Beyond the hype for system colonization, there remains a pessimistic view:
Here's each colonization step and feature colored green (good), red (bad, boring), orange (neutral, unknown):
Here's each colonization step and feature colored green (good), red (bad, boring), orange (neutral, unknown):
- Find a free system to colonize. (yay)
- Buy a claim from the Colonisation Contact for lots of credits. (yay)
- Place the Colonisation beacon within 24 hours (yay)
- Select a primary starport in a predetermined location (yay)
- The Colonisation Ship arrives. (yay)
- Deliver mountains of materials, goods for many days or weeks (boo)
- Wait for the weekly server tick so that the finished starport spawns (boo)
- Select locations to place the space and surface facilities (yay)
- Deliver mountains of materials, goods for many days or weeks (boo)
- Wait for the weekly server tick so that the finished facilities spawn (boo)
- Repeat step 8-10 to construct each facility. (boo)
- Low limit of development slots per planet and system. (boo)
- The buildings determine the system economy (yay)
- We cannot place 100 or 1000 facilities together to create a city / metropolis (boo)
If you claim a second or third system you must abandon the previous system(you can develop previous colonies)- The System Architect is not the owner of the star system (boo)
- The Architect is just a player who decides which facilities get built and where. (?)
- Cannot build infrastructure to connect the buildings. (boo)
- Cannot designate zones for auto-development (residential, commercial, industrial, office and municipal) (boo)
- Cannot see NPCs live and work in the town, city (?)
- Cannot custom design buildings. (boo)
- Only place building assets from Horizons and Odyssey (?)
- Cannot build a personal home on a planet for yourself or a squadron (?)
- There is no house, suite or apartment to live and manage the colony in first-person. (boo)
- Earn credits or goods from your current colony to finance the next system colonisation (?)
- Integrated with Powerplay 2, BGS (yay)
- New tasks related to colonization for players (yay)
- End-game content that connects the multiple careers (yay)
- More chances of emergent gameplay (yay)
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