Thank you for ruining the game and my experience

Some people would even go so far as to call it 'gameplay'. Who would have thought traders would also be required to play the game?

Indeed. I tried my hand at pure trading a while back, and felt at the time that it could use a bit of spicing up. Now it's gotten a bit more difficult, but leagues removed from being impossible. As long as the trucker takes a few common sense precautions, he can carry on without a worry.

This idea that the trucker should be able to amass a fortune with absolutely zero risk was bound to come to a halt some day.
 
Well the thing is.
That the Hardcore Communities are usually the ones most Vocal in the Forums.

Casual Players usually dont bother Visiting the Forums at all unless something really is pushing them out of the Game.

So this sort of Picture is not all that Rare upon Updates which Change the Game for the Worse.
I agree completely. 100% true
 
You are missing the point entirely, and insulting people to cover up your ignorance only does you further discredit

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You also seem so focused on your Epeen and have missed the whole point of the OP's post. The reason the OP has issues is the really bad way FD handled the latest big patch. Period. The AI changes would not have filtered through to someone who has not played in a while and I am not surprised he had a "Well thats fantastic" moment, as did I when I got repeatedly spaced due to the bugs. I swear you guys are so into shooting people down you cant see the forest for trees.
of course it wouldn't be filtered through for someone that hasn't played the game for months or read up on the updates. In no way are the updates hidden or hard to find if you want to know what has changed So I really can't see what you mean with that they have handled it really bad.
 
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Right. So all the people here and in other topics who expressly tell you they are NOT combat players and yet they still disagree with you are lying? If you're just going to call everyone who disagrees a liar I dont think there is a point in discussing anything with you. Today I have been at Farsee testdriving my shieldless hauler (yes, the 52k credit one) with enhanced engines. Did a bunch of missions. Did a bunch of USS. Did some planetary free roaming. Never been in trouble. Last week I've build a shieldess FDS miner, just to see how it'd go. Did three trips. Was attacked twice. Killed them with turrets.

But I guess I am just lying. Guess all the youtube vids of people just casually playing are all photoshopped. Guess all the activity in Open I'm seeing since 2.1 is just my imagination. Right? Because there is no way you can be wrong about anything, better to just assume the rest of the world is lying. [rolleyes]

Now, dont get me wrong, I am sure there are a whole bunch of people who havent figured out how to deal with the new challenges. If that is their experience, I believe them. But someone in that situation can do two things: improve, either on their own or by asking help, or just pretend its impossible and 'FD must fix it'. The people who did the former are now having fun, the people who did the latter are now posting their fifth "I quit, for real guys" post this month. :p Ofcourse, if you dont *want* to learn anything and feel entitled to a safe, riskfree environment you're simply playing the wrong game. People can complain what they want, but FD has always been very open about how they envision ED to be, and its not Trucksimulator. Ignore that at your own peril.

Don't know if I got your post right. Most are talking about learning and change things.... ok. I am only asking for a better matched opponent for my combat rank, meaning I don't want to see EVERY interdiction a master or above ranked FAS/FDL or bigger as long as I am competent ranked. What I would exepect is something like 1 or 2 ranks above and Master or higher on very rare occasions. Not EVERY encounter. Can you agree with this?
 
Indeed. I tried my hand at pure trading a while back, and felt at the time that it could use a bit of spicing up. Now it's gotten a bit more difficult, but leagues removed from being impossible. As long as the trucker takes a few common sense precautions, he can carry on without a worry.

This idea that the trucker should be able to amass a fortune with absolutely zero risk was bound to come to a halt some day.

You know what the second funny thing is about this attitude? It's the fact that credits in this game buys you more ships and provides you with more rebuys so you can take higher risks. There is no in game reason to amass wealth other than to have more freedom taking risks. By demanding a safe environment to trade, these players are demanding not one but two major gameplay mechanics removed from the game.
 
I'm sorry that this is your experience, however it is not mine. I only trade. I don't do combat unless you count running away as combat. In the last 6 months I have lost just one ship during an interdiction and that was my fault. Yes the AI is more difficult but it's not impossible to run away from. I'm interdicted two or three times an hour, some of which are multiple interdictions by the same NPC which I only count as one, but I survive quite well and I enjoy the experience. It takes skill to run away successfully.

Yes you are being rude and insulting because contrary to your statement, I'm not lying accidentally or on purpose and although I am ignorant of many, many things, I am not ignorant of how successfully I play in Elite as a trader. Currently I have a collection of every ship in the game (except the Condor as I don't CQC) and I have over 1 billion in credits and working up towards my second billion credits. I'd class that as quite successful.

Now I agree that some noncombat oriented players are finding it difficult but not all and judging by the comments in other threads, there are quite a lot of us that are not having the difficulty that you say we are.

I also would say that if you are spending 5 out of 8 hours play time as a trader in combat, then you are possibly doing something wrong. Or was that rhetorical?

Update is not around for 6 Months so the large timespan is meaningless.
And sorry but yes it is asked too much.
Thats what you call learn combat.
You got an extremely well fitted ship and alot of experience.
For you this is easy.
Now take a Type 7 only fitted with cheap Equipment like your new and need to make money and start trading.
Lets see how easy it is then. And even here you still got an massive advantage over others as you got experience ;)


And yes that was rethorical. I am not a trader after all.
Last time i traded was the smuggling CG last week.
I made a 1 hour trip and had roughly 50 minutes combat.
But that was because I killed every npc stupid enough to interdict me.




Do you read and learn or do you just like repeating mistakes. Faults is yours, evasion is childlike in its simplicity.

Its comments like this which cause me to lose respect for the community in this forum.....

The game is going to turn off some 'old' players such as your buddy who gave up without trying, and it's going to interest some old players who were burnt out on how ridiculously simple minded the NPC's were to give it another shot, and it's going to attract new players who look forward to a challenge and more dynamic game universe.

You win some, you lose some.

You're trader buddy who copped out after only a couple hours didn't make the slightest attempt to come to grips with the new evolved gameplay; a trader can EASILY survive and thrive in this new environment, a fact that has been exhaustively beaten to death on this forum. I've been running Deadly & Elite ranked haulage missions all day in my smuggler Asp, generally carrying between 30-50 tons of cargo, and I've never even come close to death, or even being interrupted in my journeys. Traders now need to carry shields and decent thrusters and point defense and learn how to manage their pips--this doesn't seem like too much to ask for a more dynamic universe in exchange.

This Update will lose us far faaar more than it will Win.
As for that Trader Buddy he bought the Game and a Lifetime Expansion pass because the game was how it was.
Changing it to the current bull     is a fraud in my eyes.
They should Refund all Players who quit it now.

Games are not meant to be Work. They are meant to be Fun.
If i want to have additional work i.ll go get a sidejob.
 
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You know what the second funny thing is about this attitude? It's the fact that credits in this game buys you more ships and provides you with more rebuys so you can take higher risks. There is no in game reason to amass wealth other than to have more freedom taking risks. By demanding a safe environment to trade, these players are demanding not one but two major gameplay mechanics removed from the game.

Like real life.... For example a soldier earns less than an investment banker, but risks his life ;)
 
Update is not around for 6 Months so the large timespan is meaningless.
I'd argue otherwise since I didn't do combat in previous updates either but it is how long I have had this ship. However, I can still say that in this update I have only lost one ship and that was my fault.

And sorry but yes it is asked too much.
Your opinion, not fact. My opinion is that it is not too much. Also not fact.

Thats what you call learn combat.
I don't but I accept that you do in this context.

You got an extremely well fitted ship and alot of experience.
I do now and that is a fair point, however, there are clips on Youtube that show commanders in new accounts in sidewinders trading without problems in this update. They are, however experienced payers.

For you this is easy.
True.

Now take a Type 7 only fitted with cheap Equipment like your new and need to make money and start trading.
Lets see how easy it is then. And even here you still got an massive advantage over others as you got experience ;)
I don't think that would be too hard but I am experienced as you say.

And yes that was rethorical. I am not a trader after all.
Last time i traded was the smuggling CG last week.
I made a 1 hour trip and had roughly 50 minutes combat.
But that was because I killed every npc stupid enough to interdict me.
If you are not a trader then are you a Warrior? It sounds like it since you stopped to kill every NPC. A trader would run. So you tried to play as a Trader but played instead as a Warrior. I'd say that you were not playing the correct style and that was your problem.

Still, I think we will have to agree that we will disagree on this subject. It's late where I am and I'm going to bed.

Fly safe commander.
 
Don't know if I got your post right. Most are talking about learning and change things.... ok. I am only asking for a better matched opponent for my combat rank, meaning I don't want to see EVERY interdiction a master or above ranked FAS/FDL or bigger as long as I am competent ranked. What I would exepect is something like 1 or 2 ranks above and Master or higher on very rare occasions. Not EVERY encounter. Can you agree with this?

FD is currently investigating reports like yours, and that is definitely not supposed to happen. If you take on elite missions, sure, you'll get high-end opponents. If you go to anarchy systems, things can happen. But some people have non-stop high-end interdictions regardless of what they are doing, and thats uncool. Make sure you report your experience in the specific topic about it from FD support: https://forums.frontier.co.uk/showt...dicted-excessively-by-elite-ranked-NPCS/page5

I specifically tested this in beta by resetting my account as some were concerned about new players. It was fine, only saw low-lvl opponents as long as I didnt go look for problems. With my real account, I can safely bumble around in my unshielded hauler in high-sec systems. Thats how it *should* be. Pretty much ALL complaints are from people who upgraded to 2.1, rather than started/reset with 2.1. Nobody knows for sure, but it definitely seems a bug and I wouldnt be surprised if somewhere in the savegame of a group of cmdrs something didnt go well when upgrading. In any case, thats not something cmdrs should 'git gud' about. Even if you could kill deadly FDLs ever five minutes, it'd dumb gameplay. And even though I myself am unaffected by this, I do feel it should be priority #1 to fix this. And FD seems to agree.
 
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This Update will lose us far faaar more than it will Win.
As for that Trader Buddy he bought the Game and a Lifetime Expansion pass because the game was how it was.
Changing it to the current bull is a fraud in my eyes.
They should Refund all Players who quit it now.

Games are not meant to be Work. They are meant to be Fun.
If i want to have additional work i.ll go get a sidejob.

I disagree. I think in the long run, it will attract more players than it will lose. So far, the people it's losing are so fragile I can hardly see them sticking through ten years of constantly evolving gameplay, anyway. And for how long can Fdev balance and develop the game for people who want to fly with zero risk anyhow? If losing them is the only way to get a more dynamic universe, then I say try not to let the door hit you in the backside on the way out.

Adding to this game and making improvements isn't called bull**** or fraud, it's called great game development. Personally, I think you have a bad attitude and nothing the developers do or people say is going to pull you out of your little attitude death spiral. I just comment because chances are the dev's are keeping tabs and I think poisonous opinions should be balanced with a challenge.

"Work" was when the trader could go shieldless and sans armor and be blissfully unaware of what his "pips" even were while the whole time amassing a huge fortune with nothing beyond the drone of his engines to break things up. Now there is a bit of an increase to the challenge and some gameplay has been introduced. For those of us who don't mind trying to at least attempt to increase our pilot skills, this is a good thing. I'd say Fdev did a lot to introduce "fun" back into the game, because what we had before in some fields was starting to verge on "monotony."

Just some food for thought, and a look at the other side of the coin.
 
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No he has a valid opinion on the way FD dropped the ball regarding the AI and how it should have been better implemented. Not everyone is a hardcore gaming guru.

I am not a hardcore gaming guru. I play 6 hours a week if I am lucky. Elite AI is very tough and I run but expert and below, not that tough, and I am rubbish at combat.
 
I'd argue otherwise since I didn't do combat in previous updates either but it is how long I have had this ship. However, I can still say that in this update I have only lost one ship and that was my fault.

Your opinion, not fact. My opinion is that it is not too much. Also not fact.

I don't but I accept that you do in this context.

I do now and that is a fair point, however, there are clips on Youtube that show commanders in new accounts in sidewinders trading without problems in this update. They are, however experienced payers.

True.

I don't think that would be too hard but I am experienced as you say.

If you are not a trader then are you a Warrior? It sounds like it since you stopped to kill every NPC. A trader would run. So you tried to play as a Trader but played instead as a Warrior. I'd say that you were not playing the correct style and that was your problem.

Still, I think we will have to agree that we will disagree on this subject. It's late where I am and I'm going to bed.

Fly safe commander.

My Python has A6 Shields and 64 Units of Cargo Space.
Should answer the Question.

If i was a trader i would likely have quit the game.
I saw what sort of      comes after me for but a few tons of cargo. And i would not want to deal with that without a Combat Ship....
 
My Python has A6 Shields and 64 Units of Cargo Space.
Should answer the Question.

If i was a trader i would likely have quit the game.
I saw what sort of      comes after me for but a few tons of cargo. And i would not want to deal with that without a Combat Ship....

If I am not exploring, I am doing missions or trading. I have had zero problems. Always check the security of the system you are travelling in.
 
Which is his mistake, as I have made clear, he didn't come look, he didn't take into account that there may have been changes since he last played, he simply made assumptions and got destroyed twice in the exact same way without making any effort to learn from the first and then came and posted a rant that blamed FD, how is that in any way an intelligent response? He obviously knows the forums are here...

Let's be realistic for a moment. Most of the people I know who play video games don't even go on the games forums, let alone go there to check for any game changing updates in between sessions, not matter how far apart those sessions may be.

To expect people to do that is unrealistic and to imply that not doing so displays a lack of intelligence is insulting at best.
 
I disagree. I think in the long run, it will attract more players than it will lose. So far, the people it's losing are so fragile I can hardly see them sticking through ten years of constantly evolving gameplay, anyway. And for how long can Fdev balance and develop the game for people who want to fly with zero risk anyhow? If losing them is the only way to get a more dynamic universe, then I say try not to let the door hit you in the backside on the way out.

Adding to this game and making improvements isn't called bull**** or fraud, it's called great game development. Personally, I think you have a bad attitude and nothing the developers do or people say is going to pull you out of your little attitude death spiral. I just comment because chances are the dev's are keeping tabs and I think poisonous opinions should be balanced with a challenge.

"Work" was when the trader could go shieldless and sans armor and be blissfully unaware of what his "pips" even were while the whole time amassing a huge fortune with nothing beyond the drone of his engines to break things up. Now there is a bit of an increase to the challenge and some gameplay has been introduced. For those of us who don't mind trying to at least attempt to increase our pilot skills, this is a good thing. I'd say Fdev did a lot to introduce "fun" back into the game, because what we had before in some fields was starting to verge on "monotony."

Just some food for thought, and a look at the other side of the coin.

Typical Combat Pilot comment.
But info for you.
Fragile (as you call them) players stay as long as they can have fun.
Because they like the boring side thus being happy fairly easily.

The Pilots you seek to attract rarely stick with a game for long cause it gets boring to them fast.


They are much less likely to be around in 10 years than the guys you want to show the way out.


Just some food for tought ;)


Also.
Finding good trade routes and maximizing profits by doing rounds while not oversating the market can be enticing for people.
Alot of them consider this not monotone at all.

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If I am not exploring, I am doing missions or trading. I have had zero problems. Always check the security of the system you are travelling in.

Security of systems only influences response time.
Not what comes after you.
And missions are easier than trading currently cause they capped mission npcs to mission rank. Meaning you wont meet Elite enemies unless you take an mission in that rank.

I am fairly high ranked which is likely why i am getting so much attention from the top rank npcs....
 
My Python has A6 Shields and 64 Units of Cargo Space.
Should answer the Question.

If i was a trader i would likely have quit the game.
I saw what sort of      comes after me for but a few tons of cargo. And i would not want to deal with that without a Combat Ship....

And my Python has A6 shields hauls 228 tonnes of cargo with 635mj of shielding, enough to tank anything the game throws at with 4 PIPS in SYS. Interdictions need to be loolked at for low value cargo, personally I'm not seeing too much of an issue unless running high value mission cargo.

My Python has an extra 200mj of shielding than my Type-9, I have demonstrated multiple times that my 480Mj T9 can not only survive Elite interdictions, it can either destroy the NPC or force the target to flee. For the hundredth time, for traders that don't like combat - the escape tactic required for any of these builds is incredibly simple, the devs will no doubt look at interdictions rates for high security areas.

https://coriolis.io/outfit/python/0...20201.Iw18eQ==.AwiMI4CYcvKA?bn=Trading Python
 
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Ok so i haven't played for a couple of months so i figured i would spend some time this weekend and re learn the controls & continue working my way towards getting my Python.
I updated the game, took 2hrs.
Logged in read my notes and took my Lakon 7 out for a spin.

I doubt you actually read the notes otherwise your experience would have been different and we wouldnt be reading about your tantrum.

Ok so i figured i would just put my shields to max and wait until my jump drive was ready to re jump knowing i would probably take a bit of damage. Bad idea, my shields went down in the first pass and i was down to 7% hull within 60 seconds.
Dead!!!
Wow you can imagine my frustration, i had returned to the game to continue the long grind towards my Python but here i was about 2 million down.

Yes the game is tougher now. It took me 2 weeks to get back on top of the AIs after trying various tweaks and mods. And yet here you are having a cry because you couldnt sort it in an afternoon. Just another player with unrealistic expectations.
Ok so i figured its a tough game and yes i can expect to get killed every so often, took a deep breath and tried again. Bang same thing, Interdiction un-believably difficult to avoid and then NPC ship so overpowered it killed me in less than a minute.
Well TBH i've had it with the game now, i'm done. Whatever you did over the last couple of months has made it an unpleasant experience for the casual gamer.
Enjoy your game guys time for me to move on to something else.

You figured? Your away for at least 2 months and expect AI's to be the old spinning one in lala land?

Really another whiny whinging OP thread. Goodbye.
 
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