Tab Stops to Systems and Sensor Panels?

Should Tab Stops be added?


  • Total voters
    31
  • Poll closed .
How many left or right and up or down you have to do depends on what tab and position you were last in when looking at a panel.

You may not notice how automatically you adust when doing it manually but you will if you try and macro it.

It isn't just about docking requests or about being lazy, it is also about switching to a more specific setup, not taking your eyes off a target and it's fun to play with.
 
How many left or right and up or down you have to do depends on what tab and position you were last in when looking at a panel.

You may not notice how automatically you adust when doing it manually but you will if you try and macro it.

It isn't just about docking requests or about being lazy, it is also about switching to a more specific setup, not taking your eyes off a target and it's fun to play with.

Thats why I always return to the first tab before I close the menu, and why my macros does the same thing after requesting docking.
 
Yes of course you can do that, but it isn't ideal especially in a combat situation. Bring able to acurately macro has many more uses than just dockong.
 
Honest question, why use a docking macro? it's 6 button presses in quick succession, I can request docking in well under a second manually. Is this more for those using HOTAS setups? (I'm a M&KB Player)
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1 > E > E > Spacebar > Spacebar > 1

AHHHH! It all makes sense now!!!

I play with an Xbox controller & Voice Attack, so Macro's are important to me. I play on my TV in my living room, so no desk.

Here is my current steps for docking requests:
-Speak: 'Targeting Panel'
-Wait for headlook to move to the Left panel
-Button press: Right Button, Right Button, Right Button
-Button Press: Down Arrow, Down Arrow, A-Button


WOW! If only (1EESpaceSpace1) worked for me!

I also understand why KB&M players do not want tab stops! 'shift+tab to go back is a pain on KB&M......

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Either a keystroke to select the correct tab (as you can do with the panels) or just an option to Not remember which tab was last focused (as it does now) would do the job.

Edit: Read that wrong... Totally agree wit the NOT above :)
 
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People want buttons and macros for everything, they don't want "convoluted" menu's that try to build some form of semblance of real systems, they don't care. They don't want any attempts at simulation, they just want an arcade game to go pew pew. Console culture?

Oh for those days 20 years ago with 300 page manuals and a 'game' you had to study to play... But, but,.,, the radar modes and functions are too convoluted...
Imagine today's consolers attempting to play Falcon 4.0 for a good belly-laugh.
 
The problem is that the sequence changes.

You could set up 1-E-E-space-space-1 as a macro, but that will only work if you were last in the navigation tab.

If you'd checked your transactions tab on the cruise into station, your automated docking request would fail.

If there were just some way to pull up the first tab of a panel, everything would be fine.
 
Speaking selfishly I have set up my voice attack to dock and target sub systems and dozens of other things without a tab stop, so.... keep as it.

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AHHHH! It all makes sense now!!!

I play with an Xbox controller & Voice Attack, so Macro's are important to me. I play on my TV in my living room, so no desk.

Here is my current steps for docking requests:
-Speak: 'Targeting Panel'
-Wait for headlook to move to the Left panel
-Button press: Right Button, Right Button, Right Button
-Button Press: Down Arrow, Down Arrow, A-Button


WOW! If only (1EESpaceSpace1) worked for me!

I also understand why KB&M players do not want tab stops! 'shift+tab to go back is a pain on KB&M......

- - - - - Additional Content Posted / Auto Merge - - - - -



Edit: Read that wrong... Totally agree wit the NOT above :)

If you are using voice attack you can use conditions for voice attack to remember the last tab it has open and thus adjust the inputs from there.
Alternatively you have the close command return the menu to the first screen, which was the solution prior to conditions.

Just think ahead for Target subsystems and target cargo since they disappear when the target is unlocked.
 
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The answer to that is to wait until you've requested docking permission before you check your transactions. The menu is always in the right place when you drop out of supercruise so the macro will always work and if you add a couple of extra keystrokes to the end of it you can return it to the starting position so you can use it again to cancel docking if you need to. Mine also sets 4 pips to shields.

I don't understand why people think that navigating menus is a vital part of gameplay. You don't see Captain Kirk bringing up a side screen to give Mr Sulu instructions and he certainly wouldn't carry out the actions himself. He tells Sulu what to do and he wouldn't expect to have to describe the actions Sulu needs to take.

You are the captain of your ship. You give orders and they get carried out. Voice Attack macros add so much immersion to the game. When I say "Request docking permission" or "Bring us in to dock" I'm giving instructions to one of my crew.

Having said that, I don't care about tab stops anyway. My macros work fine just as they are.
 
People want buttons and macros for everything, they don't want "convoluted" menu's that try to build some form of semblance of real systems, they don't care. They don't want any attempts at simulation, they just want an arcade game to go pew pew. Console culture?

Oh for those days 20 years ago with 300 page manuals and a 'game' you had to study to play... But, but,.,, the radar modes and functions are too convoluted...

Heaven forbid one might want the best of both worlds.
Deep(?) menus to change what we want, but also easy ways to repeat common operations.

Do you refuse to use the route planner?
As that took a lot of the work out of plotting a route with pen and paper, which was part of the fun with the original buckyball runs.
Or is it just a function that makes sense.
 
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