Targeting subsystems

I'm curious about how targeting subsystems works. I've selected certain targets, but I never see the damage meter change when I have a subsystem targeted, though the ship hull takes damage. Am I doing something wrong?
 
It is not automated. You have to hit the indicated area - small red square.

Holy crap. A small red square is indicated on the ship where the target is? If that's the case, I've never noticed that lmao. So theoretically, if I know where that area is, I don't have to actually use the target subsystem feature, I can just pound away on that spot and it will do damage to that subsystem?
 
Certain key subsystems (Power Plant, Cargo Hatch, FSD) are on the bottom of the ship so if you are shooting at the top of the ship you are not doing any damage to the subsystem.

Target a drive as they are easy to hit. Use a gimballed weapon to get a feel for how it works.

You need to aim at the little red sub system targetting reticle.
 
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Huh... learn something new every day. I was wondering why everything was floating space junk before a targeted subsystem got scratched.
 
Huh... learn something new every day. I was wondering why everything was floating space junk before a targeted subsystem got scratched.
Yeah I had no idea. I thought it was automatically done. Now I don't really see a reason to use it because I'm not that good at aiming at certain points. I just blast away at whatever I can hit lol.
 
Gimbals make a huge difference here. Even though fixed have "micro gimballing" so they will adjust to go for the subsystem once you are close to the red square, I never ever popped a Python or Anaconda with anything other than hull damage (2 fixed C1 beams, 2 fixed C2 multicannons, in a Viper). When I went fighting in my Cobra, I fitted 4 gimballed multicannons, because the placement of the underside mounts are so far apart that gimbals seemed like a good idea.... and wow, suddenly targetting subsystems really really paid off!

While with the fixed, I might take 10% off the subsystem before destroying the hull, with the gimballed, the big ships were always popping at 20, 30 or 40% hull as the FSD hit 0%. Now, I am not the world's greatest shot, so maybe someone out there with fixed can take out the sub-systems, but the gimballed to me changed it not from "hard" to "easier" but from "impossible" to "possible"!
 
Gimbals make a huge difference here. Even though fixed have "micro gimballing" so they will adjust to go for the subsystem once you are close to the red square, I never ever popped a Python or Anaconda with anything other than hull damage (2 fixed C1 beams, 2 fixed C2 multicannons, in a Viper). When I went fighting in my Cobra, I fitted 4 gimballed multicannons, because the placement of the underside mounts are so far apart that gimbals seemed like a good idea.... and wow, suddenly targetting subsystems really really paid off!

While with the fixed, I might take 10% off the subsystem before destroying the hull, with the gimballed, the big ships were always popping at 20, 30 or 40% hull as the FSD hit 0%. Now, I am not the world's greatest shot, so maybe someone out there with fixed can take out the sub-systems, but the gimballed to me changed it not from "hard" to "easier" but from "impossible" to "possible"!

Absolutely agree, targeting sub systems with gimballed weapons changed bounty hunting for me. Personally on larger ships I aim for the power plant.
 
Gimbals make a huge difference here. Even though fixed have "micro gimballing" so they will adjust to go for the subsystem once you are close to the red square, I never ever popped a Python or Anaconda with anything other than hull damage (2 fixed C1 beams, 2 fixed C2 multicannons, in a Viper). When I went fighting in my Cobra, I fitted 4 gimballed multicannons, because the placement of the underside mounts are so far apart that gimbals seemed like a good idea.... and wow, suddenly targetting subsystems really really paid off!

While with the fixed, I might take 10% off the subsystem before destroying the hull, with the gimballed, the big ships were always popping at 20, 30 or 40% hull as the FSD hit 0%. Now, I am not the world's greatest shot, so maybe someone out there with fixed can take out the sub-systems, but the gimballed to me changed it not from "hard" to "easier" but from "impossible" to "possible"!
Thanks for the tip!
 
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