Smart pilots might see the scan completion time as an opportunity to line up their shot and charge their railguns.
This. 8 characters
Smart pilots might see the scan completion time as an opportunity to line up their shot and charge their railguns.
BTW criminals don't kill cops, they run away.
As said above you are no savior. They can perfectly defend themselves.
BTW criminals don't kill cops, they run away. As said above you are no savior. They can perfectly defend themselves.
Not in this game.
In the flow of combat 5 seconds is too long because, as I explained, you cannot react instinctively or use your experience to judge ship behavior on the fly. This results in unrealistic and gamey consequences. If two cops in flimsy Eagles are battling a pirate Anaconda and in the heat of combat you assist them without scanning the pirate the cops will turn against you. This is just plain weird and unrealistic.
It is not about being or wanting to be a savior. That derails what this is really about.
It is about the weird and unrealistic and gamey consequences of the current system. Would a cop kill you if you just saved his life, because you did not scan his would be murderer? The game should allow for the player to develop his judgement skills in this respect. Instead it punishes you even if you make the right judgement. What the game should do is punish you only if you make the wrong judgement and attack an innocent.
BTW you totally ignore the bigger picture. With 1.3 you will be allowed to kill certain clean ships when you are aligned to a hostile faction. As said above, red doesn't mean wanted and ships fighting doesn't mean wanted either. So better get used to scan targets, because this is not going to change.
Attacking someone without knowing his identity is not allowed. There is nothing gamey about it.
Surely there should be some leeway on an Allied member of the faction.
I do scan targets. I have been playing this game too long to not scan targets, but that does not change any of the arguments I made.
Even that is gamey. If you see someone attacking a miner or a cop you do not need to know his identity before you shoot. You know everything you need to know in that situation. Your experience tells you this.
My main argument is that the game punishes you for using your judgement based on experience and reacting instinctively accordingly.
I believe it would work very well for the combat experience in this game if it only punished you if you misjudged instead of punishing you for not scanning.
It seems many are afraid that this would completely change the game into something un-Elite, but I assure you it would not. What it would do though is improve your combat experience and improve the flow of combat. It also would completely remove certain sources of frustration. You would only get punished if you attack the wrong ships, and you would get rewarded for making the right judgement in the heat of battle, even if you did not scan first.
Just because you have a good standing with a faction doesn't mean you can attack a ship without finding out first whether they are wanted. You are allied with them not working them.
It's a simple enough rule to follow.
Gladly this will change with 1.3, we will finally get some grey and telling criminal from clean will not always be possible.
We will see. I do not think it will change what I was discussing at all.
I think my arguments are sound.
Even after 1.3 a criminal attacking a miner will still be a criminal, and a criminal attacked by police will still be a criminal.
The game should allow for you to judge such situations on the fly without interference for all the reasons I stated earlier.
It will improve the general combat experience, without hurting the game in any way. There is no doubt in my mind about that.
If you join a power you will be free to attack hostile powers in your systems without getting a wanted status. So someone attacking someone else is nor necessarily a pirate attacking a miner. Your judgment would not work there.
Every single contact must be scanned by facing them before you get any info. It's so simple and basic that I can't believe there are so many who would have it all automatic.
...Maybe the scan time could be reduced for anyone with ADHD but considering it's only a few seconds already I don't think even this concession is needed.
I use logical reasoning to figure stuff out and this makes no sense to me...
If I go into a shopping mall...
my suggestion to FD is a combat HUD module that diplays all the information needed on the HUD not the panels speed status hull strength weapons carried and using imagine how easy it would be when the wanted status flashes above the target on your HUD
So many people call for changes to the "Wanted" system ...really don't know what FD should do about it. Alternatively we could all try play with the mechanic as it is rather than make demand after demand because "it's not right" or "it's not fair".
It seems many are afraid that this would completely change the game into something un-Elite...
I wish it were that, but I think it is just that they are afraid of change, any change, period.
I can understand them being protective of a game they love. I am the same. I love ED and I am protective of it.
But I hope that my arguments will take away fear and show them that the fundamental mechanics of the game will not be changed in a harmful way at all and that it will only improve their experience.
I was facing the screen of a Python rebuy when I shot an Adder outside of a station a millisecond before the scan finished and got obliterated by the feds right after even though they were all shooting it, I mean come on! that's 3.7 million down the drain (not counting the 300K-ish I had in unclaimed bounties) and I was helping the feds, but apparently, I still have to scan something millions of feds was shooting at...I mean, I know how the game mechanics work, but is it possible to get my ship refunded for this utter break in immersion for something so inconceivably dumb?
Same here. Being a bit of a perfectionist, when I really care about a game, I tend to take the time to be more critical with a view to improve it. So often, all these posts wanting changes are not because one dislikes the game, but actually the complete opposite, seeing the potential for it to be so much better.
I like your thought process to encourage the player to use their judgement to make calls, and then have consequences as a result, from which they must learn and decide their route. It's no different than giving us a game where we have the freedom to choose our own path to success, from several possible "careers", good and bad, or your own mix any or all.
People seem to think this is about making the game easier, but on the contrary, I'd make it more difficult if I had my way, but just more consistent. For instance, I think you shouldn't be allowed to bounty hunt at all unless you have a licence to do so in a system. That would make is clear that only system authority vessels have a licence to kill by default. Anyone else can only shoot in self defence or be considered a pirate or whatever.
To become a bounty hunter, you must be cleared to do so with a permit, which you earn by doing missions for the controlling faction and gaining a trusted rep. Then after that you pay a share of your bounties to the local system whenever you make a kill. In exchange for this, you are exempt from friendly fire misdemeanours and infractions, because when they scan you, they see you as an authorised hunter.
Now, instead, you clock up penalty points for repeated friendly-fire incidents on your licence, and eventually can mean that you lose your bounty hunter's licence altogether and have to re-earn it. Now I'm sure a lot of people wouldn't like all that extra work, but to me, ideas like that would make the game deeper, harder and better.
Why would you get your ship back for something you did, that you even admit was inconceivably dumb to do? How do you get all the way to a python in this game and still have this mentality?
When you're done insulting me, I already said I was in the process of scanning it, except I shot a little too early which cost me my ship; I've done this before, and the bounties outweigh the fines I get in the no-fire zone, and yes, it was only an Adder, so I thought "why not?"
No need to tell me why about the "why not" now, but I've done this dozens of times before and I slipped up this time, but please, continue to tell me how incompetent and dumb I am, for I must be the only person with a Python in this game to be this stupid.
Again, what else can I do now? I've already made my thread in my fit of frustration, but I'm a dead horse, dead since the first page.