I get why 7.1 is important in a game like COD, but less clear why sound matters in a space sim when the only sound you would hear in space is the sound coming from your point of origin.
Mono should cover it.
How can you hear a spacecraft passing you? Or even behind you.
The idea is the ship is equipped with a sound HUD that generates the sounds as though they were in an atmosphere from information passed from its sensors. This is actually fairly reasonable I think because it gives you an audible warning that you are close to a large ship (the computer simulates its engine sound) and when you are being shot at.How can you hear a spacecraft passing you? Or even behind you.