Thargoid incursion background sim change

Did anybody see Bognogus finding a megaship that had been attacked by thargoids, needing repair. During repair the thargoids attack ...

https://www.twitch.tv/videos/336027546

edit - seeing the megaship firing missile out at the scouts, just cool

Nice! I have yet to complete one of those scenarios once Thargoids turn up ;) The first couple I managed to complete before they jump in. You can also get interceptors jump in, in which case they re-damage the station - and don't like it when you try and repair it :)
 
It's still going to be avoidable though? If you stay away from the combat zones and usual uss's you can continue as normal.
Only if your interested in bgs and it's your system they're in do you have to do anything, but isn't that how it is just now with the eagle eye stuff?

I mean I'm all for it, sounds like a mix of what happened with the gnosis with some larger scale battles, but it's not suddenly going to force everyone into thargoid combat. But it's definitely an improvement.

I get the idea behind it (at a guess), a year ago a few people were saying "a year from now we'll have lost the bubble and all have to move out to colonia or one of the exodus areas", maybe this is a step towards that, but small scale, so that "some" stations in many systems are lost, but casual players can more or less keep going, and the more dedicated/hardcore have to fight back or start to set up new colonies away from the bubble.

We still need a way for non combat players to care, and not just rescuing black boxes or passenger runs from burning stations.
Why am I not getting missions to discover ways to communicate with thargoids, science things to find out more about them (and maybe develop better defences)? surely there are secrets involving thargoids and guardian's that I should be exploring for, new technology to discover. As it stands, ram tah or aegis just announce stuff, why can't the players be more involved in these things by having to research stuff and discover things hidden away in space. Like, the blueprints at the Guardian ruins, wouldn't it have been cool if after getting the blueprints players have to research them, piece them together, maybe make it an open ended community goal to submit solutions until we get it right and a new "thing" can be built. I don't know how to do that with the existing mechanics, I guess it would have to be a treasure hunt thing with the beacons broadcasting clues. The first person to find the solution via a first discovery gets a bonus, and other people signed up get a reward based on their progress.
 

Goose4291

Banned
It's still going to be avoidable though? If you stay away from the combat zones and usual uss's you can continue as normal.
Only if your interested in bgs and it's your system they're in do you have to do anything, but isn't that how it is just now with the eagle eye stuff?

I mean I'm all for it, sounds like a mix of what happened with the gnosis with some larger scale battles, but it's not suddenly going to force everyone into thargoid combat. But it's definitely an improvement.

I get the idea behind it (at a guess), a year ago a few people were saying "a year from now we'll have lost the bubble and all have to move out to colonia or one of the exodus areas", maybe this is a step towards that, but small scale, so that "some" stations in many systems are lost, but casual players can more or less keep going, and the more dedicated/hardcore have to fight back or start to set up new colonies away from the bubble.

We still need a way for non combat players to care, and not just rescuing black boxes or passenger runs from burning stations.
Why am I not getting missions to discover ways to communicate with thargoids, science things to find out more about them (and maybe develop better defences)? surely there are secrets involving thargoids and guardian's that I should be exploring for, new technology to discover. As it stands, ram tah or aegis just announce stuff, why can't the players be more involved in these things by having to research stuff and discover things hidden away in space. Like, the blueprints at the Guardian ruins, wouldn't it have been cool if after getting the blueprints players have to research them, piece them together, maybe make it an open ended community goal to submit solutions until we get it right and a new "thing" can be built. I don't know how to do that with the existing mechanics, I guess it would have to be a treasure hunt thing with the beacons broadcasting clues. The first person to find the solution via a first discovery gets a bonus, and other people signed up get a reward based on their progress.

If you're an 'average' player or group with zero interest in the BGS, its avoidable, yes.

However, this is going to be required play for the BGS centric types when the 'goids roll into their systems, in the same way for example, they're 'forced' to do CZs when their factions are in a war state if they want to achieve a rest, which I suspect is where we're seeing the anti-change kickback coming from.
 
Good thing! Never really felt threatened by this crazy little thing called 'goids.







...who got an earworm right now? ;-)
(Watched Bohemian Rhapsody yesterday, sorry for that)
 
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