Alas I have to broadly agree that things are not well in the interdiction/scanning space.
Interdiction outcomes now seem random. I have avoided interdictions whilst at zero throttle (aka submitting), I have also avoided them whilst nowhere near the escape vector. I have been interdicted despite being at full throttle and nailed onto the escape vector. I've read and tried lots of advice posted in the forums, some actually saying to ignore the escape vector - sorry, but this is just silly and not enjoyable.
Ship scanning now seems largely unavoidable, whereas I am sure that chaff used to have an effect. If chaff isn't supposed to work (which seems hugely illogical), then there should be some other logical mechanic (aka not the work-around of targetting the scanning ship and deploying weapons) - I don't care if it's silent running, heat-sinks, or wearing lime green pants on my head - but at the moment it seems pretty unavoidable once a scan has started - and therefore not fun gameplay.
Mass spawnings of the same-named 'chasers' repeatedly across numerous jumps just get tiresome, and feels a bit like the 'waves' of the games of yesteryear. Similarly arriving in a zero-planet system that's a long way from any inhabited space, to find it with several/many NPC's is just not reasonable/believable - doubly so when you have not seen a single NPC ship in ages prior to taking the mission. I had one run from Robigo where I ended up laughing my head off at the same NPC 'characters' randomly spawning around me time and time again - sometimes 4-jumps apart. So despite the 'good laugh' in the end it became horribly boring RNG 'outcomes' - and just not believable, and therefore not fun gameplay.
At the back of my mind is the worry that the FDev designers/testers have been so close to the game for so long that they've lost track of the ordinary player, and what experience they find rewarding.
Certainly there are some keyboard warriors who claim ninja-like abilities - and good for them - but, based on the number of these threads and supporting posts, there are real problems that need sorting out.
Well, fingers crossed!
p.s. still loving the visceral Horizon's experience - it's never without some trepidation that I point the nose of my ship towards the 'dirt' and head on in
Interdiction outcomes now seem random. I have avoided interdictions whilst at zero throttle (aka submitting), I have also avoided them whilst nowhere near the escape vector. I have been interdicted despite being at full throttle and nailed onto the escape vector. I've read and tried lots of advice posted in the forums, some actually saying to ignore the escape vector - sorry, but this is just silly and not enjoyable.
Ship scanning now seems largely unavoidable, whereas I am sure that chaff used to have an effect. If chaff isn't supposed to work (which seems hugely illogical), then there should be some other logical mechanic (aka not the work-around of targetting the scanning ship and deploying weapons) - I don't care if it's silent running, heat-sinks, or wearing lime green pants on my head - but at the moment it seems pretty unavoidable once a scan has started - and therefore not fun gameplay.
Mass spawnings of the same-named 'chasers' repeatedly across numerous jumps just get tiresome, and feels a bit like the 'waves' of the games of yesteryear. Similarly arriving in a zero-planet system that's a long way from any inhabited space, to find it with several/many NPC's is just not reasonable/believable - doubly so when you have not seen a single NPC ship in ages prior to taking the mission. I had one run from Robigo where I ended up laughing my head off at the same NPC 'characters' randomly spawning around me time and time again - sometimes 4-jumps apart. So despite the 'good laugh' in the end it became horribly boring RNG 'outcomes' - and just not believable, and therefore not fun gameplay.
At the back of my mind is the worry that the FDev designers/testers have been so close to the game for so long that they've lost track of the ordinary player, and what experience they find rewarding.
Certainly there are some keyboard warriors who claim ninja-like abilities - and good for them - but, based on the number of these threads and supporting posts, there are real problems that need sorting out.
Well, fingers crossed!
p.s. still loving the visceral Horizon's experience - it's never without some trepidation that I point the nose of my ship towards the 'dirt' and head on in