Thanks for ruining smuggling missions!

Alas I have to broadly agree that things are not well in the interdiction/scanning space.

Interdiction outcomes now seem random. I have avoided interdictions whilst at zero throttle (aka submitting), I have also avoided them whilst nowhere near the escape vector. I have been interdicted despite being at full throttle and nailed onto the escape vector. I've read and tried lots of advice posted in the forums, some actually saying to ignore the escape vector - sorry, but this is just silly and not enjoyable.

Ship scanning now seems largely unavoidable, whereas I am sure that chaff used to have an effect. If chaff isn't supposed to work (which seems hugely illogical), then there should be some other logical mechanic (aka not the work-around of targetting the scanning ship and deploying weapons) - I don't care if it's silent running, heat-sinks, or wearing lime green pants on my head - but at the moment it seems pretty unavoidable once a scan has started - and therefore not fun gameplay.

Mass spawnings of the same-named 'chasers' repeatedly across numerous jumps just get tiresome, and feels a bit like the 'waves' of the games of yesteryear. Similarly arriving in a zero-planet system that's a long way from any inhabited space, to find it with several/many NPC's is just not reasonable/believable - doubly so when you have not seen a single NPC ship in ages prior to taking the mission. I had one run from Robigo where I ended up laughing my head off at the same NPC 'characters' randomly spawning around me time and time again - sometimes 4-jumps apart. So despite the 'good laugh' in the end it became horribly boring RNG 'outcomes' - and just not believable, and therefore not fun gameplay.

At the back of my mind is the worry that the FDev designers/testers have been so close to the game for so long that they've lost track of the ordinary player, and what experience they find rewarding.

Certainly there are some keyboard warriors who claim ninja-like abilities - and good for them - but, based on the number of these threads and supporting posts, there are real problems that need sorting out.

Well, fingers crossed!

p.s. still loving the visceral Horizon's experience - it's never without some trepidation that I point the nose of my ship towards the 'dirt' and head on in :D
 
100% working method is task kill on scan, everyone can bind it even to macro, but it is an absurd to collect missions by a relog and avoid scans by a relog, because there is no other way.
 
Wow, such misinformatuon. Chaff, heatsinks, and silent running DO NOTHING to stop scans. All you have to do once you see scan detected is target the ship scanning you and deploy your hardpoints, they will stop the scan every time. There is no need to shoot, just deploy and boost away then wind up the fsd and jump away.
 
apparently, according to a forum post I read once, getting really close to and pointing your gluteus maximus at a body - aka sun or planet, will cause said interdictor to be unable to interdict you AND they will either crash and burn or emergency drop and you can fly away safely...

Personally I tend to do one of 3 things when being interdicted even if its authority ships wanting to scan my illegal wares...

I fight the interdiction if I am feeling so inclined as usually do succeed so often I do fight them in my python, I submit and boost away and then jump out if I am feeling lazy or it is in my home system, or i submit (or if I fail the interdiction) and kill the interdictor...

Boosting away when submitting will work as long as you get more then 1.5KM away they do not scan you, I have outrun a scan before as it had started and I gained enough distance before it completed... and if I am getting a scan as I am going into dock in a station, I am usually already under boost anyway and get inside the slot and break the line of sight as soon as I am in, rarely do scans get a chance to succeed if you do it right...

I will have to try the deploy hardpoints mentioned by midlan27 next time and see if that also works, might be a way to save firing on an authority ship in my home system :D
 
To OP - which has most likely been stated earlier.

Smuggling isn't broken. It now requires more skill and tactics than before, but you can still easily earn 20M per hour if you're decent at piloting, have an okay ship outfitted specifically for the job and know your way around the galaxy.
 
Chaff, heatsinks, and silent running DO NOTHING to stop scans. All you have to do once you see scan detected is target the ship scanning you and deploy your hardpoints, they will stop the scan every time. There is no need to shoot, just deploy and boost away then wind up the fsd and jump away.

Yes, and this is the problem.
 
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To OP - which has most likely been stated earlier.

Smuggling isn't broken. It now requires more skill and tactics than before, but you can still easily earn 20M per hour if you're decent at piloting, have an okay ship outfitted specifically for the job and know your way around the galaxy.

No kidding. But apparently the minor threat of a failure once every 7 runs is game breaking, apparently.

Go figure.


It'd be nice if NPC's played by the same rules, but I'm not calling anything "broken" because of it.
 
Get better at escaping interdictions, and then escape the interdictions. If you do, that NPC stops chasing you forever. (And really what it means is that you don't get bothered again by any other NPCs about the mission that NPC spawned for.)

FWIW, it sounds like you might benefit from spending some time watching a youtube tutorial or two on smuggling in 2.0. There are very simple ways to avoid the vast majority of these headaches. To the point where smuggling is likely going to be nerfed unless they decide to put in the effort to fix the loopholes.

I've escaped the interdictions... That isn't the problem... I escape and it immediately keeps re interdicting me. I already stated I can get out of interdictions. My problem is where you said they would leave me alone after the first few but they won't. That's the issue. Even in unknown space and later deep space I was interdicted by system security. Tell me system security vipers are supposed to be 60 ly away from any inhabited systems hunting down my vessel? Maybe we are playing a different game but I'm telling you I have escaped only to be put right back into interdiction. I'm being hunted harder than Red October.
 
Today I failed bunch of stacked missions at my first arrival point. I've entered outpost as I always do asap on lending, handed mission over, and as soon as ramp opened for departure - scan starts.
There was literary nothing I could do as ramp was still going upwards when the scan started.
 
I've escaped the interdictions... That isn't the problem... I escape and it immediately keeps re interdicting me. I already stated I can get out of interdictions. My problem is where you said they would leave me alone after the first few but they won't. That's the issue. Even in unknown space and later deep space I was interdicted by system security. Tell me system security vipers are supposed to be 60 ly away from any inhabited systems hunting down my vessel? Maybe we are playing a different game but I'm telling you I have escaped only to be put right back into interdiction. I'm being hunted harder than Red October.

Shoot the cop. Job done.
 
Today I failed bunch of stacked missions at my first arrival point. I've entered outpost as I always do asap on lending, handed mission over, and as soon as ramp opened for departure - scan starts.
There was literary nothing I could do as ramp was still going upwards when the scan started.
Happened to me last night while landing. Hook engaged, scan detected. Failed everything inside the hangar. Nothing to do about it. Should have been paying more attention to the instance, I guess.

Oh well. head back, load up, and try again.
 
I'll be glad when i've made enough to buy my anaconda so i don't have to do these missions anymore! Which is a shame as long range smuggling was my favourite past-time pre update.
I used to use a python,it was great.Can't use it now as its to slow. Used to attack interdictors,now its submit and boost,rinse repeat.
Insta fail is a kick in the teeth,i really don't see how this better.
 
The most annoying part about NPCs tailing you is that they are able to almost instantly drop into your low wake from a long distance away - which we all know is impossible as it takes ages for players to do it. Other than that I find these smuggling missions pretty fun now as there is an actual challenge to them. As others have said; shooting the police is a good way to avoid a scan - nothing much else works now (silent running, chaff, boosting etc are all pretty ineffective these days).
 
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