The new C&P has not affected my game much.
All that's really happened is that I have to visit an interstellar factor if I accidentally hit a clean ship - not a big deal.
I have seen a few improvements:
I still think there's room for improvement:
All that's really happened is that I have to visit an interstellar factor if I accidentally hit a clean ship - not a big deal.
I have seen a few improvements:
- I can (usually) now shoot other ships based on their behaviour without waiting for a scan to confirm they are wanted.
- I have not been attacked by another player for no reason outside an anarchy system.
- Open is much more attractive to me now and I'm playing there more often - would probably be there all the time if it weren't for all the friends I've made in Mobius
I still think there's room for improvement:
- Friendly fire fines are too easy to get - I would recommend that FD change it so that you can pay off ones below 1000 credits without needing to visit an interstellar factor (effectively 3 strikes and you're out).
- Profits for trading and carrying out missions in anarchy systems need to increase dramatically to give me a reason to go there.
- Rewards for missions that inevitably lead to crimes and notoriety should also increase so that there is reward to complement the risk.