Surface Supercruise!

  • Thread starter Deleted member 121570
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Still I must be thick, but I just don't understand how you are supposed to break past your ship's in-built speed limit this way.

All the speed limits in the game are artificial impositions of thrust/counter-thrust. Using gravity and certain maneuvers you can accelerate faster than can be automatically countered.
 

Deleted member 121570

D
In order to do this, you have to be 100% FA off. For the entirety of the drop. This does mean that you're FA off low down near the surface on a very high G world going very very fast. FA-on will cook you if you exceed angles relative to vector whilst going this fast. As best I can describe it...it's not your thrusters making you go faster - it's gravity.
You're counteracting the gravity to the maximum available with your thrusters, but you're converting it into forward momentum relative to the planet. The vector you're on becomes parabolic, and you're managing that curve until you're essentially parallel with the surface at the lowest possible altitude without losing speed and beginning to climb again.
 

Deleted member 121570

D
Thanks,

Still I must be thick, but I just don't understand how you are supposed to break past your ship's in-built speed limit this way. Even with Fa-Off and freefalling towards the planet you are not supposed to go any faster than a set speed (mostly for networking purpose), and after trying that -40-60° thing I can't say I've seen the ship behave any differently.

Take a ship out to Achenar 3 or something. Drop out of supercruise at about 1Mm above the surface. Allow ship to stop, with FA on.
Then, turn FA off. You'll fall up to max speed. Maybe give a quick boost vertically down for good measure, then pull your nose up level, boost forwards, and then once the boost's done - start applying upward thrust. Play with angle of attack until you start accelerating. Go as fast as you can :)
 
Take a ship out to Achenar 3 or something. Drop out of supercruise at about 1Mm above the surface. Allow ship to stop, with FA on.
Then, turn FA off. You'll fall up to max speed. Maybe give a quick boost vertically down for good measure, then pull your nose up level, boost forwards, and then once the boost's done - start applying upward thrust. Play with angle of attack until you start accelerating. Go as fast as you can :)

I'd love to try this, but hours?
 

Deleted member 121570

D
Well, hours to get to supercruise-type speeds. You can get up to a few km/s pretty quick though :)
Also drop height plays a role. That's why we used a fixed 500km point on Chi Hydrae A7.
 
Hopefully FD will nerf this cheat soon. Going as fast as you want is actually just boring, and impossible without time acceleration. You can't just tear around flying the ship however you like - it goes against everything the game's about. That's called being fullnewtonian. Being fullnewtonian is baaad, and boring and impossible.

My Eagle does 140 m/s, which is actshually VERY fast, and it has a flight model and all groaning noises and vibrations and everything. This is the best Elite ever, just like the original, which i totally played to death on my 286 in Nairobi in 1983, and you can't prove otherwise. All it needs is 320*240 monochrome wireframe graphics and it'll be perfect. That, and just two types of planets (rapidly-spinning death stars and basket balls and nothing else). But uncapped speed is just for geeks and weirdos, and certainly the very LAST thing that would attract anyone to a spaceflight game.


Boo seamless free-roam!

Yay speed-limited transitionfests!

Down with this sort of thing!

Who's with me? Everyone, right!?
 
Hopefully FD will nerf this cheat soon. Going as fast as you want is actually just boring, and impossible without time acceleration. You can't just tear around flying the ship however you like - it goes against everything the game's about. That's called being fullnewtonian. Being fullnewtonian is baaad, and boring and impossible.

My Eagle does 140 m/s, which is actshually VERY fast, and it has a flight model and all groaning noises and vibrations and everything. This is the best Elite ever, just like the original, which i totally played to death on my 286 in Nairobi in 1983, and you can't prove otherwise. All it needs is 320*240 monochrome wireframe graphics and it'll be perfect. That, and just two types of planets (rapidly-spinning death stars and basket balls and nothing else). But uncapped speed is just for geeks and weirdos, and certainly the very LAST thing that would attract anyone to a spaceflight game.


Boo seamless free-roam!

Yay speed-limited transitionfests!

Down with this sort of thing!

Who's with me? Everyone, right!?

What about fuzzy dice and hula girls?

Take a ship out to Achenar 3 or something. Drop out of supercruise at about 1Mm above the surface. Allow ship to stop, with FA on.
Then, turn FA off. You'll fall up to max speed. Maybe give a quick boost vertically down for good measure, then pull your nose up level, boost forwards, and then once the boost's done - start applying upward thrust. Play with angle of attack until you start accelerating. Go as fast as you can :)
It's a cool trick, but you're really just watching numbers increase. I like watching my net worth increase. I suppose we are all numbers people in some ways.
 

Deleted member 121570

D
Dunno if I'd describe it as any more of a 'trick' than doing anything else involving flying a ship around - just something that's not widely known. As the Speedbowl event showed (and I'm sure that everyone who participated would agree) - there's a need for skill and many variables to manage to achieve high speeds and surviving. It doesn't just happen.

I'd agree though that it's just numbers ultimately, but context is everything.
I just never personally considered getting rich much of a challenge in game, given how insanely easy it is. Being fastest though; that rocks my boat :)
 
Dunno if I'd describe it as any more of a 'trick' than doing anything else involving flying a ship around - just something that's not widely known. As the Speedbowl event showed (and I'm sure that everyone who participated would agree) - there's a need for skill and many variables to manage to achieve high speeds and surviving. It doesn't just happen.

I'd agree though that it's just numbers ultimately, but context is everything.
I just never personally considered getting rich much of a challenge in game, given how insanely easy it is. Being fastest though; that rocks my boat :)

I'm still supposed to be on holiday here but yeah, I'll just chip in and say that the Speedbowl challenge was awesome and there's definitely WAY more to this than just watching numbers increase. Getting the balance between speed, angle and amount of correctional pitch input, and holding that as perfect as you can against drift and increasing amounts of buffeting in low-altitude FA-Off flight for a sustained period of time, all I can say is that is was the closest I've come to the feeling of this in Elite Dangerous ...

[video=youtube_share;yr02n1b8sUE]https://youtu.be/yr02n1b8sUE[/video]
 
Hit 32,825 m/s on a gravity well dive last night! :)

<span data-offset-key="replyToPost_t3_8pzxep_initial-0-0"><span data-text="true">

Anybody gone any faster, under control? (without the beta module bug or that glitch where you get thrown in a mad spin by a station?)

-Sanderling

I’m on mobile, so I can’t really tell, but was that a 9.7 g planet? :eek:[woah][up]
 
I'm still supposed to be on holiday here but yeah, I'll just chip in and say that the Speedbowl challenge was awesome and there's definitely WAY more to this than just watching numbers increase. Getting the balance between speed, angle and amount of correctional pitch input, and holding that as perfect as you can against drift and increasing amounts of buffeting in low-altitude FA-Off flight for a sustained period of time, all I can say is that is was the closest I've come to the feeling of this in Elite Dangerous ...

Er no, speed is boring and impossible, and everyone knows Chuck Yeager must've been using time acceleration.

Nobody buys a space sim because they want to go fast - what you people are doing is cheating, plain and simple, exploiting weaknesses in the very transition system that makes non-seamless speed-limited spaceflight so exhilerating for us normal folks.

The 'orbital cruise' transition is only there to smooth over the 'glide mode' transition, which is only there to smooth over the supercruise / normal space transition - Frontier have made the game the way THEY want it to be played, and if that was anything other than a speed-limited transition-fest, the rest of us would never have backed it in the first place.

Flying your own ship YOUR way, overstepping all limits, and blazing your OWN trail just goes against everything ED is about. It's actually quite boring, and impossible without time acceleration.

In case you all missed the memo, it's stricken submarines, in custard, just like WWII fighter planes. That's the brief. That's fun, fulfilling spaceflight right there, and the main reason we all bought in.

Speed is also incredibly dangerous - don't you realise that at 32,825 m/s a tiny 100 gram fleck of rock has almost 54 million Joules of kinetic energy? That's 53x more than a stick of dynamite! And you're doing it smack in the LEO debris range, where there's all kinds of junk floating about! It's just hugely irresponsible, and should be subject to the heaviest fines.

If i wanted to go fast i'd go play another type of game, like jet-skis or go-karts, but space games are supposed to be all floaty and slow-motion, like WWII fighter planes - that's what we're all here for! That, and the transitions.

Abusing those very transitions to just fly your own way is breaking everyone else's immersion. My ED eagle does 140 m/s, which is actually very fast, but i can totally handle it, because i'm a top-notch space-pilot. How am i supposed to maintain the illusion of being an ace privateer in a free-roam space sim, albeit one stuck at 140 m/s with all vibrations and weird groaning noises etc., knowing someone else is tearing around at 32,825 m/s and climbing?

The original Elite certainly didn't let you go 32,825 m/s, and for that matter neither did Chucky Egg, which incidentally was ported to more platforms than Battle Chess and Mr Do! combined...

I think i've made my point..
 
Er no, speed is boring and impossible, and everyone knows Chuck Yeager must've been using time acceleration.

Nobody buys a space sim because they want to go fast - what you people are doing is cheating, plain and simple, exploiting weaknesses in the very transition system that makes non-seamless speed-limited spaceflight so exhilerating for us normal folks.

The 'orbital cruise' transition is only there to smooth over the 'glide mode' transition, which is only there to smooth over the supercruise / normal space transition - Frontier have made the game the way THEY want it to be played, and if that was anything other than a speed-limited transition-fest, the rest of us would never have backed it in the first place.

Flying your own ship YOUR way, overstepping all limits, and blazing your OWN trail just goes against everything ED is about. It's actually quite boring, and impossible without time acceleration.

In case you all missed the memo, it's stricken submarines, in custard, just like WWII fighter planes. That's the brief. That's fun, fulfilling spaceflight right there, and the main reason we all bought in.

Speed is also incredibly dangerous - don't you realise that at 32,825 m/s a tiny 100 gram fleck of rock has almost 54 million Joules of kinetic energy? That's 53x more than a stick of dynamite! And you're doing it smack in the LEO debris range, where there's all kinds of junk floating about! It's just hugely irresponsible, and should be subject to the heaviest fines.

If i wanted to go fast i'd go play another type of game, like jet-skis or go-karts, but space games are supposed to be all floaty and slow-motion, like WWII fighter planes - that's what we're all here for! That, and the transitions.

Abusing those very transitions to just fly your own way is breaking everyone else's immersion. My ED eagle does 140 m/s, which is actually very fast, but i can totally handle it, because i'm a top-notch space-pilot. How am i supposed to maintain the illusion of being an ace privateer in a free-roam space sim, albeit one stuck at 140 m/s with all vibrations and weird groaning noises etc., knowing someone else is tearing around at 32,825 m/s and climbing?

The original Elite certainly didn't let you go 32,825 m/s, and for that matter neither did Chucky Egg, which incidentally was ported to more platforms than Battle Chess and Mr Do! combined...

I think i've made my point..

Mate, you're laying it on so thick you're running the danger of someone thinking you're being serious.

__

This is a pretty neat thing. It takes so long to achieve and requires FA-off so I don't forsee it causing any kind of exploit or unfair situation, so there's no reason to be concerned that Fdev will try and change it.
 

Deleted member 121570

D
They also sponsored and promoted the SpeedBowl competition, which was specifically about doing this exact thing. I think it's pretty much safe to say they're fully aware of it, and don't regard it as either an exploit or anything untoward. This is good, cos anyone can go really, really fast - assuming they spend the time, learn how, and perfect the technique. :)

Ps. Bounder's awesomely random ramblings are indeed a study in awesomery. :D
 
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Mate, you're laying it on so thick you're running the danger of someone thinking you're being serious.

Ps. Bounder's awesomely random ramblings are indeed a study in awesomery. :D

Bounder is the only item in my ignore list, that's how bad his antics are. Funny thing is I'm probably the only one out there who agrees with Bounder's fantasy of fully newtonian mecanics everywhere, including what it would mean in terms of axing features that wouldn't play nice with it (eg multiplayer)
 
All i know is, being the last sane one totally sucks. Nobody else can even see the implicit longing amongst all players for seamless unfettered freedom of motion. It's a Stockholm syndrome pandemic. "It's OK" you tell yourselves, "it's good that our ships are comically crippled. It's a good thing. It's actually more fun, spending hours dementedly coaxing a whacking great HOTAS up a bit, left a bit, to hit 32 km/s, compared to just dialing in "32 km/s" and waiting 1 minute (seriously, that's how long it takes in FE2/FFE). No strange groaning noises, no shaky-cam canned FX, just a simple 1 minute burn, to hit a poxy 32 km/s - a speed at which you're still not even appreciably moving, in spaceflight terms - rocks fall out of the sky at faster speeds all of the time everywhere, a speed at which it would take you decades just to cross the Solar system (even Voyager 1 does 17 km/s and that doesn't even have nitro-boosters (and you're all thinking "but how can you even have a spaceship without nitro-boosters?")) - a break-neck speed for you that is simply a trivial meaningless just-getting-started number to me, on my way up to 204,522 km/s (that's 68% of C, in 'normal space') in my Osprey X. God i wish i could take it for a spin in ED. It would be so worth the lifetime ban. But hell, Sputnik 1 runs absolute rings around every ship in ED already. But that's a good thing, right? Yeah it's totally more fun this way. Speed sucks, apart from when it doesn't. I totally get it. Your ducks are totally in a row. I'm the mad one. ED is the bestest Elite ever. Nitro-boosters on a spaceship isn't funny, this is serious gaming action. Basically a sim. The bestest space sim out there, no less.. So everyone just carry on and ignore the mad guy. Twenty's plenty. There's no need to speed if you leave in good time. 'More haste'. Plus it's so important to leave a good stopping distance. There's old pilots and bold pilots etc. You wanna get there, but you wanna get there in one piece eh? Besides you've got nitro-boosters. My Osprey X hasn't. And you actually like shaky-cam and weird groaning sounds. 'Space dust' and nitro-boost and go-faster stripes. That's proper wingin' it. The FD-approved 'plummeting' challenge (though you gotta put that in scare-quotes since ED's physics engine doesn't even allow gravitational accelerations to square with time, but hey no that's totally a good thing too of course). A burst soda can could outrun my ED eagle, but that's a good thing, and i'm a nutjob, i totally get it. And hey maybe we'll get burst soda cans in a future update, with nitro-boosters and flashy paintjobs and all shaky-cam sparks flying off it and everything. Then everything will be sorted, ED will finally become all that it was meant to be, and devotedly coaxing a desk-hogging HOTAS up a bit, left a bit for 9 hours will magically cease to feel like a gutting thankless chore without soul or reward. May the blessed lady of acceleration be with you, you crazy kids!
 
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