System Economy changed in an unexpected way?

What the hell is Tech level?

The assumption has been that Tech level is just the sum of all the ">>>" gains under Tech level from the descriptions of various stations built in the system, for example the Chronos large research settlement:

chronos_stats.jpg

shows ten chevrons indicating Tech level +10 (measured in chevrons :) ).

However, I haven't seen any official confirmation that this is what FDev mean by "Tech level 35", though they have been asked nicely. as you seem to be aware.

Such confirmation would be nice to see, given the heat generated by the disappearance of stations shipyards (thanks @Tifu) (apparently because they fixed a bug causing stations shipyards to appear where they shouldn't).
 
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System economy is generated by calculating the weighted sum of the various station economies, then take the two largest components of that.

So you might have a lot of Agri/HT facilities, but if the Extraction/Industrial markets are bigger (simplistically, higher population), that will result in an Ext/Ind system display.

That doesn't matter in itself - system economy does absolutely nothing other than change the colour of your system on one galaxy map filter. It's the individual station economies which are important for things like mission generation, market export and import, and so on.

Many of your large station economies probably also have changed from previously, which will have had this effect. That may well matter, depending on what you're going for.

As far as why:
- Frontier released Update 3 on Wednesday
- having described the ground-up rewrite of economic behaviour in the advance patch notes https://forums.frontier.co.uk/threads/elite-dangerous-trailblazers-update-3-now-live.636973/ last Friday (it's most likely the planetary influence rather than the weak links which are causing the shift in your aggregate system economy)
- which implements their earlier threat/aim to rewrite economic behaviour in that way from https://forums.frontier.co.uk/threads/elite-dangerous-colonisation-facilities-markets.635519/ on March 21st

This change is good for:
- people who want their stations to produce something other than H-Fuel and Biowaste, but don't particularly care what, especially those who either didn't read the documentation provided with the original behaviour or didn't have the baseline understanding of how economies work in Elite Dangerous to realise what it implied.
- people building systems with a small number of facilities

This change is bad for:
- people who weren't treating the Beta period as purely experimental [1]
- people building larger systems as economic producers, who want specific commodities to be available



[1] Frontier have not said that the current economic behaviour is the final one; having shown willingness to make major backward-incompatible changes two months in, they could well make another. So now is not the time to start building up your "real" systems either.
ok, so how would I flip the economy type to say Hi-tech/agriculture again?Just build more agrifarms and Hitech facilities?
 
ok, so how would I flip the economy type to say Hi-tech/agriculture again?Just build more agrifarms and Hitech facilities?
Depending on how much space you have, that might work.

But the planetary influence levels are pretty strong - overcoming them with weak links is essentially impossible; overcoming them with strong links still requires a lot of them which you might not have room for.

"Start over with a system where the planets are more suited to high-tech or agriculture" is probably easier.
 
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