I find supercruise really boring.
I used to alt-tab and do something else while waiting, but taking off the VR headset all the time is getting annoying (plus it's hard to get it on quickly when an interdiction happens).
I went back and read all the history trying to find the original justification for supercruise being so slow, and it seems to have all come from
Poll 16 and Poll 17 on the old design forum.
A lot of the comments there said they voted for it to take "minutes" to get to Pluto because of a "sense of scale" or "you could always micro-jump if you didn't want to wait". The comments like "it still needs to be a game though" or "don't forget, you'll be doing this a lot" seem to have gotten lost in the discussion.
Here are some of the things that give a sense of scale in VR:
* Coming out of a jump and having the star zoom up in front of you. They are ridiculously large
* Flying through the airlock of a station into the cavernous interior
* Flying along near a battlecruiser and seeing the hardpoints and hull features appear and then vanish into the distance on the hull
* Flying through the canyons near Farseer Inc, with the walls of the canyon looming over you
* Flying up to a planet and watching it get huger and huger until all of a sudden there is a horizon and it just keeps getting bigger and wow planets are
huge and we better start choosing a place to land
* Supercruising along the surface of the rings of a gas giant (this is the best one, try it if you haven't already) -- they zip past unbelievably fast
Sitting in empty space waiting for supercruise stops me from doing all those things.
It's limiting. I want the freedom to visit several planets in the same system looking for interesting terrain, or points of interest, or barnacles, or signs of Thargoids. I don't do that now because I am afraid of how boring supercruise is. I don't fly away from planets any more because it's so slow (even though it does look really cool out the side windows) -- I just hyperspace away (and back if necessary) instead.
I had a demo weekend for the new VR with some friends and didn't show them Elite because I was afraid of that same boredom. It would have been really cool to let them fly around Sol and drive around on one of Saturn's moons or do whatever else they felt like doing, but they (and I) would have gotten bored waiting through the supercruise to get anywhere. I think they still would have gotten bored in supercruise
despite it being their first time.
I really want this to be fixed, because Elite: Dangerous' art, engine, combat, procedural generation, sound design, and writing are all fantastic. It's so sad that all this is hidden and made difficult to access through the massive waste of time that is supercruise.
All it would take is changing the acceleration/deceleration curve to be ten times faster. It's a really easy change. Anyone who wanted to fly slower and admire empty space would still be able to do so. The vast majority who want to go places and admire actual things would ALSO be able to do so. You would still be able to fly around and look for USSs. Pirates would still be able to interdict you. The sense of scale from zooming up to a planet really quickly would be far more intense, just like it is at the end of a jump.
Please, fix supercruise.
Thanks for reading.