 

Supercruise Assist
Available at your nearest starship department store (i.e. Outfitting) comes the new Supercruise Assist module. While in Supercruise, you'll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You'll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!​
With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.​
This module will also come as standard in all newly-purchased ships.​

It lets your ship actively fly around the planet while you launch probes
 
Ahh OK. The way I read that was that its only the probing side after you get to a planet to surface scan, but doesn't clarify that the FSS discovery mechanics will also work.

I hope so..
 
It lets your ship actively fly around the planet while you launch probes

If so, I wonder if SCA will also align ship to an orbital station's air lock or the sole medim landing pad on outposts before dropping out of SC? The announcement mentioned you are still expected to manually align to your destination. If SCA doesn't align ship to air lock prior to dropping out of SC, then it doesn't add much QoL b/c ship currently slows down automatically if not on full throttle.
 
If SCA doesn't align ship to air lock prior to dropping out of SC, then it doesn't add much QoL b/c ship currently slows down automatically if not on full throttle.

Looks like SCA controls speed only. Benefit is mainly to avoid loop of shame but may optimise travel times too. The "orbit" functionality looks more interesting however I have doubts that it will really put you in orbit but rather just drop you out of SC at a certain distance from the planet.
 
These are all great QOL features.

Wonder if I can determine the specifics of the orbit or it puts everyone in the same orbital path for a given body.

On SCA, how does that interact with DC. Looks like you still have to manually disengage supercruise and cruise to 7.5km and throttle down for DC to activate.

Still got the Assist and not Auto
 
Looks like SCA controls speed only. Benefit is mainly to avoid loop of shame but may optimise travel times too. The "orbit" functionality looks more interesting however I have doubts that it will really put you in orbit but rather just drop you out of SC at a certain distance from the planet.

As I suspected, it just saves player from throttling down SC prior to 6 secs remaining to destination - bit of shame we can't rely on it to align us with air lock prior to dropping out of SC.

Btw, you need to remain in SC to fire DSS probes hence I don't believe SCA will drop you out of SC.
 
Btw, you need to remain in SC to fire DSS probes hence I don't believe SCA will drop you out of SC.

Of course, good point. Maybe it just throttles down to zero? Proper orbit doesn't seem logical in SC and would be problematic for planets with rings.
 
SCA will basically work as a course hold function:

Manually align with the target (just like aligning for a high wake) once aligned, SCA will automatically maintain course to the target.

SCA will also automatically disengage from SC: presumably within the safe disengage window (1000km/1Mm minimum or higher depending on the surrounding gravitational wells)

What hasn't been mentioned is if SCA maintains 75% throttle till disengage, or if it uses a more efficient method of 100% throttle till 6s (Or even if it manually compensates throttle for gravity wells)

As far as maintaining orbit around bodies - It could very well put the ship into a 30km/s orbit around the body, for example, the player will need to manually increase throttle whilst the orbit function maintains the correct course to remain in orbit. Throttle back down to 30km/s once in the new desired position and continue launching probes.

We'll get to see it in action soon.
 
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I thought the text was pretty clear, but to highlight a point
...enter into orbit around a body...

You will need to first identify a bodies in order to target them.
SCA is intended to allow orbiting a body to use DSS only, not for the initial FSS.
 
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