So how exactly are Mac users going to run Horizons without some form of emulator or wine or whatever it is called?
I really don't see why you should be at all bothered about what is available to other players. If you want to RP the CGs as pure Thargoidiness then carry on.
And considering how important those six samples are for the research, they should count as 600-6000t towards the CG goal, even if you only get 3.5mil credits for them. I think adding a tonnage factor for commodities would be a worthwhile feature. I think it would even be rather resource efficient from a developer point of view.
Actually I believe you are right on this. +1
This is exactly what my post is about....
So how exactly are Mac users going to run Horizons without some form of emulator or wine or whatever it is called?
I really don't see why you should be at all bothered about what is available to other players. If you want to RP the CGs as pure Thargoidiness then carry on.
You literally ignored my fix for this.
Then they should've made UA's one of the items you can deliver, instead of some market-available good.
...
Or they could've had this stuff accessible via in a fixed USS like they've done with salvage CG's in the past.
UA's are accessible without Horizons. I picked up three *accidentally* on my way to the station they occur that commonly.
But as an aside, I'm not going to try to defend FD's decision to not have a native Mac horizons yet. That's their hole they dug... I've also seen other MMO companies in this situation, and frankly, they just say "Yup, we're sorry. It'll be here one day" and continue devving their content around the available DLC.
In the context of RP or whatever, that's got literally nothing to do with it. Imagine this... new CG comes up...
"Ship gold to the Gold Party!". The whole playerbase wants to see this succeed for <reasons>
Flavour text is something like
"We want gold shipped to our station for <reasons>. We also need players to defend the shipping lines by handing in bounties!"
Now usually FD split these into two different CGs,, but pretend they weren't, and tonnes shipped and bounty credits submitted handed contributed to the same running tally.
So that means in the time it takes to ship 600t of gold, you could kill a ship with a 100,000cr bounty and hand that in, resulting in over 100 times worth the contribution of the gold. Anyone who wants this to succeed is going to go with bounties because the contributions are more effective, so the "Request for Gold" is going to be fulfilled with barely anyone shipping gold. This is why FD always separates these into two CGs.
This is what they haven't done with these CGs. The Explosives/Resonating Separators/Computer Components is a *trade* activity, but the Thargoid components are a *salvage* activity. Salvaging as an activity deals with much lower tonnage, meaning from a perspective of actual . The sensible thing is to split the CGs across that line, rather than the mix both CGs have which makes any thargoid salvage contribution essentially meaningless to a CG titled "Request for Thargoid materials".