News Temporary removal of Guardian FSD Booster

Just an idea Paige. Can you tell the guys at production to test their builds before release? That would come in handy especially this bug is visible AT THE FIST GLANCE IN ANY CIRCUMSTANCE. Rhymes, yo.

Its possible that the QA guys found the bug but management pushed the build through the door anyway. This kind of situation is almost always management rather than the individual staff who always end up with the blame regardless
 
Its possible that the QA guys found the bug but management pushed the build through the door anyway. This kind of situation is almost always management rather than the individual staff who always end up with the blame regardless
Except.. There is no point to add these modules this day. No point. We did not even found any new ruins. It was just.. stupid. Lazy. So, this excuse is not working here. No one pushed them. At all.
 
Its possible that the QA guys found the bug but management pushed the build through the door anyway. This kind of situation is almost always management rather than the individual staff who always end up with the blame regardless

What's the point of QA if they can't dig their heals in and say 'no this isn't good enough, I'm not approving it for release'? A very expensive rubber stamp exercise?
 
Could we also get rid of the OVERLY EXCESSIVE grind necessary grind of the ever-same guardian site? It adds nothing at all to the game and is hellishly boring, annoying and just rage-inducing. Two blueprints required per module/weapon are enough. Why do you want to make players hate your game fdev? Never heard someone say that SRV comabt and low-g driving is fun (EDIT: of course someone had to make that remark :D). Then doing one obnoxious task in this very mode around 70 times to unlock every module is totally over the top. At least make multiple players able to scan the data core in one activation to make it faster in a wing instead of punishing players for playing together.

It was fun the first three times, but the other 27 I did for weapons alone were hell.

Please rethink your idea of content acquisition. One run is around 7-15 minutes, that's one hour alone for ONE module/gun. You'll have made us hate guardian sites before the more interesting modules are out actually.
 
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Could we also get rid of the OVERLY EXCESSIVE grind necessary grind of the ever-same guardian site? It adds nothing at all to the game and is hellishly boring, annoying and just rage-inducing. Two blueprints required per module/weapon are enough. Why do you want to make players hate your game fdev? Never heard someone say that SRV comabt and low-g driving is fun. Then doing one obnoxious task in this very mode around 70 times to unlock every module is totally over the top. At least make multiple players able to scan the data core in one activation to make it faster in a wing instead of punishing players for playing together.

It was fun the first three times, but the other 27 I did for weapons alone were hell.

Please rethink your idea of content acquisition. One run is around 7-15 minutes, that's one hour alone for ONE module/gun. You'll have made us hate guardian sites before the more interesting modules are out actually.


I for one absolutely love SRV combat and low-g driving ��

But yeah, the blueprint thing... I'm just glad I had enough already
 
I for one absolutely love SRV combat and low-g driving ��

But yeah, the blueprint thing... I'm just glad I had enough already

Before sending us out to guardian sites and give us more skimmer kill missions they should have honestly introduced proper SRV-engineering or better SRV-types. I for one find switching to 2-0-4 and shooting that dumb guardian sentinel pretty dumb and not engaging, especially if you have to do it 5-8 times per site.
 
How about getting somebody to test wether these things work before applying them to the live server? Radical idea I know but it may just prevent these kind of posts.
Or if you intend to use us as free QA then some compensation would be appreciated.

Most developers have a mechanism for testing upgrades, I think it is called a . . . beta test. That's the correct term, isn't it? Didn't FDev already have a major "beta test" of this upgrade, open to the entire Elite Dangerous gaming community lasting several weeks, supposedly to iron out bugs just like this before the update's release to the player community? Didn't they? Huh? Huh?

Oh yeah, that's right . . . they didn't actually allow any players to test any of these major upgrade features because someone might let slip that there were upgrades to be had. Solid development strategy, I mean really . . . solid.
 
Amazing. This comment is spot on!!

Especially since someone decided it to be a good idea to mix Dinosaur Jurassic forums with SciFi Elite forums for some reason, as demonstrated by the "New Discussions" stream.

But on topic, that was at least a pretty fast reaction with taking off the booster. Looking forward to see it reintroduced again ... but please with less grind as well.
Nothing against a steep wall to climb, but that repetitive?
 
Just spent 4 hours grinding to unlock this thing...

Sucker.

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Low quality bait is your profile picture... Come on Darty.
 
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Most developers have a mechanism for testing upgrades, I think it is called a . . . beta test. That's the correct term, isn't it? Didn't FDev already have a major "beta test" of this upgrade, open to the entire Elite Dangerous gaming community lasting several weeks, supposedly to iron out bugs just like this before the update's release to the player community? Didn't they? Huh? Huh?

Oh yeah, that's right . . . they didn't actually allow any players to test any of these major upgrade features because someone might let slip that there were upgrades to be had. Solid development strategy, I mean really . . . solid.

It's the reason I think that betas should be put behind an NDA with all content available to test, even if only a small group of players.
 
Oh yeah, that's right . . . they didn't actually allow any players to test any of these major upgrade features because someone might let slip that there were upgrades to be had. Solid development strategy, I mean really . . . solid.
And then Ed let it slip in a forum post anyway.
 
GUARDIAN HYBRID POWER DISTRIBUTOR IS ALSO BROKEN

http://prntscr.com/j1eeku
http://prntscr.com/j1ef4k
Thank you.

And what about the Guardian Power Distributors?
Will they get fixed as well? Their description says that it boosts the power output of whatever power plant it is plugged into. They don't make any difference at the moment.

Just spent 4 hours grinding to unlock this thing...

Those are features.

Rooks o7
 
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