As a player/tester.
Insights:
At start what each player/tester starts with is a Sidewinder and 1,000 credits.
We have not had any concerns about fuel use yet.
What has happened with market in the past we all saw.
Just a few ship choices at any level.
Player choices for making income are limited.
The ‘grind’ to get to a point to really start testing new/different items is too steep.
Concerns:
We have about 13,000 – 15,000 players/testers now.
Standard beta will drop what 30,000 to 50,000 more players/testers.
We have 8 systems now that ‘had’ to be rebalanced market wise.
We had to have a new small hauler added to ‘try’ to keep testers testing.
13K + 50K = 63K that may be a close number of player/testers in August.
From what I gather everyone will start standard beta in one (1) system.
Analysis:
Will fuel use start?
Will we start with the minimum needed 40 Systems or will the markets be set back and we will have 120+ systems to allow market analysis and exploring?
Will we have more choices (below the anaconda) of starting ship and/or credits to buy ship/weapons/cargo as we feel is correct for our goal?
Discuss:
What do the players/testers feel would really allow us to make this a game we could play for years to come?
Thanks for your time in this matter.
KB
Insights:
At start what each player/tester starts with is a Sidewinder and 1,000 credits.
We have not had any concerns about fuel use yet.
What has happened with market in the past we all saw.
Just a few ship choices at any level.
Player choices for making income are limited.
The ‘grind’ to get to a point to really start testing new/different items is too steep.
Concerns:
We have about 13,000 – 15,000 players/testers now.
Standard beta will drop what 30,000 to 50,000 more players/testers.
We have 8 systems now that ‘had’ to be rebalanced market wise.
We had to have a new small hauler added to ‘try’ to keep testers testing.
13K + 50K = 63K that may be a close number of player/testers in August.
From what I gather everyone will start standard beta in one (1) system.
Analysis:
Will fuel use start?
Will we start with the minimum needed 40 Systems or will the markets be set back and we will have 120+ systems to allow market analysis and exploring?
Will we have more choices (below the anaconda) of starting ship and/or credits to buy ship/weapons/cargo as we feel is correct for our goal?
Discuss:
What do the players/testers feel would really allow us to make this a game we could play for years to come?
Thanks for your time in this matter.
KB