Supercruise is too slow in VR

Jex =TE=

Banned
Supercruise is fine. As you can see, ED isn't an instant-gratification game. Removing the need to use SC to get to distant planet removes the scale completely.

Maybe just put them in an SRV or pick a different system for them to cruise around in? We don't want in-system hyperspace jumping, and it will likely never happen.

It's an issue though with people that want something to do instead of staring at a screen doing nothing. It's called a "game" and as such, it's meant to be entertaining. Nobody says monopoly has to be played quickly, why not wait 10 minutes between turns staring at the board? There's a reason you don't. You might like doing nothing for ages but that doesn't make it a game or an experience because you may as well watch paint dry.
 
It's an issue though with people that want something to do instead of staring at a screen doing nothing. It's called a "game" and as such, it's meant to be entertaining. Nobody says monopoly has to be played quickly, why not wait 10 minutes between turns staring at the board? There's a reason you don't. You might like doing nothing for ages but that doesn't make it a game or an experience because you may as well watch paint dry.

Then don't use VR. It's there for immersion, but you want to pick and choose the immersion you get?
 
I'm with OP on this one but what annoys me most in SC is how some objects have some sort of artificial mass. Like I can't just slam on the brakes to access a USS in the middle of nowhere. Instead it causes me to decelerate much more slowly and shoot past it as if it had a gravity well. Meanwhile, I can just unlock it, slam the brakes, lock it again and drop. Who the hell thought that was a good game mechanic?
 
I'm with OP on this one but what annoys me most in SC is how some objects have some sort of artificial mass. Like I can't just slam on the brakes to access a USS in the middle of nowhere. Instead it causes me to decelerate much more slowly and shoot past it as if it had a gravity well. Meanwhile, I can just unlock it, slam the brakes, lock it again and drop. Who the hell thought that was a good game mechanic?

This is not vr related but possibly the most annoying mechanic in the game.
 

Jex =TE=

Banned
It's becoming really clear to me that there are two kinds of people, and the complaints about ED are mostly coming from the "instant gratification" crowd.

I want to make an analogy to a different genre of game: military FPS games. If I told you that there was a game where you played a soldier, first-person perspective, carried modern military gear, and you killed people, what game am I describing? A lot of people will say "call of duty." The gameplay in CoD is extremely fast. Watch any video of someone playing it. They never go more than about 5 seconds with getting a kill, or being killed. They instantly respawn, and jump back in.

Here's an example of what I mean: https://www.youtube.com/watch?v=SZDIybmTsp8

Everything about that video is exactly what I'm talking about. Even the personality of the guy playing. That's what I'm describing. And to be clear, THERE IS NOTHING WRONG WITH THIS - it's a certain type of person, and a certain type of game, and it's totally cool if that's you and that's your favorite game.

But, there's another kind of military FPS. You're still a soldier. It's still first-person. You're still using modern weapons and you're killing people. That game is Called Arma. Check out what the gameplay is like: https://www.youtube.com/watch?v=tlw_lKhkyOE

I realize that ED isn't an FPS. I could have also made this point with flight simulators. There are people who really enjoy a realistic flight simulator where it takes hours to cross the atlantic. Or I could have made this point about racing games. There are people who like racing games where you actually have to qualify, then you run a race that takes an hour or more to finish. But there are also people who like Forza, where there's no qualifying, and the races are 3 or 4 laps and only take 10 minutes.

My point therefore, is that neither a flight simulator, nor Arma 3 are wrong or broken. Not every game has to be a press-a-button-and-youre-instantly-in-the-action type of game. In fact, my point is, if you go to the forums for Arma or a flight simulator and say, "it takes too long to _____" your suggestion should probably be rejected for misunderstanding the core character of the game.

Hmmm well then I destroy your premise by being a third type of person becuase I love Arma and hate COD LOL but SC is boring as hell. However, I can point out where your analogy falls over.

Arma starts as soon as you get into the game. I play Coop when I play it so we have the first stage of the game which is planning. That doesn't exist in ED. After that you're travelling to your destination except you need to be on your toes, driving in formation if you're in a convoy. The point is there's always something to do even as you ingress on your objective. You're playing the part of a soldier as pretty much as real as you can get in a game - ED doesn't offer "as real as it gets in a spaceship" and you're left twiddling your thumbs in SC. I've never had that feeling playing any other game I've ever played before.
 
It has always been too slow... you are just now having to deal with it in VR.

I avoid systems where the station or whatnot I want is far from the star.

Bad deisgn
 
Then don't use VR. It's there for immersion, but you want to pick and choose the immersion you get?

No, he wants immersion and not be bored to death.

I understand that it's a simulation and I like how supercruise takes some time, but currently there's really absolutely nothing to do during that time. A real pilot on longer journey would be able to read some news, check some systems, replace some damaged components, talk with other crewmembers - or just play a round of Dejarik ;)

But in ED you can do absolutely nothing. You just sit there with the hands on the joystick and can't do anything except watch the contacts list.
If that time could be spent on something really interesting much fewer players would complain, probably even if supercruise was slower than it is now.
 
I'd be happier with having something to do in SC rather than speeding it up. Wouldn't speeding up SC also present problems in terms of the interdiction mechanic? Particularly for those players who are pirating or bounty-hunting other players?
 
"Mr Einstein.... hello? Yeah, its me."
"I just got word that people find the plurality of the speed of light too slow."
"Anything we can d... hello..?"
"...are... are you still there?"
 
"Mr Einstein.... hello? Yeah, its me."
"I just got word that people find the plurality of the speed of light too slow."
"Anything we can d... hello..?"
"...are... are you still there?"
Good plan. Let's make it take literal hours to fly between planets and days between stars in disperse binaries and years between stars.

While we are at it: Newton paged... something about reaction mass, specific impulse, and g-forces.
 
Supercruise is pretty good in giving a sense of scale, but could do with micro jumps between stars and major gas giants. The real problem is lack of gameplay in supercruise. I want to be able to fly stealthily, dodge patrols, avoid areas with bases/ships with interdiction weapons, avoid large spatial minefields or hazardous areas, use scanners to detect others rather than have things handed on a plate all the time etc.
 
I find supercruise really boring.

I used to alt-tab and do something else while waiting, but taking off the VR headset all the time is getting annoying (plus it's hard to get it on quickly when an interdiction happens).

I went back and read all the history trying to find the original justification for supercruise being so slow, and it seems to have all come from Poll 16 and Poll 17 on the old design forum.

A lot of the comments there said they voted for it to take "minutes" to get to Pluto because of a "sense of scale" or "you could always micro-jump if you didn't want to wait". The comments like "it still needs to be a game though" or "don't forget, you'll be doing this a lot" seem to have gotten lost in the discussion.

Here are some of the things that give a sense of scale in VR:
* Coming out of a jump and having the star zoom up in front of you. They are ridiculously large
* Flying through the airlock of a station into the cavernous interior
* Flying along near a battlecruiser and seeing the hardpoints and hull features appear and then vanish into the distance on the hull
* Flying through the canyons near Farseer Inc, with the walls of the canyon looming over you
* Flying up to a planet and watching it get huger and huger until all of a sudden there is a horizon and it just keeps getting bigger and wow planets are huge and we better start choosing a place to land
* Supercruising along the surface of the rings of a gas giant (this is the best one, try it if you haven't already) -- they zip past unbelievably fast

Sitting in empty space waiting for supercruise stops me from doing all those things.

It's limiting. I want the freedom to visit several planets in the same system looking for interesting terrain, or points of interest, or barnacles, or signs of Thargoids. I don't do that now because I am afraid of how boring supercruise is. I don't fly away from planets any more because it's so slow (even though it does look really cool out the side windows) -- I just hyperspace away (and back if necessary) instead.

I had a demo weekend for the new VR with some friends and didn't show them Elite because I was afraid of that same boredom. It would have been really cool to let them fly around Sol and drive around on one of Saturn's moons or do whatever else they felt like doing, but they (and I) would have gotten bored waiting through the supercruise to get anywhere. I think they still would have gotten bored in supercruise despite it being their first time.

I really want this to be fixed, because Elite: Dangerous' art, engine, combat, procedural generation, sound design, and writing are all fantastic. It's so sad that all this is hidden and made difficult to access through the massive waste of time that is supercruise.

All it would take is changing the acceleration/deceleration curve to be ten times faster. It's a really easy change. Anyone who wanted to fly slower and admire empty space would still be able to do so. The vast majority who want to go places and admire actual things would ALSO be able to do so. You would still be able to fly around and look for USSs. Pirates would still be able to interdict you. The sense of scale from zooming up to a planet really quickly would be far more intense, just like it is at the end of a jump.

Please, fix supercruise.

Thanks for reading.

If you're an explorer way out there I can understand why you'd say this. Out there, you don't have to watch your scanner for interdictions. Out there, signal sources are less common. You don't have much to do while supercruising.

In the bubble? There is plenty to do in supercruise. Supercruise is the time when you are most vulnerable to attack. It'd behoove you to pay closer attention.

Based on some of the things the devs have said, though, I suspect explorers will have more reasons to pay attention in supercruise as well soon...
 
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Supercruise is pretty good in giving a sense of scale, but could do with micro jumps between stars and major gas giants. The real problem is lack of gameplay in supercruise. I want to be able to fly stealthily, dodge patrols, avoid areas with bases/ships with interdiction weapons, avoid large spatial minefields or hazardous areas, use scanners to detect others rather than have things handed on a plate all the time etc.
Agreed.

At a bare minimum: I'd like to jump between stars in a system (if you've scanned them at least).

Actually: I'd love to see astrogation let you drop near any body you have map information for.
 
Give us an in-cockpit web browser, then we can bring up inara, coriolis, edsm, this forum etc. in-game. That would bring the out-of-game resources back in-game; it'd give us something to do on long trips, and would help VR Cmdrs who don't want to be putting the headset on and off.

While I wouldn't want to see a browser in game, how the older games used to deal with interplanetary travel was that you could subscribe to newsletters and read up on what was going on inside the bubble. This was kind of how they dealt with a bit of a storyline too you could follow the newspapers and join in, or simply not.

It'd be nice to be able to request the current trade prices of your destination too along with say, the current security status of the system. Things that would be nice could be things like APB's for wanted pirates (along with where they were last spotted). Alerts for when other players are interdicted in your system could be an interesting addition also, allowing other players to help out or join in the fight... (It would be interesting if the occasional npc cried for help, for the same reasons). More talking npc's, a little interaction like smugglers and pirates interacting (bribing) corrupt police or us doing the same (to pirates) to prevent them from interdicting us in the first place. There's so much that could be added to SC to make it more interesting, I really hope they do it justice.
 
Supercruise is fine. As you can see, ED isn't an instant-gratification game. Removing the need to use SC to get to distant planet removes the scale completely.

This is ridiculous, it has nothing to do with instant gratification or scale. The request isn't universally (though there are some) to remove supercruise, it is to reduce the 'sit and do nothing at all, alt-tab or get a drink', essentially to remove the part that isn't gameplay or anything, it's just waiting, worse than a load screen. It's to reduce the nothing to get to the something. All the scale would stay, it would still take you longer to get to Pluto than Mars, but it would take you far less time to get to either. I love playing ED, I despise the parts of ED that make me wait in game to play it, parts like supercruise.

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If you're an explorer way out there I can understand why you'd say this. Out there, you don't have to watch your scanner for interdictions. Out there, signal sources are less common. You don't have much to do while supercruising.

In the bubble? There is plenty to do in supercruise. Supercruise is the time when you are most vulnerable to attack. It'd behoove you to pay closer attention.

Based on some of the things the devs have said, though, I suspect explorers will have more reasons to pay attention in supercruise as well soon...

Even in the bubble if you're watching for interdictors or signal sources or stations you're mostly just waiting, either dealing with it just as you start supercruise or ending it, the middle 90% is just waiting, no gameplay.
 
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I am not a VR user, so maybe there's a difference, but... The longest supercruise trips I've taken so far have been in the neighborhood of 300,000 Ls, or 55,884,600,000 miles (that's 89,937,600,000 km for Europe). These painfully long hauls take me maybe 3-4 minutes, if that, so I have to ask.. what are you doing? Flying at 1% throttle? I hear all kinds of complaints these sort of trips take too long. I must be missing something.
 
This is ridiculous, it has nothing to do with instant gratification or scale. The request isn't universally (though there are some) to remove supercruise, it is to reduce the 'sit and do nothing at all, alt-tab or get a drink', essentially to remove the part that isn't gameplay or anything, it's just waiting, worse than a load screen. It's to reduce the nothing to get to the something. All the scale would stay, it would still take you longer to get to Pluto than Mars, but it would take you far less time to get to either. I love playing ED, I despise the parts of ED that make me wait in game to play it, parts like supercruise.

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Even in the bubble if you're watching for interdictors or signal sources or stations you're mostly just waiting, either dealing with it just as you start supercruise or ending it, the middle 90% is just waiting, no gameplay.

The need to remain alert against possible ambush adds tension and increases verisimilitude.

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I am not a VR user, so maybe there's a difference, but... The longest supercruise trips I've taken so far have been in the neighborhood of 300,000 Ls, or 55,884,600,000 miles (that's 89,937,600,000 km for Europe). These painfully long hauls take me maybe 3-4 minutes, if that, so I have to ask.. what are you doing? Flying at 1% throttle? I hear all kinds of complaints these sort of trips take too long. I must be missing something.

In fairness, there are MUCH longer supercruise trips than 300k ls in the game. Also, I suspect that 300k ls takes you longer than you think it does.
 
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