Hi, I was intreegued no one posted about Green Relics and other Thargoid Experiments on the Maelstrom.
I mainly wanted to focus on what is the Maelstrom wave and how to get past it.
So now that has been some weeks without progress, I decided to test myself.
This was my last experiment:
-Simulate a Thargoid Ship
-Test the Green Relics in the Maelstrom
I built a Dolphin-Thargoid
Not a single guardian module, runs cold as ice, and carried every possible thargoid Item.
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I tested bringind many different items in many ships, not all, but the most probable.
- All thargoid Itens, most all guardian items
- Around 27 ships excluding a few small and most Medium and Large unlockables
-Most possible guardian and human unlock modules, and regular ones
Here were most of observed facts:
-The Center of the Maelstrom seems to always face the player the same way, with the same gas patterns directed towards the player jump-point in the instance.
-The System Caustic effect does not affect the Guardian Hull, and affects the Guardian Power Distributor less than other parts.
-The External Maelstrom area is affected by propelling forces seemly random and outwards. But a ship boosted to it's center and with trusters off will eventually reach the center.
-It seems very hard to instance with another player in the Maelstrom if you are not in a Team.
-The Wave/ Roar seems to activate only by a distance trigger.
-The Roar range is independent of Ship size or temperature.
-The Roar happens independent of Flight pattern, Ship, Modules outfited, Item's carried (so far)
-The Maelstrom's Roar/Wave is similar to the Thargoid Shutdown Field, Field Neutralizer stops HUD from turning off, but there is a ''propelling element'' to the Wave
-The Roar is similar to the Thargoid Structure Green Relic craft pulses after activations. Multiple activations will cause the pulses to become stronger, to the point it 360 spins your SRV when outside.
-After the Roar , specific modules will be Reactivated, independent if they were active before.
-The Maelstrom Area does not react to dropped Items, Items dropped (even thargoid) will lose durabillity faster. (Could not identify if they are affected by the propelling force, or consequence of my ship being affected.)
My personal conclusions:
-Guardian Hull Resistance is related to Meta-Alloy Hull
-The Maelstrom is a single player focused instance
-The Roar solution will be a Narrative unlock
Why? Because it is a game design choice.
Not only It would be very complicated to deal with players figuring this big secret out in the first weeks of Narrative Cycle.
Players need to have triggers that will lead to discovery of an intended progressive event.
It is very unlikely they would force an specific set of puzzling actions from every player wanting to engage in the next part of this gameplay, after you get past the Roar.
Players in Open would be jumping in clusters to the Maelstrom when they figure out the solution. Leading to a poluted experience.
Players in Solo would also be left out of this experience if it is community oriented. They need to be able to ''solo'' it.
Guardian Hulls work like that either for lore reasons or for programming reasons, either way it's a ''hint'' to initiate the progression of discovery.
The Maelstrom works like that to indicate progressive steps / challanges to discovery.
They wont make a single hero for this game, it's an experience everybody has to be able to experiment. And creating mistery and hints while slowly advancing the narrative is the best way to fairly engage everyone. Those that are in a rush to see the next thing and keep experimenting to figure out what is next, to those that are late because they have other priorities and obligations, to those in groups, to those in solo.
Locking it bihind the narrative is a fair and logical conclusion for developers.
No one group or individual can just simply ''rush the boss'' and end the war.
No one will be excluded from seeing it through.
In my last experiment I went all over guadian and thargoid sites, and I think we will invent a new module soon to solve this mistery.
Lore Related Conclusions:
There are a bunch of technological advancements being made during this war, and a lot of new materials to study while old ones become more acessible.
Due to the similarities I belive a Mother Ship just like the Thargoid Structure is in its center, with 30km diamiter and vey menacing. But this whole system is a layered defensive mechanism. The System itself counters their most know enemy, the guardians. The area of the maelstrom is full of sentient and efficient mines and scouts/support units. There is a ''cloaking field'' and a repelling system in the same place. Whatever is inside is ''vunerable''. There are too many defenses leading towards it. Even if it's a highly dangerous combat after the fog, it is scared to be reached.
We have the Neutralizer Field that counters the Shutdown effect but not the ''push'' of the Roar. A new module will be developed to resist this part.
Thargoid Hybrid Thruster or something similar, so we can venture further into the Storm.
As we finally uncover what lies ahead, the whole dynamic of the war will change.
The external part of the Maelstrom will be left for fighters, gatheres and scientists.
And the internal part will be a personal / group journey.
Whatever form it takes.