SYSTEM TO SYSTEM AUTO PILOT

I was referring to relative to galaxy size a small hop of about 5000ly.
yes neutron stars are dead handy.
a neutron router is a handy tool.
I am referring to distances where afmu;s come into play.
not tiny bubble travel and without exploring in any way whasoever.
 
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I was referring to relative to galaxy small hops of about 5000ly really ,ya neutron stars are dead handy plus a neutron router despite minor drive damage were afmus come into play not the tiny bubble travel as that's done in less than an hour easy without stoping to take a butchers

I have almost no idea what you mean by this. You capitalized a grand total of one letter. And used one comma, incorrectly. It's a single run-on sentence.

What posts are you referring to? What theoretical changes are you discussing with this?
 
as last post meant nothing(malc) I think I was referring too varonicas post kinda, lets try to make this clearer, I am not exploring in any way whatsoever my only concerns are speed and distance think long distance race to beagle point and back.
 
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I was referring to relative to galaxy small hops of about 5000ly really ,ya neutron stars are dead handy plus a neutron router despite minor drive damage were afmus come into play not the tiny bubble travel as that's done in less than an hour easy without stoping to take a butchers

I think the 5000ly thing is really all engineers fault, since the requirement to unlock Palin is to "travel" 5000ly away, and to me even as an explorer that's silly. 5000ly is something I would without even thinking about it, however for most people they want to unlock engineers soon after they start playing the game, it forces them to do the jump, scoop, jump scoop routine for 5000ly in a small, unequipped and unprepared ship with a tiny jump range as quickly as possible, and they come away with a very poor impression of travelling and exploring, it sets the tone for them for the future unfortunately. I think that needs to be changed because it doesn't encourage exploration.

If I was to change it I would set them a mission to visit X number of tourist beacons where they are set at different distances from the bubble, maybe even one set at 5000ly so they could do it in one hit if they want to get it the old way. So they could visit say 5 tourist beacons set at 1000ly, 3 tourist beacons at 1750ly or one set at 5000ly, but throwing them into 5000ly just to unlock an engineer where one of the points of unlocking Palin is to increase jump range?

Ok maybe they are thinking people need to demonstrate they are proper explorers by travelling 5000ly, but I don't really think it is achieving that as much as annoying people who aren't interested in exploration. Send them out to see something I say, not just a pointless fly 5000ly away and 5000ly back to get a bigger jump range, they need to rethink that requirement.
 
yes I agree I used that distance as an example anyway I think farseer has grade 5 anyhoot
ahh your thinking of acid racks ok ya!:D bin there done that alien base machine thing
 
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Not really. Felicity gives you G5 FSD mods, and she unlocks almost instantly, all you need is Scout and a single unit of meta-alloy, which is just from Pleiades. And THAT kind of trip is just enough to jog a new player out of trying to get comfortable in too few systems in the bubble.

Palin gives you G5 thrusters, which is more amusing because that's very much a combat thing, yet gated behind a non-trivial amount of travel.
 
so who does offer best jump range considering a perfect roll any idea?
I thought it was farseer...............
as like you say thrusters is combat orientated ironically.(oops should use qoutes my bad I assumed you was replying to me )
 
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so who does offer best jump range considering a perfect roll any idea?
I thought it was farseer...............
as like you say thrusters is combat orientated ironically.(oops should use qoutes my bad I assumed you was replying to me )

Unless you are exploring planets close up, then having a high top speed in normal space is very desirable, but I can't get them because some of the mats needed for higher level thrusters require you to go into combat situations. For many the gates they use just put barriers in the way of getting what you want, but as I said earlier, I make do with what I have.
 
I wouldn't mind having something that automatically activates the jump drive when aligned with the target system, though. When trying to travel a few thousand lightyears to get to a destination (without scanning) it kinda gets exhausting after a while. For that same reason it'd be nice to have an autopilot that automatically travels and fuel scoops (but doesn't scan). I don't know, something aout those long trips was always really off putting to me. But, who knows, maybe with the neutron star planning travelling might be more fun nowadays.

An alternative would be to add a jump drive that is artificially restricted in/near inhabited space, but is at least twice as good as our current drive in deep space. I actually would kinda prefer that, maybe with some extra jumps/fuel efficiency added to that. Who knows, it could be based on thargoid technology. It would fit the retrictions as well as the massive boost to its performance.
 
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