Try using SS=2.0. It does a noticeably better job than 1.5. Lately, I've been running 2560x1440 at ss=2.0. I get a tolerable frame rate (~30-60 fps) on my GTX 980 Ti. The crawling lines are still present, but the artifacts are reduced. This seems to be the best compromise for my system. It's a shame that I can't use 4k, which is the native res of my monitor, but it's too slow with SS=2 and too annoying to run with SS=1.0 or 1.5.
Yes, here's one: Reshade Injector 3.0. You can find a link here: https://forums.frontier.co.uk/showt...ovement-with-Reshade-Injector-3-0-f-by-MoikerIs there any generic 3rd party TAA injectors that can be used for ED?
DSR factor 2.25x actually IS 1.5x SSAA (in ED).Yes, here's one: Reshade Injector 3.0NVidia uses different values than ED SS, so 4x == 2*x and 2*y, which is the same as ED 2.0. NVidia 2x is roughly the same as ED 1.5.
No Mans Sky just added this. And it looks really great.
I hope that FD are planning to add this to Elite.
Yes please!
The jaggies in ED are annoying!
AA becomes more irrelevant the higher the resolution for your size of display screen. Even 1080p on a 17inch screen means I can turn AA off and not notice the difference in the majority of games I've played. High pixel density counters the need for AA. It's a good way of upping fps without losing visuals.
I think you're a little off here... First of all, 17"? No, 27" here. For me, 24" is a minimum. And at 1080p aliasing becomes very apparent.
Not only that, nowadays we have complex geometries, high contrast effects and lens distortion effects that strengthen the presence of aliasing.
In the end I think it just boils down to how acceptable you and I are towards aliasing in general.
Edit: Elite Dangerous features some of the worst cases of aliasing I've seen, even at 4k. Frontier need to do better here. Supersampling at 4k just to get rid of the aliasing is a ridiculous solution.
All these beautiful graphics and all I can focus on is the flashing, stroby lines as I move my head around![]()
AA becomes more irrelevant the higher the resolution for your size of display screen. Even 1080p on a 17inch screen means I can turn AA off and not notice the difference in the majority of games I've played. High pixel density counters the need for AA. It's a good way of upping fps without losing visuals.
I agree. The worst part is that running supersampling at 2x on top of 4k resolution still does not fix the problem, it only reduces the artifacts somewhat (and completely kills the framerate of my GTX 980 Ti).I think you're a little off here... First of all, 17"? No, 27" here. For me, 24" is a minimum. And at 1080p aliasing becomes very apparent.
Not only that, nowadays we have complex geometries, high contrast effects and lens distortion effects that strengthen the presence of aliasing.
In the end I think it just boils down to how acceptable you and I are towards aliasing in general.
Edit: Elite Dangerous features some of the worst cases of aliasing I've seen, even at 4k. Frontier need to do better here. Supersampling at 4k just to get rid of the aliasing is a ridiculous solution.
17" monitors, where I live, haven't been on sale for years in normal desktop formats.
27" 2560x1440 is my absolute minimum nowadays, and that's after downgrading the monitor size from a 32" 1080p a couple years ago (32" 1440p simply wasn't available)
But yeah, even at my current 27" running at 2560x1440 (with maximum graphics) the jaggies are horrible.
I tried going down to 1080p for recording purposes, but with Elite's bad AA, that quality is just unacceptable for me.
I respectfully disagree. SMAA does not get rid of the artifacts and I can NOT "already get rid of aliasing" even with a substantial "hit in performance". To a large degree, aliasing is a subjective issue (it bothers some people more than others). I find it highly annoying. The problem is that ED uses deferred rendering, so standard AA techniques can't be used (only post-process blurring filters are available).If current quality is unacceptable for you perhaps you should have invested in better GPU and not in bigger/higher resolution display?
Since I am a peasant I have only 23" 1080p display but with SMAA enabled shimmering/artifacting is minimal and I can assurre you that TXAA is not some end all technology that would make other AA techniques irrelevant.
So you can allready get rid of aliasing but you will get hit in performance. The same would be true with TXAA if it was implemented.
A 27" monitor is a fraction of the costs for a new GPU that can handle 2x supersampling at 4k... Also, should consumers be the ones to blame for aliasing? Not on my planet. Technology is developed by the devs to make the experiences better for the consumers.If current quality is unacceptable for you perhaps you should have invested in better GPU and not in bigger/higher resolution display?
Since I am a peasant I have only 23" 1080p display but with SMAA enabled shimmering/artifacting is minimal and I can assurre you that TXAA is not some end all technology that would make other AA techniques irrelevant.
So you can allready get rid of aliasing but you will get hit in performance. The same would be true with TXAA if it was implemented.
I can run 2x SS at 4K. It doesn't get rid of the jaggies; it just reduces them somewhat. I agree. ED needs temporal AA badly.A 27" monitor is a fraction of the costs for a new GPU that can handle 2x supersampling at 4k...
SMAA is not enough for getting rid of aliasing in ED. It wasn't enough in Alien Isolation. It's simply not enough.
I can run 2x SS at 4K. It doesn't get rid of the jaggies; it just reduces them somewhat. I agree. ED needs temporal AA badly.