terrible bug - My station somehow finished it self and this guy literally stole my system in plot

This also casts a shadow over what players like myself are doing, If we assist a player on a firstbuild are we possibly assisting someone else to jump in and claim a desirable system?

Do we stop assisting other players because of this?
I'd say there's the potential that whoever finished the OPs station was someone like you who saw a station that was close to done and thought they were being helpful.

Here's a thread criticising someone when there's the possibility they just thought they'd help complete a station.
 
I'd say there's the potential that whoever finished the OPs station was someone like you who saw a station that was close to done and thought they were being helpful.
The assists that I am doing are ones that are being "asked for" on forum and they are not all first builds, but then again not everyone uses the same name in group and in game.
 
Maybe it's a good thing that you can't just block book vast tracts of the galaxy in advance, just because you want them?
You dont build anything why do you care? what does it matter if there are systems with 1 outposts in them to you?
The entire post is about somebody taking advantage of your WORK (hauling is actual work,considering the time req) to snipe the system off you for zero effort.
 
The assists that I am doing are ones that are being "asked for" on forum and they are not all first builds, but then again not everyone uses the same name in group and in game.
Even then, if you don't read the forum and you're merrily going about your way delivering stuff to people just because that's your thing, you probably wouldn't even realise it was an issue.

124t is the sort of small amount you could do in a couple of trips with a T-6 after all.
 
Some groups leave it 50% unfinished to make sure nobody else force finishes it ahead of time.
Whilst that might deter an individual, it certainly wouldn't deter any group with designs on expansion.
A few ways to prevent this kind of behaviour would be to give the architect the option to prevent others from helping their build, or give only the architect access to the station contacts for a period of 24hrs after completion.
There are four camps - those who don't see it as a problem, those who do, those who don't care, and those who don't care until it happens to them.

TBH I'm in the "not a problem" camp because expansion has got to the point where there are so many places to choose from, and unless you are a dedicated team able to chain a very very long way away - see the post for DW III, for example - in order to do something special, having designs on an area of shared space is always going to come down to who gets there first. I do randomly help people with leftover mats from my own forays, but I never complete their stuff.

The worst scenario, IMO, is say for a key sector that is the only way through an area without hundreds of LY in detour, is when someone blocks you by taking the system and just leaves it, so your choice is to wait four weeks, or complete it yourself, which sort of becomes a positive use of "sniping."
 
A few ways to prevent this kind of behaviour would be to give the architect the option to prevent others from helping their build, or give only the architect access to the station contacts for a period of 24hrs after completion.
Neither do much - and nor does anything else that's not ridiculously excessive - versus an organised small group (i.e. one which can speed build in parallel from a system or two back in the chain), once the length of the chain becomes significant. They're even less effective versus an organised small group if you think that the "prevent help" option does anything productive, and therefore don't even consider that you might have been in a race at all until you log in one day to find your ultimate target has already been claimed by the parallel build.

It's far better for Frontier to not provide any protection against this sort of thing (and therefore make clear that it's all first-come first-served and you don't have any automatic rights to reserve future systems, unpopular as it might be with some), than it is for them to provide ineffective protection and therefore get all sorts of complaints when people bypass it.



A lot of these ideas would also get in the way for group projects where you don't want (or at least, have no requirement for) a single architect to own the entire chain. I don't know how many different architects there were e.g. on the DW3 chain, or Canonn's chain to Polaris, or the Mikunn one still heading for Lagoon, but the point of a lot of those big projects is that you can just haul to them, start the next link in the chain, and then the next people along finish that link and start the next one, and so on.
 
Both options could
Neither do much - and nor does anything else that's not ridiculously excessive - versus an organised small group (i.e. one which can speed build in parallel from a system or two back in the chain), once the length of the chain becomes significant. They're even less effective versus an organised small group if you think that the "prevent help" option does anything productive, and therefore don't even consider that you might have been in a race at all until you log in one day to find your ultimate target has already been claimed by the parallel build.

It's far better for Frontier to not provide any protection against this sort of thing (and therefore make clear that it's all first-come first-served and you don't have any automatic rights to reserve future systems, unpopular as it might be with some), than it is for them to provide ineffective protection and therefore get all sorts of complaints when people bypass it.



A lot of these ideas would also get in the way for group projects where you don't want (or at least, have no requirement for) a single architect to own the entire chain. I don't know how many different architects there were e.g. on the DW3 chain, or Canonn's chain to Polaris, or the Mikunn one still heading for Lagoon, but the point of a lot of those big projects is that you can just haul to them, start the next link in the chain, and then the next people along finish that link and start the next one, and so on.
I agree it could interfere with group projects, so both options I mentioned could be enforced at the discretion of the architect.
 
A 24 hour pause is likely to be ineffective. As has been mentioned, all a group needs to do is drop a system back without any "pause" restrictions and start a fast build bridge and get to claim the desired system first.

Again I raise the issue of "first dibs" aka reserving nice systems. Scouting for nice systems is extensive, and it may be that the nice system that you found was also found by someone else. How can anyone know that you are aiming for a particular system with your bridge, as there may be other "nice" systems that will become eligible for claiming.
 
Sorry for the question, but there is something basic I do not understand.
If I claim a system, and I am working on the very first outpost, the one with the countdown, if somebody delivers the last batch of material and finishes it for me, he becomes the system architect in my place?
Or he just helped me and, ok, he can use of course the finished outpost like any ither cmdr...
 
Sorry for the question, but there is something basic I do not understand.
If I claim a system, and I am working on the very first outpost, the one with the countdown, if somebody delivers the last batch of material and finishes it for me, he becomes the system architect in my place?
No, you are still the architect.

The problem is - as soon as the first outpost becomes active the system colonisation becomes active, which means that anyone can enter the station and start claiming systems, this is only a problem if you are chaining towards a specific system and someone "claim jumps" and grabs the system before you, this unfortunately can be done easily in a lot of cases.
 
This also casts a shadow over what players like myself are doing, If we assist a player on a firstbuild are we possibly assisting someone else to jump in and claim a desirable system?

Do we stop assisting other players because of this?

Maybe, for benevolent contributors, just don't COMPLETELY finish a station?
 
I think earmarking a particular system as a solo player is just unrealistic, and that's just part of the gameplay mechanic for better or worse. If you think about it, the behaviour is very realistic of a futuristic capitalist dystopia - for all its flaws. Already, here on the forum, its separating out those that care about their fellow players interests and those that couldn't care less - which is at the very least interesting! It could even introduce an interesting play dynamic between factions or whatever, racing to a particular location.

FDev should maybe be clearer with players that its first come first serve, but i'm not sure they should do anything else. What we certainly don't want is the rights to an entire chain being automatically gauranteed by the first architect.

And if FDev are going to defend gankers and provide no protections from their activities, then to provide protection from system sniping like this would be incredibly out of character. Ya know?
 
At least it would have been a good race between us.

and yes people do sell ED accounts and stuff. At different websites. Not going to post a link for ninjas in here.
It's just a large system with 93 planets and 5 sections with enough planetary spaces to build a good system economy.

Would I have been upset if I lost it to Random/ Sure. But the fact that neither of us got it to a person with nothing at stake in the area is what concerns me, that's all.

Thanks Steve for telling me to edit this
 
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Would I have been upset if I lost it to Random/ Sure. But the fact that neither of us got it to a person with nothing at stake in the area is what concerns me, that's all.
You're complaining that someone successfully did (to you) what you unsuccessfully tried to do to OP!

This is ridiculous! 😆

And nobody is selling accounts to a broken colonization beta. Much less on a site that seems to be peddling 100M credit fed ranked accounts for 150 USD! Woo!!

This is just getting silly now...
 
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