Spring made its lazy way to Summer. For the most part, my little colony of Heretical Covenantists were content behind their thick walls and effective killbox. The refugees they had taken in eventually left, after helping fill the kill box with stone chunks. Unable to find convenient cover, any would be ranged advesaries would split seek cover at the edges of the defenisve fortifications, where our melee pawns would be waiting. They took out a Psychers' raid three times their size between the trap corridor and their defensive fortifications. They also sheltered in place when a large horde of shamblers wandered their way through the map. Amusingly, a pack of manhunting wargs took out a huge chunk of the shamblers, and when a visiting group of the more friendly outlanders were caught out in the open, we managed to kill the rest, while rescuing two of their fallen.
Midway through Summer, Tyler reached the tender biological age of 7, and got two choose a trait and two passions. One of his possible traits was Fast Learner, which was a "no brainer" choice, especially with pyromaniac being an option. For passions, I chose shooting and construction. The former, because everyone should have at least one good combat skill. As for construction... only elderly Eita has any passion for construction, and I definitely want to develop another one, given how slow we are at rebuilding our spike traps after each raid. We also received a gift from the refugees: a legendary charge rifle. Maisie's in heaven.
Kasumi's also approaching the age of 7, and it's currently a race between reaching the next learning tier (where she also can choose two passions) and reaching the age of seven.
Summer's almost over, and the colony has added a small hospital/lab, a proper warehouse, an orbital commincations array, and a landing pad. Our stores of food have recovered from our visitors.
Sadako's healing abilities continue to be a boon to the colony. Everyone except Eita is in perfect health, and he's only got a small but bothersome scar on his leg. It's like having access to healer mech serum every six days.
It's a pity that she can't heal herself. I'll be purchasing bionic eyes for her if they're available, otherwise I may research them myself.
There is one side effect with having Sadako in the colony so far: every so often, she experiences of a spasm of "psychic agony" that briefly downs her and anyone near her, and leaves them aching for days. They've all recovered quickly so far, but if that happened during a raid...
Midway through Summer, Tyler reached the tender biological age of 7, and got two choose a trait and two passions. One of his possible traits was Fast Learner, which was a "no brainer" choice, especially with pyromaniac being an option. For passions, I chose shooting and construction. The former, because everyone should have at least one good combat skill. As for construction... only elderly Eita has any passion for construction, and I definitely want to develop another one, given how slow we are at rebuilding our spike traps after each raid. We also received a gift from the refugees: a legendary charge rifle. Maisie's in heaven.
Summer's almost over, and the colony has added a small hospital/lab, a proper warehouse, an orbital commincations array, and a landing pad. Our stores of food have recovered from our visitors.
Sadako's healing abilities continue to be a boon to the colony. Everyone except Eita is in perfect health, and he's only got a small but bothersome scar on his leg. It's like having access to healer mech serum every six days.
There is one side effect with having Sadako in the colony so far: every so often, she experiences of a spasm of "psychic agony" that briefly downs her and anyone near her, and leaves them aching for days. They've all recovered quickly so far, but if that happened during a raid...