Take-Aways from IGN's 20-minute playthrough of No Man's Sky and what Elite can do better.

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Video link (do watch in its entirety): http://www.ign.com/videos/2016/04/11/no-mans-sky-21-minutes-of-new-gameplay-ign-first

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Hi guys. I thought I'd share this video and perhaps open up a discussion about what ED can learn from what the No Man's Sky team is doing better than Elite is doing. To use NMS as a muse of sorts to inspire and encourage improvements to our favorite game, Elite: Dangerous. Here are some cliff notes and take-aways that I noted while watching for your consideration. Please add your own notes from your watching and discuss all of these things, which could and couldn't work for ED. [cool]



  • You *need* alliances in order to get people to sell you things. So there is a consequence to being a space in NMS...unlike in Elite where killing people indiscriminately has no meaningful impact on your game experience with NPCs. Where there is no danger or potential downside. In NMS, one series of attacks on and destruction of faction ships can damage your rep and impact your ability to buy from them. Imagine that.
  • Temperature has an impact on life expectancy when roaming planet surfaces. Perhaps this would translate to SRVs by way of an increasing need for repairs to be done back on your ship, based on the temperature and gravity level of the world you're on.
  • Weapons modifications and ammo can be synthesized while on foot to unlock additional abilities to the weapon. The ED equivalent would be turret ammo changing what you can do with the weapon. In NMS in this video, the modified gun is able to dig through terrain to discover underground caverns where he could warm up or discover other resources. NMS worlds are littered with underground networks to discover. Imagine underground caverns to drive through in ED!
  • Creatures! They give life to a given world. Perhaps adding the opportunity to potentially discover new life forms while exploring atmospheric worlds is something we can look forward to in ED next year? Or whenever they get atmospheric landing in the game. If we want it, seems like a good idea to start talking about it sooner rather than later.
  • Seamless atmospheric to space transitions. No loading times of any kind. Perhaps too late for ED to be able to do this, but maybe something that can be looked at in the future along with instancing improvements.
  • Big ships with turrets are actually a threat if you're not careful. Even big trade ships. That said, NMS has (1) a larger variety NPC ships that can come in sizes larger than those available to the player. ED currently only has capital ships that fit that description and they're so rare they mine as well not even be in the game at all. Compare to what we see in this NMS video where freighters are seen slowly flying towards space stations. Taken further, (2) note that there are space stations in NMS that are near other things. Near planets, asteroid fields, etc. Compare to ED where stations are generally out in the boonies, far from anything. Imagine if a space station in ED were say 40km from a mining asteroid field/planetary ring. Close enough to simply fly at normal speed to get there...too close to Supercruise closer. Imagine the gameplay possibilities, visuals and experiences that offers. Imagine pirates potentially intercepting you on the path from the mining area to the station, adding to the danger. Imagine police and players patrolling the area keeping everyone safe (and actually being a threat). Picture the opportunity to add big, slow-moving frigates and trading vessels that may be 2x-10x the size of player owned ships (but still much smaller than capital ships), bringing with them a greater sense of scale and a reminder that the CMDR isn't the biggest thing in the galaxy 99 times out of 100. Visualize targeting for whatever their gigantic holds may carry...but only if you want to risk taking on their turret fire, ing off their escorts and drawing police attention in order to get at their loot. Dare I say...making the experience DANGEROUS.

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  • Advanced interactions with persistent NPCs. We know Engineers are coming, but we don't necessarily know the full scope and scale of our potential interactions with them. Hopefully they will offer some really unique interactions like what we expect to see in NMS...something beyond just being their own little self-contained bulletin board with the same missions and approach.

Just some thoughts and take-aways as someone who is closing in on 1,200 hours into the game and looking for ever more opportunities to improve the game. I think there is always something that can be learned from what others are doing and the best curate those ideas and add them to their own products as often as possible. NMS, Star Citizen, and others are doing admirable things that are in the vein of what ED is working to do as well, so why not grab the best ideas we can, you know?

Oh and as a reminder, Hello Games is a 15-man studio that used to be just 2 guys for half (maybe more than half) of the development of this game. If they can do it with < 15, I believe Frontier can do it with considerably more also talented individuals. [praise]

Charge spelling errors to the head, not the heart.
 
I can not compare the two games because I believe that they are really different in its focus. ED is more about simulation and NMS is not limited to that.

Apart from that, I'm really looking forward to NMS for its focus on exploration and its content directed to that.

Anyway your post, in my opinion, since you want establish a comparison, it should be done in dangerous discussion and not here, for visibility.
 
This is not to bash NMS, however I don't thing they can learn so much from NMS. ED is build on scientific principles, NMS is not. Different approaches.
 
Those bullet points are pretty thin gruel. More like "what NMS learned from the various Elite games."

Looking forward to checking it out but man, I think a lot of people projecting their hopes and dreams onto this game are in for a CRUSHING disappointment as they trot out all the same tired mile wide inch deep moans.

Off to watch the video tho! Glad to see some more stuff revealed finally, the PR appearances were getting awfully samey.

EDIT: Very nice so far! I take back some of my cynicism and ALL of my territorial sniffing! Not QUITE my taste but it's colorful, stylish, and it's tough not to enjoy Mr. Murray's enthusiasm for his game. Plenty of room for more space sims!

Looks like they've been hard at work optimizing, the textures popping in aren't nearly as bad as last year! I hope we can mod the HUD and inject some VorpX VR... judging by the UI and first person locomotion, there isn't going to be any native VR support. No wonder they were quiet about that. But man, I just can't go back to playing these games without VR.

Any word on HOTAS support?
 
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For some reason I love the idea of caves. There is a certain exciting mystery to them.
If I could name one thing I'd like FD to add to planets it would be cave systems. I really want them. I'd even pay extra for them (just kidding FD).

I do not like the handheld super digger tool.
It is fine for NMS, but if something like this will ever be possible in ED I hope FD will implement something a lot less gamey like perhaps a drill attached to a type of SRV.

I am looking very much forward to trying out NMS. It will be fun I think.


Naming stuff... there it is again.
I just do not care about it and have great difficulty understanding people who do care about this stuff.
It is a feature i will never use.


I did notice that alien life all looks quite similar in NMS.
I hope ED will give us some truly horrifyingly alien creatures.
 
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Planets with ton of variety (surface, planets, life forms), space stations that can be explored, digging holes into the ground to find caves and ressources, interacting with unique NPCs, seamless transitions between space and plantes,...

What wizardry is this?!

Could it really be?

A sandbox with(!) actual sand!
 
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I dunno, the lack of multiplayer functionality and interaction or anything persistent on planets is really going to cut down on the actual sand. It's going to get many of the same complaints. But it'll still please people who like this sorta thing!

If I can get some HOTAS and VR going, this is SO my sorta thing.
 
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Planets with ton of variety (surface, planets, life forms), space stations that can be explored, digging holes into the ground to find caves and ressources, interacting with unique NPCs, seamless transitions between space and plantes,...

What wizardry is this?!

Could it really be?

A sandbox with(!) actual sand!


I wonder though how much sand there actually is in this sandbox.
And of course FD will eventually be adding to ED most of what you consider to be the sand in NMS.
These things have already been mentioned by FD, but it just takes time.

But boy would I love to do some cool underground mining in ED.
Mining on planets should become a real thing in ED and not just the simplistic form of surface mining we see at certain npc bases.
I want to have to buy a specialized mining SRV and dig my way underground.
 
I dunno, the lack of multiplayer functionality and interaction or anything persistent on planets is really going to cut down on the actual sand. It's going to get many of the same complaints. But it'll still please people who like this sorta thing!

Ideally, everything would be persistent, but at least NMS is already several orders of magnitude "more sandy" than ED. However, this is not that impressive considering that ED is the absolute bottom of the barrel when it comes to interaction and persistence with the environment.
Overall, the room for improvement for a persistent, immersive world is still huge.
 
Well, don't count your space sims before they hatch. I'm sure people will be saying the same about NMS this summer! It's a ridiculous challenge for a studio to try to pull off. They seem to have gone in a slightly different direction but you can definitely see a lot of holes in their attempt as well. Looking forward to giving it a try, there's no such thing as a perfect game and a little competition is great!
 
I wonder though how much sand there actually is in this sandbox.
And of course FD will eventually be adding to ED most of what you consider to be the sand in NMS.
These things have already been mentioned by FD, but it just takes time.

But boy would I love to do some cool underground mining in ED.
Mining on planets should become a real thing in ED and not just the simplistic form of surface mining we see at certain npc bases.
I want to have to buy a specialized mining SRV and dig my way underground.

I agree. It's just that contrast to ED which makes NMS seem so lively and interactive. But this is as stated by the devs not persistent. Hence, it's a step in the right direction but still far far away from the ultimate interactive player-driven persistent sandbox.
 
I am on the fence with this game. Its real pretty with a definite SCI fi vibe to it that I miss in ED, theres a sense of wonder here that is apparent quickly. However its another gigantonormous sandbox which could get very tired very quickly if the game play isn't deep enough to keep it interesting. If its anything like ED and its honk-a-lot exploration game play then I'm out for sure.
 
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