Technically my fault...but still unrealistic and dumb

To become a bounty hunter, you must be cleared to do so with a permit, which you earn by doing missions for the controlling faction and gaining a trusted rep. Then after that you pay a share of your bounties to the local system whenever you make a kill. In exchange for this, you are exempt from friendly fire misdemeanours and infractions, because when they scan you, they see you as an authorised hunter.
I agree with this completely. It is a bit like getting a driving license isn't it and it makes sense. When you continually misuse your license by shooting on innocent ships or FF incidents eventually you lose your license.
 
The thing that annoys me about the current system is that it basically assumes we're blind and stupid. We have other senses for determining the wanted status of the target other than the stupid scanner !
 
OP, welcome to the club.
Yes, it is stupid and immersion-breaking.

Attacking a wanted target shoud not be punished, because otherwise it looks like the cops punish you for shooting somebody who is supposed to be shot at - and there is even a reward for that.
Another question is that scanning should still be necessary to receive the bounty.

Not sure why you fired in a no-fire zone though. (or did you?)


The thing that annoys me about the current system is that it basically assumes we're blind and stupid. We have other senses for determining the wanted status of the target other than the stupid scanner !

Oh, didn't you know - you are not here to "think". You should just wait for the FD-approved scanner[SIZE=1]TM[/SIZE] to tell you when (and what) to do, and do it!
If you don't like it, then you must be an undisciplined noob that only wants to pew-pew at everybody for no reason.
 
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If I go into a shopping mall...

Only you're not in the shopping mall. You're in space, a hostile environment more similar to (according to the devs) the Wild West.

So if you arrive into town, and there is a firefight between sheriff's men and some bandits, is it absolutely necessary for you to first go check the sheriff's office if there are wanted posters for these bad guys, before shooting them?

And if you didn't check it first but started shooting to help the sheriff, will he immediately switch from fighting them to fighting you?
 
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Ive done this to in my Cobra in a RES. You know its a target with bounty but you shoot it before its scanned and WANTED shows. Then every fed turn on you like flies on a .... :D Even if Dart Vader was in their claim they would release him and jump on you over 200 cr. Maybe make it able to contact a FED ship and get the bounty cleared out in space so you havent to go to base to clear it. Just and idea :)

Tis my only gripe over this rather odd game mechanic.

I jumped the gun on a 90k Clipper and got chased off by all the cops that had been on him.
Yes for Cr200.

So much for being a respected ally!

In the old Elite days I'd have killed them ALL.
 
Tis my only gripe over this rather odd game mechanic.

I jumped the gun on a 90k Clipper and got chased off by all the cops that had been on him.
Yes for Cr200.

So much for being a respected ally!

Well, apparently the whole point of the game is to teach you to hold your fire until you're permitted to shoot by your digital overlords.
It seems that to the devs (and to some apologists here) the so called "trigger discipline" is far more important than insignificant thing as "immersion". So if a stupid rule is responsible for ridiculous situations like you described - as long as it prevents you from shooting when you want - it's okay for them. Just remember - this is the game they wanted to make.

Oh and don't forget - 200 Cr bounty is not a death sentence! The stations won't let you dock, and everybody will kill you on sight - but nope, still not a death sentence, really.
 
Only you're not in the shopping mall. You're in space, a hostile environment more similar to (according to the devs) the Wild West.
OP was in a no fire zone. If space is wild west he shot in the sherrifs office.

So if you arrive into town, and there is a firefight between sheriff's men and some bandits, is it absolutely necessary for you to first go check the sheriff's office if there are wanted posters for these bad guys, before shooting them?
Since the sherrif doesnt know if you are one of the good or the bad guys, yes. People want a license for killing people, scanning for a wanted status is just that.

And if you didn't check it first but started shooting to help the sheriff, will he immediately switch from fighting them to fighting you?
FDEV already said that this behaviour is not intended. It's a bug which is hard to fix, so there is no reason to bring this up in every design discussion because it's simply not by design.

- - - Updated - - -

Oh and don't forget - 200 Cr bounty is not a death sentence! The stations won't let you dock, and everybody will kill you on sight - but nope, still not a death sentence, really.

Just learn silent running.
 
Well, apparently the whole point of the game is to teach you to hold your fire until you're permitted to shoot by your digital overlords.
It seems that to the devs (and to some apologists here) the so called "trigger discipline" is far more important than insignificant thing as "immersion". So if a stupid rule is responsible for ridiculous situations like you described - as long as it prevents you from shooting when you want - it's okay for them. Just remember - this is the game they wanted to make.

Oh and don't forget - 200 Cr bounty is not a death sentence! The stations won't let you dock, and everybody will kill you on sight - but nope, still not a death sentence, really.

Well to date I've found that as soon as I leave the RES all the cops go green and no probs docking.

So again all round bizarre.

Still no harm in learning better trigger discipline. And tbh in my Vulture it's not going to kill me.
I feel for less well equipped CMDRS.
 
When you're done insulting me, I already said I was in the process of scanning it, except I shot a little too early which cost me my ship; I've done this before, and the bounties outweigh the fines I get in the no-fire zone, and yes, it was only an Adder, so I thought "why not?"

No need to tell me why about the "why not" now, but I've done this dozens of times before and I slipped up this time, but please, continue to tell me how incompetent and dumb I am, for I must be the only person with a Python in this game to be this stupid.

"How do you get a python and be this stupid? I'll tell you, you shoot someone before the scan finishes. That's how."

Again, what else can I do now? I've already made my thread in my fit of frustration, but I'm a dead horse, dead since the end of the first page, I'm obviously not going to try this again.

To be honest, i am the same opinion with Jackie here.

After all, its no use at all to compare quite a few essential details with real world laws. It's a sci fi game in the far future with a totally different law system.

Pilots act under different circumstances. They go out, Bounty Hunters shoot at wanted targets at first sight. In RES hundreds of pilots die every day. And if you make a name for yourself and get allied with a faction for noteworthy services and loyalty, things like shooting that person down for helping out the federal forces is really kind of awkward, just maybe because the target wasnt fully scanned or there is a "no fire zone" with a small fine / bounty. Makes the higher ranks kinda unspectacular in that situations...

Scanning a target to fully get the wanted status all the time can be a weird thing. I had that a couple of times where I wanted to help other players out with taking out targets (no wing gameplay, occasional help), and tried to get the targets attention. Mistake was, not fully scanned, but totally sure the target was wanted. And because of attempted quick help, I got scared away by the feds.

Sometimes that no fire zone / scanning shouldn't be that strict if a player wants to take sides with the federal forces to help shooting down a pirate / criminal. It can kill the immersion.

But so far, I am fine with the system. It sometimes gets on my nerves, but it certainly doesnt make the game any kind of frustrating to me. But some things should be thought over, when some time can be spared ;-)
 
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Since the sherrif doesnt know if you are one of the good or the bad guys, yes.

Oh really? What's the purpose of that "allied" status then?

Besides, I don't know what kind of paranoid androids serve in the ED police, but to sane humans somebody joining the fight on your side is usually seen as a potential friend, not a new enemy.
That's how humans think, you know, and that's how we expect NPCs to think. And we have a reason to expect NPCs to be a bit smarter, because it's 2015 out there, not 1984.

FDEV already said that this behaviour is not intended. It's a bug which is hard to fix, so there is no reason to bring this up in every design discussion because it's simply not by design.

Yeah, after so many months (or years?) of beta and release, they finally realized that it's a bug... But they won't fix it just yet, they'd better add some more rules to make things even worse first.
 
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