I blame youEDIT : Sorry, misread the post, if it was not you making the claim of starting it
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11 SEP 2015. 3:45pm. Sol system - Earth. Cambridge, UK:
Dev 1: "How was your week monitoring the forums?"
Dev 2: "Awesome! For the first time in forever, a group other than us was more hated!"
Dev 1: "Really? No complaints about the AI being too hard? No one upset about an item from the 2013 DDF not being present?"
Dev 2: "No! Seriously, everyone hates The Code more than us Devs now! It's great!"
Dev 1: "Fantastic! The plan worked! First round on me!"
Have a great weekend Devs!
11 SEP 2015. 3:45pm. Sol system - Earth. Cambridge, UK:
Dev 1: "How was your week monitoring the forums?"
Dev 2: "Awesome! For the first time in forever, a group other than us was more hated!"
Dev 1: "Really? No complaints about the AI being too hard? No one upset about an item from the 2013 DDF not being present?"
Dev 2: "No! Seriously, everyone hates The Code more than us Devs now! It's great!"
Dev 1: "Fantastic! The plan worked! First round on me!"
Have a great weekend Devs!
11 SEP 2015. 3:45pm. Sol system - Earth. Cambridge, UK:
Dev 1: "How was your week monitoring the forums?"
Dev 2: "Awesome! For the first time in forever, a group other than us was more hated!"
Dev 1: "Really? No complaints about the AI being too hard? No one upset about an item from the 2013 DDF not being present?"
Dev 2: "No! Seriously, everyone hates The Code more than us Devs now! It's great!"
Dev 1: "Fantastic! The plan worked! First round on me!"
Have a great weekend Devs!
it's impossible to prevent griefing, and player killing in a game like this is fine with me.+1 rep.
But seriously guys, isn't it time to understand that it's impossible to prevent griefing if only because there are so many different ideas of what that term means?
To the best of my knowledge FD have supplied the - so far - only workable solution. Solo and Group modes. They're not perfect, but they're as good as you're ever likely to get.
Griefers are misunderstood and just need a hug.
If a CMDR shoots at me he just wants to play, they are probably lonely people, and just want to be loved.
They were not RP'ing, they were ganking.
"The Hutton blockade was quite literally an off-the-cuff suggestion by me (yes, blame me for all of it, I have thick skin) as we were bored to tears in-game and were pretty mad at such a ludicrous idea for a CG already."
If they were bored to tears in the game, and mad at the CG being ludicrous, couldn't they have just vented on the forum like the rest of us 'normal' people?![]()
Thank you Michael, for referring to "The Code" as "Opposition" in your post about the community goal, and not "griefers". It is heartwarming to see a Dev refer to them in a respectful manner.
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CODE were appropriately referred to like obstacles, things not people.
Michael Brooks has it in his power to change the design of the game to remove limit griefing... I'd thank him to do that (i.e. consequences for death not making the game unplayable monotonous grinding followed by a massive disappointment when blown up by sociopath bullys...)
-1 Op
Sorry you have little to no idea about what values should be considered respectable. Perhaps you think the actions a of a group that cannot even come up with a unified reason why they did what they did are respectable in some way. If so I would love to read them, who know's, you might even be able to prove a point but forgive me for not holding my breath as sarcasm rarely produces any truth.
+1 rep.
But seriously guys, isn't it time to understand that it's impossible to prevent griefing if only because there are so many different ideas of what that term means?
To the best of my knowledge FD have supplied the - so far - only workable solution. Solo and Group modes. They're not perfect, but they're as good as you're ever likely to get.
According to Wikipedia:
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.
I don't know about you but 4 ships jumping on a single one to be able to destroy it before it could evade, and repeating the whole process for many other players who didn't like it seems like it matches the definition above.
To me, that was clearly griefing. I don't mind losing in a good, one on one fight, but 4 vs. 1? It was irritating that I couldn't do anything to escape. Now, refer to the post made by Nonya of The Code where he starts by stating all the things they learned and used to their advantage and that starts to sound like using aspects of the game in unintended way. For example, he claimed that after you kill a certain number of security forces, none will appear anymore. That seems like a bug in the game to me and an aspect that is unintended.
it seems the vast majority of players disapprove them, so, what they do would then be considered unacceptable.
Everybody is entitled to his own opinion!
Actually, I have to disagree with that. The concept of a clean fight only makes sense in sports; in combat, you do whatever you need to in order to increase the odds of your own survival and decrease the enemy's. Bringing more firepower than the other guy is step #1. If you can't do that, then step #1 is to avoid the fight entirely. In ED we do this by going to Solo or Mobius.
Not only that, but it is wikpedia. Someone could have entered their own definition and linked itThat is why it is a poor source.. For all we know that definition could be edited every 5 minutes.