One of my biggest beefs of this game is SC.
Specifically the flight model of SC.
Forward only, no thruster, boost, fa off capability, yet for the average player, it's probably the type of flight we spend the most time in. I know it's the flight mode I have spent at least 80% of my time in (exploration, mission reasons, USS hunting).
I think it needs a redesign, lore be damned (if that's the reason for the flight model), needs some fun injected, or less time spent in it.
Flying in normal space is great, there must be a way to improve the SC flight model. Even a little.
Maybe it's me.
Using thrusters in Sc, at those speeds, would not make sense.
There are a few things I would like:
I love supercruise. It is a magnificent addition to this spacesim.
It is the perfect balance between extremely fast spacetravel and still being awed by the enormity of the universe.
Soaring past a beautiful star or planet is still a thrill and I must have done it thousands of times by now.
As far as far away locations in a system are concerned... I simply don't travel where I do not want to go.
I won't go to Hutton because it is too far away and has nothing to offer for my troubles.
I would like changes to supercruise.
CHANGE 1.
I want more player agency. I want to have more influence on flying in supercruise, more piloty things to do.
This could be done via pip management for example.
We might perhaps use pips to control certain aspects of sc travel. Pips in sc travel might influence different things compared to normal space travel.
CHANGE 2.
I also want the HUD to change its layout in supercruise with new HUD elements, just like it changes when you approach a planet.
I am sure FD could make something up to make it look cool and different and appropriate for Supercruise.
The HUD might give you an ideal travel solution by showing you a flight path to fly around a planet to accelerate and speed up travel.
I think these changes would serve to underline the differences between the different flight modes and would make us feel like real ace space pilots .
CHANGE 3.
I would like to be able to do in-system minijumps to other stars in the same system.
There could be rules for this to be possible:
0. Minijumps might only be possible when you are in supercruise (for fluffy technical reasons)
1. A second star has to be at least 50.000 ls (just an arbitrary number) removed from the main star for example.
2. You might need to fly 1000 ls away from the main star to be able to do a minijump
3. Minijumps might cause light damage to the FSD
4. Minijumps might consume a lot of fuel, because... reasons.
5. We might have to buy an expensive modification for the FSD to make minijumps possible.
6. Another tool FD might use to regulate in system mini-jumps could be some kind of jump inhibitor installation that prevents ships from doing a mini-jump in certain systems. For example a far away military installation, orbiting a second star in the system might have such a device to prevent enemy ships from jumping to it directly.
===================
ADDITIONAL GAMEPLAY
===================
SC boost (proposed by Conch)
---------------------------------------------
when triggered a mini game pops up like interdiction, if you fail you are not far from where you started and have damaged your ship.
Stealth Supercruise speeds (proposed by Levianova).
----------------------------------------------------------------------------
Any speed in supercruise under 50km/s should render a ship invisible to scanners. with only a dim visual spec shown to others. This gives ambush mechanics more room and will allow players to have the opertunity to hide and scan for thier assasination targets.
My thoughts about stealthy supercruise:
I would absolutely love those kind of mechanics to be in the game.
I am not sure about the details, but in principle I think this is an extremely cool idea.
Perhaps this might be combined with some kind of signal dampening suite / stealth suite that one has to install to make this fully effective.
The necessary size of this stealth suite module might depend upon the size of the ship. For example a large ship needs to use a size 5 to be effective, a medium ship needs to use a size 3 and a small ship needs to use a size 1 or 2.
It might be cool to have an exception. For example the Clipper could count as a medium ship for this purpose. Perhaps the Imps designed it from the ground up for the purpose of stealth (it's just an idea, I don't fly the clipper myself).
Of course the stealth suite would be very expensive. Even the smallest size will cost several millions.
Also ships might be completely invisible in SC for ships that are outside of a certain range, lets say 500 ls, when a ship is inside that range it can be seen as erratically an flickering unresolved signal. The enemy is unable to identify what kind of ship it is.
Also when authority ships detect those type of scrambled signals they will always investigate and intercept.
Of course stealth suites might be illegal in certain jurisdictions.
Perhaps there could be a size restriction too: Perhaps large ships can't use this mechanic.
Supercruise "Overspeed" (proposed by Cosmic Spacehead )
----------------------------------------------------------------------
Supercruise Overspeed
Overspeed is essentially allowing your ship to throttle past 100% in supercruise.
Not a turbo, or boost, just pushing your FSD harder for increased acceleration only.
With the downsides of heat generation, and increasing fuel consumption(if that's possible).
I have no exact figures to go by, or a huge understanding of supercruise itself, so this may all be a load of tripe. Lol
Anyhoo, to engage Overspeed, you simply accelerate beyond 100%, and a warning will flash saying "Overspeed".
For Throttle/Hotas users, 100% throttle is around half way up the physical throttle, and Overspeed is from then on.
For gamepad/keyboard users, the throttle will stop incremental increases at 100%, until you press throttle up again.
Overspeed automatically disengages on deceleration phases of supercruise, but ideally, you would not want to be Overspeeding towards your target that late.
To disengage Overspeed, simply pull the throttle back to the middle, or throttle down using the gamepad/key.
As soon as you hit Overspeed, your heat generation begins to increase, faster the more you push it. Same with fuel.
At the very top end of the Overspeed throttle is a 10% Danger Zone, this means your FSD is working way beyond its limits, and will start taking damage. Handy for getting out of a pickle, but will require repairs afterwards.
Now, why all this?
Mainly, to increase the interactivity in early stages of supercruise, not so much middle stage.
Also, it works very well with the Dirty and Clean Drives Modification.
Dirty drives will be far less effective in supercruise, due to heat, but much faster in normal space. And clean drives are much more effective in supercruise, but not as good in normal space.
This would add an additional choice between Dirty and Clean Drives, as well as overall heat efficiency of your ship.