The backbone of modern society is powered by Supertankers. These massive ships can weigh over 400,000 tons and can carry ~ 3 million barrels of crude oil. Supertankers are the most efficient means of transporting crude oil by far; at around 0.02 cents per gallon.
The longest super tanker built so far (scrapped in 2009):

It got me thinking, why aren't there any massive cargo ships in the game? I could easily see a Capital Ship sized tanker delivering to nearby systems. The Type 9's measly 532T cargo capacity is dwarfed by these class ships. I'm imagining a massive trade ship with its own landing pads selling goods at a discounted price before traveling to a different area in space. In 1100 years from now, the Supertanker class could very well be as important as it is now. The closest thing we have in game is the wandering station. There should be a similar mechanism for traders to call in a supertanker for special missions. I really like the idea of a capital ship moving into a CZ to help out. If traders could do something similar by calling out a capital trade ship to assist in trading goals, then it would definitely make the game feel more interactive.
Also, the idea of a wing attacking a faction's supertanker for a few hundred tonnes of loot while risking death sounds really engaging.

The longest super tanker built so far (scrapped in 2009):

It got me thinking, why aren't there any massive cargo ships in the game? I could easily see a Capital Ship sized tanker delivering to nearby systems. The Type 9's measly 532T cargo capacity is dwarfed by these class ships. I'm imagining a massive trade ship with its own landing pads selling goods at a discounted price before traveling to a different area in space. In 1100 years from now, the Supertanker class could very well be as important as it is now. The closest thing we have in game is the wandering station. There should be a similar mechanism for traders to call in a supertanker for special missions. I really like the idea of a capital ship moving into a CZ to help out. If traders could do something similar by calling out a capital trade ship to assist in trading goals, then it would definitely make the game feel more interactive.
Also, the idea of a wing attacking a faction's supertanker for a few hundred tonnes of loot while risking death sounds really engaging.