Systems Owned for Weeks Given Back to Original Colonizer Faction After Last Tick

Since the Update this last tick has given systems back to the faction I colonized from. I had won the systems back from those factions & have been been building yet in the last tick it gave the colonizing faction 60% INF & set our faction back to 13% INF & now is trying to put us back to War which was already won weeks ago A VERY BAD BUG on top of another VERY BAD BUG where settlement created were given to the original colonizer faction instead of my faction which owned the system I fear this may have broken the back of the trailblazing feature
 
here is what I speak of

1746213462678.png
 
the very 1st system I claimed which was a few days after Trailblazers released has reset too although Inara has not picked up on it
 
Can confirm, this is an issue in 2 of my 4 systems.

From what I'm gathering, any colonized system that was >75% influence on Thursday have reset their influence breakdown to what it was when the first station was finished. In my case, an anarchy faction that had left the system a month ago is now back with the default 7% Influence, just like it was on day one.

My faction still owns the system but our influence was reset from 85% on Wed to 13% on Thursday. This is a huge issue. Not just because influence is messed up but it's triggering conflicts like OP is showing.

@Ian Doncaster sorry for the tag Ian but, have you heard of this issue?
 
It's more then system influence they've changed because for some unknown reason all the orbital construction sites in one of my systems have changed from the controlling faction (who is the faction I claimed the system for) to brewer corporation who I'm certain have no influence in the system.
 
It's more then system influence they've changed because for some unknown reason all the orbital construction sites in one of my systems have changed from the controlling faction (who is the faction I claimed the system for) to brewer corporation who I'm certain have no influence in the system.
That was part of the patch:
  • Law and order around system colonisation ships and construction sites is now enforced by Brewer Corporation.
Meaning that the sites are now controlled by Brewer. Previously, if a construction site was owned by a faction and an NPC from the same faction attacked the player, the site would join in because it was considered to be on the same "team".
 
That was part of the patch:

Meaning that the sites are now controlled by Brewer. Previously, if a construction site was owned by a faction and an NPC from the same faction attacked the player, the site would join in because it was considered to be on the same "team".
The system colonisation ships are still controlled by the faction and not brewer which is where the issue stemmed from originally.


The image in that thread was taken over a day after the maintenance tick and shows me as allied which is to the faction I've claimed the system for where it should have been cordial if it had been controlled by Brewer as that is my current reputation with them
 
From what I'm gathering, any colonized system that was >75% influence on Thursday have reset their influence breakdown to what it was when the first station was finished.
Not in my system... on Thursday the largest faction had 79.4% and I didn't see a reset. So maybe the threshold is 80%, or the reset was triggered because a player faction overtook the initially biggest faction... who knows.

 
The system colonisation ships are still controlled by the faction and not brewer which is where the issue stemmed from originally.


The image in that thread was taken over a day after the maintenance tick and shows me as allied which is to the faction I've claimed the system for where it should have been cordial if it had been controlled by Brewer as that is my current reputation with them
You must have claimed the system before the patch, colonisation ships are now operated by Brewer corp and are given a name, exactly as the patch notes state:
Screenshot_0544.png
 
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