A few questions and concerns about system colonisation:
- Building diversity - we can place existing assets. How do they prevent the settlements from looking the same or too similar?
- Building upgrades - when a settlement grows can the buildings get bigger?
- Settlement size - how large can a settlement become and how many per system?
- Feel alive - do NPCs live in the settlements with daily tasks, routines so that it feels alive?
- Can you customize the banner, logo of the colony?
- Where does the System Architect live? Is there a home building?
- Is there a command headquarters to manage the system?
- Where do friends, squad members live in the system?
- What happens if a System Architect is inactive for 2-5 years? - It is inevitable that a player will stop caring or managing a system. A different player should be able to take control.
- Can the architect name the system, stations, settlements?
- Can we finally order a drink at the bartender?
- When will anti-aliasing get better?
- Can the architect hire NPCs to defend a system in Powerplay?
- How does the architect manage the system budget (credits)?
- Do the settlements generate credits which can be spent on new buildings? If we have to haul goods for every single building that wouldn't be fun.
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