So how do Concordant Sequence & Regeneration Sequence work?
For both special effects to proc, you'll have to shoot directly at your wingman?
Do these special effects stack? i.e shooting 2 healing beams gives double regen.
Any numbers on the HoT effect & efficiency etc?
What 'Healer' builds will you guys recommend?
Have always played as a healer in MMOs so this caught my interest. I'm thinking of making a support/healer Anaconda specifically for party play but not sure how i'd go about doing it, should i use Pulse, Burst or Beam, Concordant or Regeneration Sequence for HoT or Burst shield healing respectively etc. And also the biggest issue, will turrets have advanced enough AI to switch between offensive mode and healing mode. IMO gimballed healing lasers aren't that optimal as it'll be single target healing but sort of burst(unless the proc don't stack) while turreted healing lasers is the best setup as each turret can heal a different wingmen for an AoE heal, provided there is an advanced AI to manage the spread healing and IFF(Indication of Friend or Foe) to switch between healing and killing.
For both special effects to proc, you'll have to shoot directly at your wingman?
Do these special effects stack? i.e shooting 2 healing beams gives double regen.
Any numbers on the HoT effect & efficiency etc?
What 'Healer' builds will you guys recommend?
Have always played as a healer in MMOs so this caught my interest. I'm thinking of making a support/healer Anaconda specifically for party play but not sure how i'd go about doing it, should i use Pulse, Burst or Beam, Concordant or Regeneration Sequence for HoT or Burst shield healing respectively etc. And also the biggest issue, will turrets have advanced enough AI to switch between offensive mode and healing mode. IMO gimballed healing lasers aren't that optimal as it'll be single target healing but sort of burst(unless the proc don't stack) while turreted healing lasers is the best setup as each turret can heal a different wingmen for an AoE heal, provided there is an advanced AI to manage the spread healing and IFF(Indication of Friend or Foe) to switch between healing and killing.
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