Tertiary fire button

I've seen this asked for before. Personally, I don't think there should be a limit on the number of fire buttons you can allocate. If you have the buttons, they should be usable. Many disagree, though. Seemed mostly to be people using K&M or Console controllers. Seemed to think it gives others an advantage.
 
I will add my +! to this thread, as I have the others like it I have seen.
Would be nice not to have to cycle fire groups so often, especially just for a scan.
 
I see nothing wrong with this at all - as many fire buttons as you wish to bind.

If someone complains "I can bind less buttons on my mouse!" and sulks - I'll just point out they still have a 100% advantage over Mac users :D
 
Last edited:
You have my vote on this topic.
My stick has more buttons than I can think about and we only can assign two for firing, when we have;

Pulse lasers
beam lasers
multicannon
cannon
plasma
torpedoes
missiles
mines
and all the other mickey mouse non offensive stuff,

PFFT
 
It's fine by me... I got all kinds a buttons - but I really only need the one that fires all 6 beam lasers at the same time and vaporizes anything smaller than a Cobra in one sustained burst. But hell, a fellow should have as many buttons as he wants. Same for you lasses out there, of course (just to be PC).
 
My mouse has 11 buttons (Logitech G700). I got no lack of options.

Your mouse is nice. I have a Razer Naga (old one).

How many console controllers would you need to equal just those two input devices? :)

Mods - I know, we are just having a laugh and a giggle here.

(add the Nostromo and any PC keyboard with 100+ keys)
 
Always feels a bit weird to have my Advanced Discovery Scanner bound to a fire group button...would make sense to have more bind options in this area.
 
Would be nice not to have to cycle fire groups so often, especially just for a scan.
Actually, what would be nicer would be if the scanners and interdiction thing could have direct mapping, same as shield cell banks, heat sinks etc. Also, KWS and Cargo Scans should work in Supercruise. Shouldn't have to interdict a ship to find out if they are worth interdicting....
 
Fire group management is a strategy element that should not be removed.

Fire group management won't be touched. But instead of just 1 or 2 we get 3 and 4 as well. I'd like to mount more than two different kinds of guns (missile launcher and multicannons on the same button is bad) and put the kill warrant scanner or interdictor on group 4
 
Last edited:
Whit my x52 pro i got u vector slider on trottle as sub targeting and numpad - and + as shield cells and chaff and joy 8 as heat sink launcher so i can use primary and secondary for my weapons. and so far it been plenty buttons for what i need.

I rarly need secondary fire gruop but as joy 9 toggle bottom joystick its easy to swap. my secondary group is usaly for active scanners .
 
Last edited:
Fire group management is a strategy element that should not be removed.

Poppycock. It's a hack to get around the lack of physical buttons on many popular controllers.

Compare it to something like power shifting - that makes sense; there's only so much power and you have to make choices about where you want it put. Making you choose which of your weapons you can fire at any one time has no similar real-world basis and should be made as optional as possible.

I don't remember Scotty ever saying 'No Jim, we can't fire phasers right now. We need to wait for this scan to complete so I can reassign the fire button'.
 
Back
Top Bottom