synthesize a special mining rig you can equip to srv
you can then hunt for repositories of certain mineable commodities. similar to signal sources.
when near, you can (if using odyssey) walk around for a more detailed scan that improves the mining yield/rate. these activities involve mini games. the activity can be done from srv but it is harder to get a perfect pinpoint.
once done you will be shown what the spot will provide.
recall your ship and land nearby. facing the spot. you must be within 50 meters.
you can then use your srv mining rig to begin processing the ground at the marked point.
this causes a conveyor to telescope out of the ship to the srv if it's in range. the srv cannot be driven while mining is active. the ship cannot take off until mining is stopped. this is controlled at the srv or if the srv is destroyed.
there is no limit to how much can be mined but the rate falls off at varying amounts of time and it will become better to find a new spot. this rate is highly dependent on how well you place your mining marker and the quality of the spot.
the surface spot is not persistent and so not mappable. you can wing mine but each player will have to position themselves on a different spot and not interfere with any other player's conveyer. this will likely lead to slightly less than ideal mining for all but potentially one.
average yield is 100ton in 20min of mining, but surface spots are not reliable to be found with a needed resource and not searchable from off surface and not all resources that might be mineable are listed on planetary stats in system map. however it is not entirely rng. what is mineable is based on given specs of the planet.
also, just for giggles, if you aren't that great with the mini game or mine a spot too long, you have a rising chance to hit a gas pocket that could blow your srv up. there is very little warning to stop mining to avoid disaster. hope you aren't in it and afk.
you can then hunt for repositories of certain mineable commodities. similar to signal sources.
when near, you can (if using odyssey) walk around for a more detailed scan that improves the mining yield/rate. these activities involve mini games. the activity can be done from srv but it is harder to get a perfect pinpoint.
once done you will be shown what the spot will provide.
recall your ship and land nearby. facing the spot. you must be within 50 meters.
you can then use your srv mining rig to begin processing the ground at the marked point.
this causes a conveyor to telescope out of the ship to the srv if it's in range. the srv cannot be driven while mining is active. the ship cannot take off until mining is stopped. this is controlled at the srv or if the srv is destroyed.
there is no limit to how much can be mined but the rate falls off at varying amounts of time and it will become better to find a new spot. this rate is highly dependent on how well you place your mining marker and the quality of the spot.
the surface spot is not persistent and so not mappable. you can wing mine but each player will have to position themselves on a different spot and not interfere with any other player's conveyer. this will likely lead to slightly less than ideal mining for all but potentially one.
average yield is 100ton in 20min of mining, but surface spots are not reliable to be found with a needed resource and not searchable from off surface and not all resources that might be mineable are listed on planetary stats in system map. however it is not entirely rng. what is mineable is based on given specs of the planet.
also, just for giggles, if you aren't that great with the mini game or mine a spot too long, you have a rising chance to hit a gas pocket that could blow your srv up. there is very little warning to stop mining to avoid disaster. hope you aren't in it and afk.