terrible bug - My station somehow finished it self and this guy literally stole my system in plot

"I can agree that someone can pre-claim before others do, but in this case it would be a fair race".

Except that the claiming process would open say after the Thursday tick. Fine for all those who are able to sit at home in the UK ready to grab the best systems. Not fair for anyone else at school/work/asleep/has IT issues.

Or we could go the e-bay route. CMDR indicates to FDEV that they want a system. FDEV calculate an initial price (game credits only) based on the bodies in the system, available slots and possibly the distance from Sol say. Then advertises the system to all to make sealed bids at above the initial price. This avoids the problem of sniping, whilst giving all CMDRs equal opportunity to claim the system. The claim is time limited and the winning bid price is non refundable.

Remember though, whatever system is in place, someone will be unhappy and make posts.
Not sealed bids as no one knows what is happening but open bids with the bidder's identity hidden.
There should be a starting bid price and a hidden reserve set and if the system doesn't make the reserve then it gets added to the locked systems list.

Alternatively leave it as it is which while unfair in the sense someone will lose out is at least simple to understand and operate.
 
Why not just make the "finish button" for the first build architect only?

It would not cure the problems of people building around you but at least it would stop someone finishing a build and give the architect the choice of when to press the button.
 
I don't see how anything can be fairer than absolutely everybody having a completely equal chance to claim a system. Sure you might have your big plans, but so might other people. It's a multiplayer game.
Well, current method makes any planning useless.

Why would anyone open a new path to his desired system if there are no guarantees that the effort will succeed.

Having some sort of preclaim would not break the equal chances to preclaim, and would allow to pursue specific target systems, without fearing colonization gankers
 
Well, current method makes any planning useless.

Why would anyone open a new path to his desired system if there are no guarantees that the effort will succeed.

Having some sort of preclaim would not break the equal chances to preclaim, and would allow to pursue specific target systems, without fearing colonization gankers
If two folks have the same idea for the same system who's the ganker?

O7
 
If two folks have the same idea for the same system who's the ganker?

O7
You know who it is.
The ganker is the one that takes advantage of someone else efforts, stealing the price with a few clicks, while the original commander might have been working for hours and hours, just to feel a deep deception and develop a hate for the colonization feature
 
Why not just make the "finish button" for the first build architect only?

It would not cure the problems of people building around you but at least it would stop someone finishing a build and give the architect the choice of when to press the button.
it would hinder group efforts. sometimes you claim a system and people from your party will finish it while you are offline...
 
Why not just make the "finish button" for the first build architect only?

It would not cure the problems of people building around you but at least it would stop someone finishing a build and give the architect the choice of when to press the button.
this wouldn't work the way you think, i can imagine the amount of griefers that would just hold systems hostage and blockade areas to prevent colonization. the current system is perfect for allowing everyone to have an equal experience.
 
You know who it is.
The ganker is the one that takes advantage of someone else efforts, stealing the price with a few clicks, while the original commander might have been working for hours and hours, just to feel a deep deception and develop a hate for the colonization feature
womp womp.
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it would hinder group efforts. sometimes you claim a system and people from your party will finish it while you are offline...
Then it would need the option available to the architect to finish on completion or finish on architect button with maybe a 48hr completion timer
 
this wouldn't work the way you think, i can imagine the amount of griefers that would just hold systems hostage and blockade areas to prevent colonization. the current system is perfect for allowing everyone to have an equal experience.
Yes, but they can do that anyway just by grabbing a system and putting a T3 in it, blocked for 28 days unless someone builds it:)
 
Ok then best solution would be to remove those 16ly arbitrary limit, I guess no one could complain about that, what do you think
 
How long before we start to see posts on reddit with really desirable systems listed for in-game credits?

Claim the system, advertise - don't give the system name away, arrange an exchange of credits, then either let the timer run down or cancel the claim.

EDIT: NOT saying this would be a good thing - just thinking out loud here.

It was all of five minutes before the FC subs were filled with buy orders - (and honestly this is great - player driven market activity is just awesome, especially when it arises naturally). I can see someone trying this out, for real, maybe when the colonised systems are more spread out.
 
Ok then best solution would be to remove those 16ly arbitrary limit, I guess no one could complain about that, what do you think
I believe that the current consensus is that there is a 15 LY range in place to tie new systems into the BGS and PP. To even hint at removing either BGS or PP and it is likely to meet strong resistance from those that play those parts of the game.
 
how about no solution is needed because everything is already the best it could be. if you don't like colonization, you don't have to do it. simple. go do something else. it's sad to see the amount of greed from the community.
 
I believe that the current consensus is that there is a 15 LY range in place to tie new systems into the BGS and PP. To even hint at removing either BGS or PP and it is likely to meet strong resistance from those that play those parts of the game.
This is what a lot of players seem to have decided on, but it's almost certainly not true, or at least not a major part of the reason.

On the BGS side, there's no BGS mechanism with a 15 LY range limit (there's a couple of 10s, and a bunch in the 20-40 range). Almost all of the issues (mainly mission board ones) which would arise with a genuinely isolated system would stop the moment there were a pair of nearby systems. All BGS activity is localised; there's no requirement for or checking of longer-range connectivity, and most BGS mechanisms work fine even in completely isolated systems, of which Frontier has added many. And colonisation is breaking all sorts of previous BGS behaviour and true-most-of-the-time assumptions, too; who cares if a new system is within BGS expansion range for a faction now that this is no longer the important way that factions spread to new territory?

On the Powerplay side, the pace of Powerplay expansion is so slow (and it's not supposed to even be that fast, because the Powers are supposed to be attacking each other) that most of the new colonies not already within the existing Powerplay spheres will never be touched by it. My own colony is I think just two "Powerplay jumps" from the edge of Kaine space with hundreds of possible routes and - unless I happen to decide to do it myself at some point - I think there's a fair chance it will remain neutral for the next decade. Powerplay has a maximum long-term progression rate, regardless of the amount of effort put in, of 10 LY a week. Some of the faster long distance chains are going at well over 200 LY a week.



Some alternative reasons, all of which might also be false, but which are I think more plausible:

1) It means that if Frontier had messed something up seriously with the Beta, the maximum damage would be limited. This implies that it might be increased later, but then, it might not.
2) It discourages systems getting far enough out that they start to have bad interactions with the lack of local detention centres (some of the longer chains are already past the sensible distance for this even with a 15 LY range)
3) It's deliberate to make it so that long range colonisation projects are epic and memorable group events (of the sort that some of the pre-release Exploration communities in 2014 thought long range exploration might be), not something where several thousand players complete their own individual ones in a week or two.
 
Sometimes you have to accept that the world -- and our virtual galaxy -- is exactly as it is and not as you wish it to be. Things can be competitive in life. Some things are just first come first serve. Sometimes your plans just don't work out.

It's OK to be frustrated, and I completely empathize with you, but you don't get to demand the world changes for you just because something didn't go to plan.

As it stands now everyone has the ability to stake a claim within 15 light years at a completed station. I think changing this would do more harm than good.
 
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Why not just make the "finish button" for the first build architect only?

I like this solution best. It's not perfect, but it's a significant improvement for what seems like little development effort. I suggested a version of it in a previous system sniping thread.

After hauling has finished, if the architect hasn't hit the button within a short period (12 hours, say) it could auto-complete.

The period could be much shorter, but something like 12 or even 24 hours would give the architect the advantage of surprise and an opportunity to create a tactical delay, requiring any snipers to at least show some persistence :)

the amount of griefers that would just hold systems hostage and blockade areas

Timed auto-complete takes care of that.


it would hinder group efforts. sometimes you claim a system and people from your party will finish it while you are offline...

I think organised groups should be able to work around this when deciding which of the group would claim a system. Otherwise, the penalty for lack of organisation would be a slowdown depending on the timed autocomplete period.
 
I like this solution best. It's not perfect, but it's a significant improvement for what seems like little development effort. I suggested a version of it in a previous system sniping thread.

I think organised groups should be able to work around this when deciding which of the group would claim a system. Otherwise, the penalty for lack of organisation would be a slowdown depending on the timed autocomplete period.
generaly i agree. some form of a time window that would give the architect exclusivity on either completing the build or accessing the colonisation contact could work

Sometimes you have to accept that the world -- and our virtual galaxy -- is exactly as it is and not as you wish it to be. Things can be competitive in life. Some things are just first come first serve. Sometimes your plans just don't work out.

It's OK to be frustrated, and I completely empathize with you, but you don't get to demand the world changes for you just because something didn't go to plan.

As it stands now everyone has the ability to stake a claim within 15 light years at a completed station. I think changing this would do more harm than good.
sometimes its okay to raise awareness about things in the game that arent working properly, could be improved or that hinder the gameplay of some people. and if there is an option for a fix that wouldnt significantly impact the original system while providing additional service, improvment or generally raising the quality of life of other commanders, i think it should be at least considered.
what kind of harm do you think there would be if, for example, the colonisation contact was available only to the architect for a few hours? compared to the harm being currently done in the current system where people who did nothing for the build snipe the completion and 'steal' a claim?
 
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