Target practice

Mainly to break up the monotony of exploring but also for practice, how about a function where your ship projects a holographic enemy (perhaps a wire frame as a nod to the original Elite) and runs a battle simulation.

No ranking benefits of course.
 
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Mainly to break up the monotony of exploring but also for practice, how about a function where your ship projects a holographic enemy (perhaps a wire frame as a nod to the original Elite) and runs a battle simulation.

No ranking benefits of course.
Does CQC solve the issue?
In the same vein, I think it would be great if the offline training mode had a comprehensive scenario creation functionality. Choose your ship, the enemy ships, number, and duke it out.
 
Mainly to break up the monotony of exploring but also for practice, how about a function where your ship projects a holographic enemy (perhaps a wire frame as a nod to the original Elite) and runs a battle simulation.

No ranking benefits of course.

Does CQC solve the issue?
In the same vein, I think it would be great if the offline training mode had a comprehensive scenario creation functionality. Choose your ship, the enemy ships, number, and duke it out.

I think CQC would help a little, but not much, since it seems like you are very limited in choice there, not to mention all the adjustements made (sidewinder is a tank).

So a seperate adjustable training based on the normal game would be great to have.
As you said, just choose your ship, loadout, enemies and train.
it would even help a lot with your settings, setting up your graphics (would be bad to learn it the hard way that your graphicscard cant hadle a battle...), or setting up your controls.
 
Mainly to break up the monotony of exploring but also for practice, how about a function where your ship projects a holographic enemy (perhaps a wire frame as a nod to the original Elite) and runs a battle simulation.

No ranking benefits of course.

I really like the nod to the original Elite here.
 
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