I'm still supposed to be on holiday here but yeah, I'll just chip in and say that the Speedbowl challenge was awesome and there's definitely WAY more to this than just watching numbers increase. Getting the balance between speed, angle and amount of correctional pitch input, and holding that as perfect as you can against drift and increasing amounts of buffeting in low-altitude FA-Off flight for a sustained period of time, all I can say is that is was the closest I've come to the feeling of this in Elite Dangerous ...
Er no, speed is boring and impossible, and everyone knows Chuck Yeager must've been using time acceleration.
Nobody buys a space sim because they want to go fast - what you people are doing is cheating, plain and simple, exploiting weaknesses in the very transition system that makes non-seamless speed-limited spaceflight so exhilerating for us normal folks.
The 'orbital cruise' transition is only there to smooth over the 'glide mode' transition, which is only there to smooth over the supercruise / normal space transition - Frontier have made the game the way THEY want it to be played, and if that was anything other than a speed-limited transition-fest, the rest of us would never have backed it in the first place.
Flying your own ship YOUR way, overstepping all limits, and blazing your OWN trail just goes against everything ED is about. It's actually quite boring, and impossible without time acceleration.
In case you all missed the memo, it's stricken submarines, in custard, just like WWII fighter planes. That's the brief. That's fun, fulfilling spaceflight right there, and the main reason we all bought in.
Speed is also incredibly dangerous - don't you realise that at 32,825 m/s a tiny 100 gram fleck of rock has almost 54 million Joules of kinetic energy? That's 53x more than a stick of dynamite! And you're doing it smack in the LEO debris range, where there's
all kinds of junk floating about! It's just hugely irresponsible, and should be subject to the heaviest fines.
If i wanted to go fast i'd go play another type of game, like jet-skis or go-karts, but space games are supposed to be all floaty and slow-motion, like WWII fighter planes -
that's what we're all here for! That, and the transitions.
Abusing those very transitions to just fly your own way is breaking everyone else's immersion. My ED eagle does 140 m/s, which is actually
very fast, but i can totally handle it, because i'm a top-notch space-pilot. How am i supposed to maintain the illusion of being an ace privateer in a free-roam space sim, albeit one stuck at 140 m/s with all vibrations and weird groaning noises etc., knowing someone else is tearing around at 32,825 m/s and climbing?
The original
Elite certainly didn't let you go 32,825 m/s, and for that matter neither did
Chucky Egg, which incidentally was ported to more platforms than
Battle Chess and
Mr Do! combined...
I think i've made my point..