are the pre engineered FSD's the ones that slightly out perform normal FSD's once the specials are added?Caustic resistant cargo racks, pre engineered FSDs and surface scanners are top of my list.
I contemplate unlocking the double engineered missiles every so often.
Yes the thargoid one if i remember. Did get one of these with help from a friend.Don’t they do a bobblehead?
They outperform my old engineered FSDs straight out of the box. Even more with mass manager.are the pre engineered FSD's the ones that slightly out perform normal FSD's once the specials are added?
Flimley
Ah yes thanks for this info. I have a couple from when they were first offered, as a reward for something? I didn't know these we're generally available! many thanksThey outperform my old engineered FSDs straight out of the box. Even more with mass manager.
Only the size 5 which was the original one offered is available the other sizes which were rewards for participating in the Colonia Bridge CGs aren't much to disgust of some commanders.Ah yes thanks for this info. I have a couple from when they were first offered, as a reward for something? I didn't know these we're generally available! many thanks
Flimley
Indeed, a Thargoid Interceptor bobblehead, but you'll need to turn in a Thargoid Heart (gotten from killing a Thargoid Interceptor). Remember corrosion-resistant cargo racks.Don’t they do a bobblehead?
After adding the "mass manager" experimental, a pre-engineered 5A FSDv1 will give approximately 5 LY more jump range for most ships that fit a class-5 FSD, compared to a normal fully-engineered + mass manager 5A FSD.are the pre engineered FSD's the ones that slightly out perform normal FSD's once the specials are added?
It's a must-have for any ship you use for travelling inside or outside the Bubble. My passenger Orca has it, my combat multimission Chief has it, my Clipper had it before refitting for Titan scavenging. Short boot time makes it desireable for combat ships that have tight power budgets, too. Or for CG-s in open where you might face Grom bombs before bugging out to the system 25ly away where the Mamba murderboats can't followThe FSDv1 is a must-have for the Asp Explorer, Diamondback Explorer and the Krait Phantom.
Missiles? That'd be a great outfit for a missile Viper.Fletchette launchers are pretty fun—they completely ignore shields and do a lot of external module damage. They also work against on-foot NPC-s. Low ammo reserve, though, and point defence tends to shoot the projectiles down.
So Fletchette launchers could be worth a go. And think I will pick up a couple more FSD's. Nice, thanks everyone. \o/
Maybe the old PP modules will be demoted to the tech brokers in time? After PP2.0 changes have been released.
Flimley