One small remark regarding the turning rate: Please add the combined pitch+yaw turning rate - since this gives the "fastest" turn-around times. E.g. for the Mandalay I've measured the following times (supercruise, 50 % Throttle, far away from any planet, measure times from timestamps in screenrecording, I've measured the second loop, when the speed had already fully settled to a constant value):
pitch = 9.08 s, yaw = 14.46 s, i.e. the same values as given in the spreadsheet
pitch+yaw combined = 7.73 s
you can just "easily" calculate the pitch + yaw combined duration in the spreadsheet as:
combined = 1 / sqrt(1 / (pitch * pitch) + 1 / (yaw * yaw))
i.e. 1 / sqrt(1 / (9.08 * 9.08) + 1 / (14.46 * 14.46)) = 7.69
which is more or less the same value as directly measured from in-game data
The difference between pitch or yaw only vs. pitch and yaw combined gets more pronounced the more similar the pitch and yaw values are. The highest gain is, when both are equal, giving a decrease in time of 30 % (1 / sqrt(2)), which IMHO is quite significant. Examples would be the Type-7 and Type-8 Transporters...