COMPLETED CG Support Nakato Kaine in trade war (Trade)

Weapons: -25% capacity, -20% recharge
Engines: +45% capacity, +40% recharge
Systems: +45% capacity, +40% recharge

No experimental effects can be applied.
Aaand why is this distributor needed other than... Oh, wait, not even for exploring and trading - we can't apply experimetal effects for it to make it lighter or make capacitor recharge faster.

System Focused + Weapon Focused upgrade may be useful in some PvE builds that uses model "I am turret", like railconda, when bi-wave shields fell and you need to recharge them. But this builds works only with Weapon Enchanced upgrade, plus only on big ships, wich means 7 or 8 size distributor.

And it's still not as useful as Engine Fouced + Weapon Focused, wich is useful at medium and small ships, wich using 6, 4 and 3 size distributor, wich is reward for CG. They don't need System Enchanced at all, not even in exploration, trading or any other build, I don't even talking about combat builds.

So the average between grades 3 and 5 for SYS and ENG is useless even if it will be full grade 5. For explorers and traders Engine Focused grade 5 with Stripped Down experimental effect will be more useful, because it is lighter, for any kind of combat - Charge Enchanced or Weapon Focused with Super Conduits. So why exactly this, the most useless combination of all three possible, with downgrade?

Or do my friends and I, with whom we discussed this, not have a broad enough outlook, and maybe there are some applications for it after all?
 
Hi Commanders!

Just to confirm that the stats for the power distributor reward are as follows:

Weapons: -25% capacity, -20% recharge
Engines: +45% capacity, +40% recharge
Systems: +45% capacity, +40% recharge

No experimental effects can be applied.
I see zero usecase or any ship where I can use such power distributors and they will be better than what I can create with standard engineering. What is a purpose of these modules? Did I missied something in the last 10 years in this game?
 
Tell me what, I sold goods for Nakata but it did not give me Merits?
For some reason, maybe even intentionally, the CG to support Kaine is in a current Mahon-controlled system, and the CG to support Mahon is in a current Kaine-controlled system.

So if you're supporting your own Power in the CG, you're also Undermining the opposing Power (or at least, in a position where you could)

Profitable trades are a reinforcement action, not an undermining action, so you don't get any merits directly for them.
(If you switch sides and do the Mahon CG, you should get merits as you go along for reinforcing Kaine's system, but won't get the victory bonus merits)

Easy options for getting merits as you go:
- put aside a few tonnes for an Operations Limpet Controller and load up on limpets after selling the goods to hack the adverts on the way out
- use the profits from the CG trade to do all the credit donation missions on the board
 
For some reason, maybe even intentionally, the CG to support Kaine is in a current Mahon-controlled system, and the CG to support Mahon is in a current Kaine-controlled system.

So if you're supporting your own Power in the CG, you're also Undermining the opposing Power (or at least, in a position where you could)

Profitable trades are a reinforcement action, not an undermining action, so you don't get any merits directly for them.
(If you switch sides and do the Mahon CG, you should get merits as you go along for reinforcing Kaine's system, but won't get the victory bonus merits)

Easy options for getting merits as you go:
- put aside a few tonnes for an Operations Limpet Controller and load up on limpets after selling the goods to hack the adverts on the way out
- use the profits from the CG trade to do all the credit donation missions on the board
From PP poit if makes sence yea.
But gameplay wise...
Would not it be better to get merits according to your contribution?

But meh, what do I know right?
 
But gameplay wise...
Would not it be better to get merits according to your contribution?
Yes.

There is a general problem with Powerplay that reinforcing actions are usually profitable things you might do anyway, and undermining actions are unprofitable things you probably wouldn't do except for the merits.

If they fixed that so that profitable actions also contributed to undermining, you'd be getting lots of merits for the trade actions.
 
I notice that in the OP the Semiconductor and Ceramic Composites supply locations might be inverted/mixed up, as it's the Ceramics which are only available at surface ports but the screenshots for Semiconductors all show planetary locations. Just as an FYI.
 
Hi Commanders!

Just to confirm that the stats for the power distributor reward are as follows:

Weapons: -25% capacity, -20% recharge
Engines: +45% capacity, +40% recharge
Systems: +45% capacity, +40% recharge

No experimental effects can be applied.
Can I ask what the anticipated use case is for this?

Or does anyone else in the community have an idea what this would possibly be useful for?

As far as I am aware SYS capacity is only useful for sustaining shield regen with less pips in SYS than necessary to sustain passive regen's distro draw, and ENG capacity - I'm struggling to come up with any situation where you'd want more capacity, since any situation where you are boosting often calls for full ENG pips for the innate maneuverability increases, so the only way capacity has ever mattered is ensuring you can boost at least once, and that's only a relevant as an edge case for min/max racing setups.

There's certainly no scenario I can conceive of where both things would be beneficial simultaneously?

edit: reading the other comments here, I'm clearly not the only one scratching my head here.

I hope this gets highlighted internally as yet another aspect of overall balancing issues present within the game.
 
Yes, as in posts above I would have loved Engines AND Weapons Focused together, as it would be great for my Miner 'Conda, which I have only Weapons Focused PD with Stripped Down to keep firing lasers longer to empty a rock in 13-15 seconds.

Can't see any use for Sys and Eng focused PD together for any of my ships, let alone 2 of each size module, so going for Kaine, just for trade CR's, not interested in rewards modules.
 
Curious why you would want this on a P2, a weapon focused ship that’s already gimped with the PD?
On an all-frag build, the WEP draw is already so low that it shouldn't penalize it there. But on anything that actually needs WEP to fire for long enough, this module will be a downgrade.
For ENG, without actually doing the math yet, versus CE+SC, the extra capacity could allow a couple more boosts in a row, while only penalizing regen a little.
For SYS, more idle time before you need to put pips there, I guess. Originally I was thinking to replace lo-draw with fast-charge, but the SYS regen on this is worse than CE+SC.

So I dunno. I might try it.
 
Wow, so 12 minutes turnaround gives 44M CR profit in 752 T9 semiconductors with 2 jumps to pick up and 3 jumps back.
I am doing it for Kaine as, if I do decide to do a LOT of contributions, it extends the CG deadline by (if only a very little!) time as, if I dumped it for Mahon, the CG would finish earlier.

Depends, if you want a money gold rush or just finish the CG quick and ends the goldrush for 10 absolutely useless modules are quite ........... MEH!.

If I decide to do very little contributions, it doesn't matter a bit.

(12minute for 44M CR = 220M Cr / hour, if I have math correct)
What do you need? 2 weeks @ 220M/hr or just 4 days at same rate? ... and then CG finishes ??????
 
The module is indeed more of a curioosity than useful. But since I have way more free module storage than I'll ever use, I might as well get these. I can see a use for the 6A on my T9 missile boat, and maybe I can drop the 4D on my Phantom and Orca to a 3D while still maintaining the ability to boost.
 
The module is indeed more of a curiosity than useful.

I guess they will look nice beside the bunch of useless pre-engineered power plants from a CG way back that do not accept experimental effect either, and have been gathering dust in my storage ever since I collected them. 👎👎
 
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