I got my Pimax 5K+ yesterday, and while Elite looks fantastic in it, it requires the compatibility setting for parallel projections. This causes a severe performance penalty particularly in wide fields of view, a major selling point of these headsets. Would it be possible to update the rendering engine not to enforce that restriction? It would basically involve reading the projection matrices fully from the VR framework, rather than just the IPD.
For a rough estimate of how big a difference this makes, the large field of view setting in my Pimax 5K+ uses a 32.9Mpixel renderbuffer in parallel mode, and 16.2Mpixel in non-parallel mode. That's roughly twice as high resolution to render for no additional quality.
For a rough estimate of how big a difference this makes, the large field of view setting in my Pimax 5K+ uses a 32.9Mpixel renderbuffer in parallel mode, and 16.2Mpixel in non-parallel mode. That's roughly twice as high resolution to render for no additional quality.
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