It is a response to Stigbob, hence I quoted him.I am not responding to your points? I truly thought I'd presented my opinion on your points both politely and thoroughly.
I said the player uses the tools and means the game provides to him. If the game gets worse in that process or due to that, it is hardly the player's fault. If a player gets essentially punished for playing a game as it is designed (not even in a weird or abusive way), what does that say about the quality of a game?You agree it is the player responsible for over-engineering their ships - but then insist the game is a fault for permitting it, which is a bit like (for your real world analogy) blaming a gun for killing someone else...
A small dose of power phantasy can be very entertaining. If you have played The Chronicles of Riddick Escape from Butcher Bay, you probably remember a sequence near the end of the game, where you get hold of some kind of exo-sceleton-robot-suit. After hours of being outnumbered and having to rely in stealth, hinding and arranging yourself with other inmates, you can blast through this section of offices shooting everything to pieces. A truely great climax. It works great, partially because it is only a small part of the game.
That is very interesting to read. Then you have probably experienced first hand, there are enough people who drive for a very long time, but are clueless about cars, technical details or car control. This is not (necessarily) them being stupid, but it is the way they engaged with this subject. For you, it is probably easy to find and describe flaws in cars with regards to handling. Someone, who uses his Audi A3 just to drive to the supermarket, will not be able to do that (to the same extent). He will not notice, it has terrible understeering and he might not understand, why this can be a problem. He is on another skill level than you.We will obviously differ in our perception of this game - and what 'skill' may be - no problem - if we were all identical in our perceptions and behaviour it would be a very boring world.
(I liked your driving analogy - I suppose my skill exceeds both of your examples as I used to instruct people how to drive both street cars and in 'track day' vehicles )
Back to ED, this translates for instance why people even fail to realise perma-boosting is a problem and the game would be better off, if FDev balanced this as it was before Engineers. But before you are able to realize this, you have to engage with the corresponding mechanics. And if this is not being brought to the devs attention, it is even more unlikely to get fixed. More info, if you are interested, here:
This is a missed opportunity, the game would be more fun, if this was an archivement besides being particularly persistent only.Of course time invested says nothing about skill, look how easy it is to be elite at everything as well as getting the 'top' ranks with the Imps & Feds... Just bucket filling that requires minimal skill, just tenacity...