Temporal Antialiasing

I understand all the efforts that the developers are making, I am sure that by giving time and support they will be able to recover after this difficult launch but there is one element that bothers me too much.
The lack of Temporal Antialiasing.
Now, I'm not a graphics fanatic and I think gameplay is more important but playing a video game in 2021 with all these jagged lines shining all over the screen is an eyesore.
I'm sorry to say it but I feel annoyed to see it and my "experience" is kinda ruined.

Video


This is what i'm talking about, recorded with FXAA and 1.25 Supersampling.

I tried various settings but none of them worked, the AAs present in the game are useless, increasing the supersampling doesn't help and the performance is annihilated.
I've seen many games eliminate this problem with the TAA, and from what I've read the Cobra graphic engine supports it in other games, why not prioritize this AA technology in Elite Dangerous?

EDIT: This guy has opened a ticket, can we vote for it?
 
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Now, I'm not a graphics fanatic and I think gameplay is more important but playing a video game in 2021 with all these jagged lines shining all over the screen is an eyesore.
Seconded, jagged edges in a game are unacceptable. Decent anti-aliasing became a standard feature years ago. Current gen games will have near photo-realism with Unreal Engine 5.
 
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