T16000M? Question for current Users of Same

I am currently using a Thrustmaster T16000M with the TWCS throttle. Been using it for the past 3 months or so and have been tweaking the key mapping to the point where I've got it just the way I want it.

Except for one item. The antenna control on the throttle. It's a slider on the left side which can be rotated with your left pinky. Very responsive and with a high resolution.

Here's the question. What the heck good is it? for the life of me I can't find a single use for it but there's got to be one - surely - doesn't there?

So for y'all that use the T16000M and TWCS what have you got the antenna (that's what TM calls it) slider mapped to?
 
I am currently using a Thrustmaster T16000M with the TWCS throttle. Been using it for the past 3 months or so and have been tweaking the key mapping to the point where I've got it just the way I want it.

Except for one item. The antenna control on the throttle. It's a slider on the left side which can be rotated with your left pinky. Very responsive and with a high resolution.

Here's the question. What the heck good is it? for the life of me I can't find a single use for it but there's got to be one - surely - doesn't there?

So for y'all that use the T16000M and TWCS what have you got the antenna (that's what TM calls it) slider mapped to?

The default is the instrument radar zoom in/out. Personally I don't even use it. Never found much need for it, really.

Hell, I don't even use 2 out of the 3 hats available. The one I use is for switching the UI panels.

I've also got a second stick I use for dual-sticking (same model) instead of the throttle- but I primarily use the throttle because of the issues with dual sticking and differences in how they affect SC.
 
The only thing I use it for is radar sensitivity.

What I'd want to use if for is positive vertical thrust for high-G landings... Never got that working.
 
I use mine for sensor zoom, and I use it quite a bit.

otoh I have nothing mapped to the lowest of the three hats, and all but one of the joystick base buttons are un-assigned so don't feel you need to use everything ;)
 
Thanks for the thoughts guys - for sensor zoom I use the slider on the joystick. I actually use it quite a bit especially in RES'.

Can't use the antenna slider for thrusters as it only goes in one direction - no plus and minus - just zero to max. I use the rocker arm to control right and left thrust when landing. Tried the rocker for vertical but couldn't get used to it that way. So the antenna slider just plain isn't used by me for anything. On flight sims I use it for mixture control though so it does get used, just not in ED.

EVery hat on my setup is mapped - vertical thrust, horizontal thrust, target selection, subsystem targeting, bringing up the various UI panels and navigating thru them, chaff, ecm etc.

I used a Saitek X-52 for 3 years before it gave up the ghost. Really missed the pinky trigger until I realized I could use the button 4/5 tiny rocker for that. Have the down rocker (throttle button 5) set up as the pinky trigger which essentially doubles the number of controls available. Except for opening the cargo hatch and some controls just never used I never have to touch the keyboard in ED.
 
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Thanks for the thoughts guys - for sensor zoom I use the slider on the joystick. I actually use it quite a bit especially in RES'.

Since I have played this game, I never thought of using it for that .... it just sits there ,,, a useless slider ! Thankyou, +1 !
 
On my pew-pew ships I have the kill warrant scanner mapped to it. “Makes it easily turn on and offable” - tm Creature Comforts... :)
 
I have a T16000m (but with a CHPro Throttle) and use the slider on the base for sensor zoom. Best use of it IMHO, its pretty useless otherwise.

BTW when the inevitable happens and your trigger stops working on the 16000m, its pretty easy, with a soldering iron, to replace the trigger micro switch. You can find them easily on ebay. I've had to do this twice now. Only thing I've found that wears out on the stick.
 
For exploring I set mine as the vertical axis and painted a dot on it for the 'zero' position. Have been able to land at 2m/s with it and have no damage to my shieldless asp.

As a side note...... Anyone else find the yaw on the stick problematic?
First stick started flailing left at random after a few months....got it replaced under warranty and bought a 2nd one whilst prepping the return (couldn't be stickless).....now that 2nd one is twitching left :( 10 months old and to be honest it started in April but behaved OK through May...is this common?
 
I use it to adjust the precision of the thrusters. For normal operation (full thrust) I set it to the front, and for precision landings it move it backward. At the lowest setting I think thruster power is limited to 20%. Especially good for high-g landings.
 
I use it to adjust the precision of the thrusters. For normal operation (full thrust) I set it to the front, and for precision landings it move it backward. At the lowest setting I think thruster power is limited to 20%. Especially good for high-g landings.

Didn’t know you could do that.
 
Didn’t know you could do that.

Neither did I. :) Sounds like an interesting experiment. Will definitely be trying it.

I find the sensor zoom function to be rather pointless, considering the lack of detail it gives us anyway. All it really does is give you a visual representation of proximity, if anything.
 
You can do that with Target-Script. There is this one

SetSCurve
SetSCurve is the function used to fine-tune your Joystick axis and rudder axes response.
Syntax:
SetSCurve(&Device, axis name, left_deadzone, center_deadzone, right_deadzone, curve, scale);

Respectivly the SetJCurve for the main thrusters, I use a forward only with a button to switch in reverse.

And I think I combined it with
AXMAP2
AXMAP2 is the second Digital axis mode. AXMAP2 generates functions that only depend on the zone.
Syntax
KeyAxis(&Device, axis name, layer(s), AXMAP2(number of zones, event1, event 2, event3...);

So when this wheel in in a certain position it triggers the function that modifies the curve
 
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Oooooo that's a really sweet idea!

It’s funny because I initially set it up when my weps kept on randomly deploying or stowing. Not so much now (reasons unknown) but I really like the position and feel of that wheel for this so now use it most of the time.
 
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