Supercruise - Why?

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I'm not a proponent of eliminating SC at all but, as has been said many times all the way back to pre-release beta, the mechanics they describe that allows you to jump from 2Ly to 20+Ly between systems by locking on to a large mass (star) could be tailored to lock on to stars within the same system for "in-system jumps".
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Once you are at that far away star you re-enter SC and fly around to the planets and spaceports. I don't have issues with SC when I'm not exploring but when I am exploring those 500,000+ Ls journeys are pretty discouraging.
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have a nice day


I agree 100% and saw this discussed in another thread as well that secondary, tertiaty, etc stars of a system allow to be hyper jumped to.

SC is BRILLIANT for "local" travel up to a point. Definitely not keen on ever visiting Hutton Orbital that is .22 LY and approx 40 min away in SC.

Although adding hyper jump ability to any star in a system could remedy this, I had another thought to just choose a reasonable arbitrary distance in LS. Any distance below this threshold is traveled in SC, and any distance beyond it is afforded the ability to hyper jump.

Lore could even explain/dictate that an FSD hyper jump looses accuracy for distances below such a threshold making SC the way to traverse shorter distances.
 
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I agree 100% and saw this discussed in another thread as well that secondary, tertiaty, etc stars of a system allow to be hyper jumped to.

SC is BRILLIANT for "local" travel up to a point. Definitely not keen on ever visiting Hutton Orbital that is .22 LY and approx 40 min away in SC.

Although adding hyper jump ability to any star in a system could remedy this, I had another thought to just choose a reasonable arbitrary distance in LS. Any distance below this threshold is traveled in SC, and any distance beyond it is afforded the ability to hyper jump.

Lore could even explain/dictate that an FSD hyper jump looses accuracy for distances below such a threshold making SC the way to traverse shorter distances.


That is not a bad idea. That might work.
1. The minimum distance for in system jumps without a large mass to lock onto should carefully be determined, because it should not make sc superfluous in too many situations.
2. There could be limiting factors. Perhaps the ship would use considerably more power to make such a jump and therefore use a lot of fuel, or the ship would need a more expensive type of drive. Or only ships above a certain size can make such jumps. Or such jumps are not possible in systems with a certain type of star. etc.

But whatever FD does I feel jumping to other stars in a system should become an option rather sooner than later.
 
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As I understand it, the FSD uses gravitation effects to work, but it 'inverts' gravity, so that, in effect, gravity pushes instead of pulls the ship. As a result, when the FSD does a high powered jump (interstellar) it uses the destination star as (in effect) a crash pad. If this is the case, then the FSD drive system NEEDS the gravity at the other end to drop out safely without overshooting. However, provided the secondary stars are of sufficient mass I see no reason why you couldn't have in system jumps.
 
I personally love SC - it's where the action is. Add to that the immersive qualities - the gradual change in the visual makes me feel like I'm truly flying from planet to planet, and not just going from room to room.

I do wish the flow from SC to normal space was more seemless, but I can accept that there's technical limitations behind it. If there is a solution, however, I trust FD will find it some day.

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Granted, coming soon to a galaxy near you :)

Not that I know how I'll find the time to read it, though...

+rep 8char
 
I like SC as well, though I don't get the thruster aspect or how you can do a 180 while traveling at light speed without everything flying apart on your ship. Games have limitations and through all of it they have to be fun to play. SC is fun at times, but mostly is an off ramp to where you want to be. What makes it odd is how quickly you can be 25LY away compared to being 250Ls away.

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As I understand it, the FSD uses gravitation effects to work, but it 'inverts' gravity, so that, in effect, gravity pushes instead of pulls the ship. As a result, when the FSD does a high powered jump (interstellar) it uses the destination star as (in effect) a crash pad. If this is the case, then the FSD drive system NEEDS the gravity at the other end to drop out safely without overshooting. However, provided the secondary stars are of sufficient mass I see no reason why you couldn't have in system jumps.
Intra-system jumps would be pointless. Sure people would use them but only to defeat how the system was originally designed. You'd in effect have 2 systems or more. Anyhow they have that already with the Wings navlock aspect.

What I do, and others here probably do as well, if I am coming from a station or res site and need to get back to the star in the system, and it's 5K away, I jump to the next system and back. It's much faster than SC. It could be called an exploit but it's like using the turnaround at the next exit to get where you want to be faster than taking the proper exit.
 
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First of all, I love this game. Seriously. I've played nothing but ED in the last few weeks and I cleared my save today just so I could enjoy the early game hours again. Of course I know many things can be improved and that eventually with more gameplay content being added this will be a great universe to get lost in. Even though it saddens me that those will probably come as paid expansions/DLC (and because this game is REALLY expensive here in Brazil) I understand that such are the times we live in and I'm kind of looking forward to it - I'll gladly pay for them. Also, despite a bunch of design choices I disagree with, I learned to enjoy even those, as they fit together nicely in ED's universe and setting.

Except for supercruise. I hate it. Hate, hate, hate it.

If one day I stop playing ED, is because of supercruise. As I bought the game after launch I didn't followed the developing process but I seriously cannot understand how supercruise ended as the mandatory way of travel in-system. At first I thought that there was some design reason behind it, I even found this little gem in older posts that gave me some hope, but after hours digging in the forum to try and understand why this atrocious thing was left in the game to no avail, I was baffled. Of course, I can understand some players liking it, hell, it even makes sense that explorers have to do it (even so the way that Supercruise is presented is ridiculous: you can't see things normaly travelling at the speed of light or above it, photons that hit your retina travel slower than you - but I digress) but I cannot believe I'm the only one who wish that it was possible to simply jump in Hyperdrive to discovered planets/stations. I get that some players like sightseeing; fine, then explorer ships could be lighter and faster, able to reach really high speeds that are not FTL, and they would sightsee the hell of the galaxy, leaving us, BH and traders to jump around. Hell, I don't know. Anything would be better than Supercruise - literally, even if SC was to be stay exactly as it is, with micro-jumps, it would be better. People always go on about how there's no perfect game and such, well, I feel that ED could be perfect when all promised content are added - and supercruise removed.

But I didn't created this thread just to rant. I honestly would like to ask the community why? What gives? Does the majority of players like Supercruising around? Was there, at some point during development, any questioning about it, like someone saying that it was boring, lacking realism or anything? I mean, it does break many of laws of physics. Is there any plans to add the possibility of micro-jumps or (what I feel would be better) free jumping between celestial bodies? Can I hope for one day being able to jump directly to a station in my jump range or should I just resignate myself to how things are now?

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It's clear that most of the community actually claimed for supercruise and, therefore, I feel like I'm overruled and there's no sense in arguing for some change to it; chances are that's not going to happen. So, I better get used to it. But it seems that most people didn't understood my beef with supercruise, so I feel the need to clarify: I'm not against it because it's boring, I'm against it because the way it's presented is unrealistic. FTL travel is simply impossible unless using some method of hyperdrive or wormhole mechanic. Even if it was possible, you would be travelling faster than light, as in 'the very mechanism that allows us to see anything'. We'd be out running photons and as I said elsewhere, assuming that we're in some kind of 'bubble' when SC is on, we'd only be able to clearly see inside our ship or the immediate outside; everything else would be really distorted or not seen at all. This is not simply a personal thing: this is a fact.

Now, personally, I'd prefer a realistic game. Micro-jumps or POI hoping are both bad, both destroy freedom of travelling, but they are more realistic. The ideal, obviously, would be a kind of coordinate system of travelling, were you're actually in a place in space in any given time, travelling FTL in hyperdrive through space. FDev claimed that this would be hard to achieve from a technical perspective, but I think the real problem was the multiplayer component, since from a normal space frame of reverence, someone in hyperdrive would be nearly invisible - so, so long interdictions. So long protracted, close encounters, space combat. The only real combat would happen around planets and stations (I find that much more interesting, but that's me). People say it would kill exploration, I can't see how it could: instead of finding a celestial body and waiting a few minutes to reach it, you'd do it instantly. Same thing, only faster. How does this kill exploration? What in fact micro-jumps kill is sightseeing. Is this what you're saying, that sightseeing=exploration?

Anyway, I must point out that I know when I'm defeated and, to be honest, SC is here to stay. As I said, I must get used to it, or get out. If you feel this discussion - hating on SC - is pointless because of it, by all means, go to the next thread.

The entire point of super cruise is to give people a sense of immersion and encourage player interactions. How else would you be a smuggler if people could just instant warp anywhere?
 
You are not warping anywhere. You only "warp" or jump between stars in my concept of space travel. You would still have to SC between planets and spaceports; which is still a major part of space travel in ED.
 
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I quite like supercruise. Although I think they need to relax the 1mm zone in distance especially for signal sources.
 
Every star in inhabited space should have nav beacon and you can jump to those distant stars in same system. Or make supercruise faster in long distances? In ETS2 we can see scenery, i mean white dots on black background are not as interesting.
 
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