I'm curious about how targeting subsystems works. I've selected certain targets, but I never see the damage meter change when I have a subsystem targeted, though the ship hull takes damage. Am I doing something wrong?
It is not automated. You have to hit the indicated area - small red square.
Yeah I had no idea. I thought it was automatically done. Now I don't really see a reason to use it because I'm not that good at aiming at certain points. I just blast away at whatever I can hit lol.Huh... learn something new every day. I was wondering why everything was floating space junk before a targeted subsystem got scratched.
Gimbals make a huge difference here. Even though fixed have "micro gimballing" so they will adjust to go for the subsystem once you are close to the red square, I never ever popped a Python or Anaconda with anything other than hull damage (2 fixed C1 beams, 2 fixed C2 multicannons, in a Viper). When I went fighting in my Cobra, I fitted 4 gimballed multicannons, because the placement of the underside mounts are so far apart that gimbals seemed like a good idea.... and wow, suddenly targetting subsystems really really paid off!
While with the fixed, I might take 10% off the subsystem before destroying the hull, with the gimballed, the big ships were always popping at 20, 30 or 40% hull as the FSD hit 0%. Now, I am not the world's greatest shot, so maybe someone out there with fixed can take out the sub-systems, but the gimballed to me changed it not from "hard" to "easier" but from "impossible" to "possible"!
Thanks for the tip!Gimbals make a huge difference here. Even though fixed have "micro gimballing" so they will adjust to go for the subsystem once you are close to the red square, I never ever popped a Python or Anaconda with anything other than hull damage (2 fixed C1 beams, 2 fixed C2 multicannons, in a Viper). When I went fighting in my Cobra, I fitted 4 gimballed multicannons, because the placement of the underside mounts are so far apart that gimbals seemed like a good idea.... and wow, suddenly targetting subsystems really really paid off!
While with the fixed, I might take 10% off the subsystem before destroying the hull, with the gimballed, the big ships were always popping at 20, 30 or 40% hull as the FSD hit 0%. Now, I am not the world's greatest shot, so maybe someone out there with fixed can take out the sub-systems, but the gimballed to me changed it not from "hard" to "easier" but from "impossible" to "possible"!