Basic Workflow
-> Create your model
-> Create material for the model (No textures)
-> UV unwrap model and then export UV map
-> Edit UV map in favorite image editor
-> Create LOD's (L0 - L5)
-> Export model as .fbx
-> place .fbx file with the texture files in one folder. Texture files must be named like your material - for instance if you named your material IRON then you need to name your texture files IRON_xx (more infos here:
https://thememakers-toolkit.planetcoaster.com/user-guide/materials)
-> zip all the files and then upload to the TMT
I hope this helps
